You have to have that X0,000 points of DPS or you won't get to play any of the endgame activities: The way you achieve it is by repeating the skill rotation like a robot, glitching through every animation possible, hour after hour. The combat often feels like a bad quick time event or a reaction time test instead of fighting an actual opponent... So how do you keep yourself interested after months or years of playing?
DocFrost72 wrote: »Because a rotation isn't nearly as simple as you're making it. For instance, if all I did was stand and deliver my "fantastic" single target dps in hrc on my stamplar, The air atro would carve me from chin to belly button with his spin attack.
There are definitely tank and spank fights, but certainly not the majority, and certainly not without segments of the fight where you need to think on your feet or die.
You have to have that X0,000 points of DPS or you won't get to play any of the endgame activities: The way you achieve it is by repeating the skill rotation like a robot, glitching through every animation possible, hour after hour. The combat often feels like a bad quick time event or a reaction time test instead of fighting an actual opponent... So how do you keep yourself interested after months or years of playing?
You have to have that X0,000 points of DPS or you won't get to play any of the endgame activities: The way you achieve it is by repeating the skill rotation like a robot, glitching through every animation possible, hour after hour. The combat often feels like a bad quick time event or a reaction time test instead of fighting an actual opponent... So how do you keep yourself interested after months or years of playing?
EDIT: Considering OP has not commented further in the hours since he created this thread I think this was just a rant, or he had to crash or go to work.
The way you achieve it is by repeating the skill rotation like a robot, glitching through every animation possible, hour after hour.
You have to have that X0,000 points of DPS or you won't get to play any of the endgame activities: The way you achieve it is by repeating the skill rotation like a robot, glitching through every animation possible, hour after hour. The combat often feels like a bad quick time event or a reaction time test instead of fighting an actual opponent... So how do you keep yourself interested after months or years of playing?
Man, if you think so harshly about this game's animation cancelling, you'd better stay away from fighting game tournaments.
You have to have that X0,000 points of DPS or you won't get to play any of the endgame activities: The way you achieve it is by repeating the skill rotation like a robot, glitching through every animation possible, hour after hour. The combat often feels like a bad quick time event or a reaction time test instead of fighting an actual opponent... So how do you keep yourself interested after months or years of playing?
Man, if you think so harshly about this game's animation cancelling, you'd better stay away from fighting game tournaments.
You mean those games where animation cancelling is actually intended and developers put a lot of time tweaking which frames can be canceled a which ones can't?; where you can't make use of abortions like block casting?; where you can't cancel wind up frames just by blocking (and still manage to land the hit, lel)because there's an actual risk/reward factor?
Sorry, it's just not the same animation canceling.
where you can't make use of abortions like block casting?
abortions