Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.
Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.
Warden needs nerfs in pvp but needs many buffs in pve.
With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.
Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.
Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.
Warden needs nerfs in pvp but needs many buffs in pve.
With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.
From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.
Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.
Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.
Warden needs nerfs in pvp but needs many buffs in pve.
With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.
From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.
Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
@Lexxypwns tell us how balanced wardens are
Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.
Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.
Warden needs nerfs in pvp but needs many buffs in pve.
With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.
From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.
Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
@Lexxypwns tell us how balanced wardens are
Nah bruh, stam warden is perfectly balanced
It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket
Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.
Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.
Warden needs nerfs in pvp but needs many buffs in pve.
With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.
From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.
Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
@Lexxypwns tell us how balanced wardens are
Nah bruh, stam warden is perfectly balanced
It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket
I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time
And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1
I main a sWarden now and I am so torn on the racer issue. On one hand, I feel like the damage is somewhat justified by 2 things, a. there is no other effect (no DoT, buff, deuff) and b. It's animation is super clunky and slows down your offense. HOWEVER, before people tear me apart here, I do not agree with the fact that it is un-dodgeable. There is no excuse for the fact that you can put your wings up and just chase a fleeing foe spamming un dodgeable damage until they die. The change I would make would be to make it dodgeable and speed up the animation, and projectile speed.
I main a sWarden now and I am so torn on the racer issue. On one hand, I feel like the damage is somewhat justified by 2 things, a. there is no other effect (no DoT, buff, deuff) and b. It's animation is super clunky and slows down your offense. HOWEVER, before people tear me apart here, I do not agree with the fact that it is un-dodgeable. There is no excuse for the fact that you can put your wings up and just chase a fleeing foe spamming un dodgeable damage until they die. The change I would make would be to make it dodgeable and speed up the animation, and projectile speed.
I main a sWarden now and I am so torn on the racer issue. On one hand, I feel like the damage is somewhat justified by 2 things, a. there is no other effect (no DoT, buff, deuff) and b. It's animation is super clunky and slows down your offense. HOWEVER, before people tear me apart here, I do not agree with the fact that it is un-dodgeable. There is no excuse for the fact that you can put your wings up and just chase a fleeing foe spamming un dodgeable damage until they die. The change I would make would be to make it dodgeable and speed up the animation, and projectile speed.
Actually, dive provides 2 extra effects.
First, it grants you 2% damage increase simply for slotting.
Second, it grants you a small heal every time you cast it because your racer becomes "killed or unsummoned"
I'm just saying, the only other class with a usable spammable that increases all your damage is stamblade and you have to cast surprise attack to get a non-unique debuff effect that increases your damage.
I also feel the delay on dive damage is desirable, it allows you to chain multiple instances of significant damage into a single GCD, when paired with a CC that is cast after the dive you've got a stunned opponent eating significant damage and you've at the very least forced them to their back foot. When compared to Dizzying swing, the most popular non-dive stam warden spammable, it's basically the same time to hit after the initial button press, but dive gives you an extra GCD to use where dizzying packs your CC in with your spammable. Imo, 2h stam warden doesn't shine like SnB or DW so I think the ability to not run 2h front bar is definitely another advantage for dive.
Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.
Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.
Warden needs nerfs in pvp but needs many buffs in pve.
With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.
From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.
Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
@Lexxypwns tell us how balanced wardens are
Nah bruh, stam warden is perfectly balanced
It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket
I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time
And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1
Yeah dude, sometimes that stupid green balance passives restores my MAGIKA. DO YOU HEAR ME IM A STAM BUILD I DON'T WANT MAGIKA RESTORED.
kappa
Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.
Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.
Warden needs nerfs in pvp but needs many buffs in pve.
With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.
From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.
Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
@Lexxypwns tell us how balanced wardens are
Nah bruh, stam warden is perfectly balanced
It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket
I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time
And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1
Yeah dude, sometimes that stupid green balance passives restores my MAGIKA. DO YOU HEAR ME IM A STAM BUILD I DON'T WANT MAGIKA RESTORED.
kappa
You make it sound like that passive is some good sustain thing. You literally need ally standing in your pollen when the heal procs or in close cone in front of you (if you use lotus). No to mention you need to have full HP (if using lotus) to even proc the heal on ally to restore resource
Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.
Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.
Warden needs nerfs in pvp but needs many buffs in pve.
With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.
From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.
Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
@Lexxypwns tell us how balanced wardens are
Nah bruh, stam warden is perfectly balanced
It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket
I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time
And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1
Yeah dude, sometimes that stupid green balance passives restores my MAGIKA. DO YOU HEAR ME IM A STAM BUILD I DON'T WANT MAGIKA RESTORED.
kappa
You make it sound like that passive is some good sustain thing. You literally need ally standing in your pollen when the heal procs or in close cone in front of you (if you use lotus). No to mention you need to have full HP (if using lotus) to even proc the heal on ally to restore resource
Green balance procs on every light attack with green lotus. My cwc build has 36k stam and over 4800 weapon damage with perfect sustain
Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.
Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.
Warden needs nerfs in pvp but needs many buffs in pve.
With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.
From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.
Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
@Lexxypwns tell us how balanced wardens are
Nah bruh, stam warden is perfectly balanced
It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket
I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time
And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1
Yeah dude, sometimes that stupid green balance passives restores my MAGIKA. DO YOU HEAR ME IM A STAM BUILD I DON'T WANT MAGIKA RESTORED.
kappa
You make it sound like that passive is some good sustain thing. You literally need ally standing in your pollen when the heal procs or in close cone in front of you (if you use lotus). No to mention you need to have full HP (if using lotus) to even proc the heal on ally to restore resource
Green balance procs on every light attack with green lotus. My cwc build has 36k stam and over 4800 weapon damage with perfect sustain
You mean nature's gift (the 250 mag/stam)? Because that does not proc on healing yourself and never did. Or did something change very very recently?
Waffennacht wrote: »
That's why dodge isn't a one size fit all answer by passing all forms of damage.
Sometimes you gotta block, or apply pressure or LoS....
You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.
Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.
Warden needs nerfs in pvp but needs many buffs in pve.
With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.
From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.
Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
@Lexxypwns tell us how balanced wardens are
Nah bruh, stam warden is perfectly balanced
It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket
I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time
And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1
Yeah dude, sometimes that stupid green balance passives restores my MAGIKA. DO YOU HEAR ME IM A STAM BUILD I DON'T WANT MAGIKA RESTORED.
kappa
You make it sound like that passive is some good sustain thing. You literally need ally standing in your pollen when the heal procs or in close cone in front of you (if you use lotus). No to mention you need to have full HP (if using lotus) to even proc the heal on ally to restore resource
Green balance procs on every light attack with green lotus. My cwc build has 36k stam and over 4800 weapon damage with perfect sustain
You mean nature's gift (the 250 mag/stam)? Because that does not proc on healing yourself and never did. Or did something change very very recently?
I think you and ESO have different standards of ally
Waffennacht wrote: »Lol, the sustain is there because:
Netch
Access to 1 button answers (i.e. soothing spores, shimmering)
Delayed abilities actually save resources
The abilities are cheap (I believe pigeons is 1800 Stam)
Access to major endurance (useful for both mag and Stam classes)
Imo sustain is the same for all classes (except DK cuz I don't know for DK) and that's plenty
On my stamina builds 3k wpn DMG and 2k+ Regen is not hard to do
On my mag builds I don't need to run any dedicated regen set, or if I do one is plenty.
So Stam warden may have the best sustain, but it's not really a deciding factor imo