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Cliff Racer PVP dmg (magicka morph)

Supportic
Supportic
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Seriously undodgable 4,7k - 5,5k hits? You are already dead before you can catch the warden.
World 2nd Tick-Tock Tormentor ☑
Immortal Redeemer ☑
Gryphon Heart ☑
HARDwithSTYLE
  • Beardimus
    Beardimus
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    The spamming does become dull to be on the end of
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Kanar
    Kanar
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    I have a great death recap screenshot of all 4-5k cliff racers. I was running a low resistance dodge roll build at the time :smiley:
  • Kolzki
    Kolzki
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    The undodgable thing is a bit weird. It's not like you can't see the things coming.
  • Rainraven
    Rainraven
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    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
  • Waffennacht
    Waffennacht
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    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Ragnarock41
    Ragnarock41
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    Supportic wrote: »
    Seriously undodgable 4,7k - 5,5k hits? You are already dead before you can catch the warden.

    Hits 6-7k on medium builds.
    Tho I hate nightblades so much to the point Im actually okay with cliff racer at the moment.
  • BohnT
    BohnT
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    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
    And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.

    Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.

    Warden needs nerfs in pvp but needs many buffs in pve.
    With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.
  • Alexandrious
    Alexandrious
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    You get a nerf.
    And you get a nerf.

    EVERYBODY GETS A NERF!


    kek
    Edited by Alexandrious on November 6, 2017 9:50PM
  • Betsararie
    Betsararie
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    Was getting hit by 11k birds the other day on a medium armor stamblade, was seriously stupid. Hitting for more than some people's ults
  • Qbiken
    Qbiken
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    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
    And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.

    Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.

    Warden needs nerfs in pvp but needs many buffs in pve.
    With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.

    From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.
  • BohnT
    BohnT
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    Qbiken wrote: »
    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
    And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.

    Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.

    Warden needs nerfs in pvp but needs many buffs in pve.
    With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.

    From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.

    Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
    Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
    Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
    And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
    @Lexxypwns tell us how balanced wardens are
  • Kolzki
    Kolzki
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    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    In this warden case of fighting a warden I guess that sometimes means all of the time :smile:

    I dodged a seagul once. That was my sandwich.
  • Lexxypwns
    Lexxypwns
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    BohnT wrote: »
    Qbiken wrote: »
    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
    And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.

    Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.

    Warden needs nerfs in pvp but needs many buffs in pve.
    With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.

    From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.

    Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
    Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
    Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
    And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
    @Lexxypwns tell us how balanced wardens are

    Nah bruh, stam warden is perfectly balanced ;)

    It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket
  • BohnT
    BohnT
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    Lexxypwns wrote: »
    BohnT wrote: »
    Qbiken wrote: »
    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
    And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.

    Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.

    Warden needs nerfs in pvp but needs many buffs in pve.
    With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.

    From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.

    Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
    Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
    Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
    And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
    @Lexxypwns tell us how balanced wardens are

    Nah bruh, stam warden is perfectly balanced ;)

    It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket

    I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time :trollface:
    And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1
  • Lexxypwns
    Lexxypwns
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    BohnT wrote: »
    Lexxypwns wrote: »
    BohnT wrote: »
    Qbiken wrote: »
    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
    And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.

    Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.

    Warden needs nerfs in pvp but needs many buffs in pve.
    With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.

    From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.

    Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
    Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
    Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
    And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
    @Lexxypwns tell us how balanced wardens are

    Nah bruh, stam warden is perfectly balanced ;)

    It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket

    I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time :trollface:
    And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1

    Yeah dude, sometimes that stupid green balance passives restores my MAGIKA. DO YOU HEAR ME IM A STAM BUILD I DON'T WANT MAGIKA RESTORED.



    kappa
  • Hecker777
    Hecker777
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    I main a sWarden now and I am so torn on the racer issue. On one hand, I feel like the damage is somewhat justified by 2 things, a. there is no other effect (no DoT, buff, deuff) and b. It's animation is super clunky and slows down your offense. HOWEVER, before people tear me apart here, I do not agree with the fact that it is un-dodgeable. There is no excuse for the fact that you can put your wings up and just chase a fleeing foe spamming un dodgeable damage until they die. The change I would make would be to make it dodgeable and speed up the animation, and projectile speed.
    No class CC and I don't run a gap closer...so yeah if you streak away from me I'll probably bird spam you WHAT ELSE AM I SUPPOSED TO DO??
    Outrider of Vokundein-Vice PvP Officer- Member of Legend Gaming
    Officer- Eastmarch Trade Company
    Officer- Order of the Bear
    Core- Fear is Failure

    DK Tank - Stam Sorc DPS - Stam Warden PvP DPS- Mag DK PvP DPS
    690+ CP PC NA
  • BohnT
    BohnT
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    Hecker777 wrote: »
    I main a sWarden now and I am so torn on the racer issue. On one hand, I feel like the damage is somewhat justified by 2 things, a. there is no other effect (no DoT, buff, deuff) and b. It's animation is super clunky and slows down your offense. HOWEVER, before people tear me apart here, I do not agree with the fact that it is un-dodgeable. There is no excuse for the fact that you can put your wings up and just chase a fleeing foe spamming un dodgeable damage until they die. The change I would make would be to make it dodgeable and speed up the animation, and projectile speed.

    the damage is too high for their cost, range and Utility via passives and how they work in conjunction with warden Overall.
    I think a 15% damage reduction + making them dodgeable along with projectile Speed increase would make them much more balanced. right now Birds deal almost the damage of suprise attack while SA is meele, dodgeable and costs more? and NBs actually have to stop pressuring you when they are pressured. (I don't think stamnb is perfectly balanced atm SA just compares best to Birds)
  • Lexxypwns
    Lexxypwns
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    Hecker777 wrote: »
    I main a sWarden now and I am so torn on the racer issue. On one hand, I feel like the damage is somewhat justified by 2 things, a. there is no other effect (no DoT, buff, deuff) and b. It's animation is super clunky and slows down your offense. HOWEVER, before people tear me apart here, I do not agree with the fact that it is un-dodgeable. There is no excuse for the fact that you can put your wings up and just chase a fleeing foe spamming un dodgeable damage until they die. The change I would make would be to make it dodgeable and speed up the animation, and projectile speed.

    Actually, dive provides 2 extra effects.

    First, it grants you 2% damage increase simply for slotting.

    Second, it grants you a small heal every time you cast it because your racer becomes "killed or unsummoned"

    I'm just saying, the only other class with a usable spammable that increases all your damage is stamblade and you have to cast surprise attack to get a non-unique debuff effect that increases your damage.

    I also feel the delay on dive damage is desirable, it allows you to chain multiple instances of significant damage into a single GCD, when paired with a CC that is cast after the dive you've got a stunned opponent eating significant damage and you've at the very least forced them to their back foot. When compared to Dizzying swing, the most popular non-dive stam warden spammable, it's basically the same time to hit after the initial button press, but dive gives you an extra GCD to use where dizzying packs your CC in with your spammable. Imo, 2h stam warden doesn't shine like SnB or DW so I think the ability to not run 2h front bar is definitely another advantage for dive.
    Edited by Lexxypwns on November 7, 2017 5:18PM
  • Minno
    Minno
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    Lexxypwns wrote: »
    Hecker777 wrote: »
    I main a sWarden now and I am so torn on the racer issue. On one hand, I feel like the damage is somewhat justified by 2 things, a. there is no other effect (no DoT, buff, deuff) and b. It's animation is super clunky and slows down your offense. HOWEVER, before people tear me apart here, I do not agree with the fact that it is un-dodgeable. There is no excuse for the fact that you can put your wings up and just chase a fleeing foe spamming un dodgeable damage until they die. The change I would make would be to make it dodgeable and speed up the animation, and projectile speed.

    Actually, dive provides 2 extra effects.

    First, it grants you 2% damage increase simply for slotting.

    Second, it grants you a small heal every time you cast it because your racer becomes "killed or unsummoned"

    I'm just saying, the only other class with a usable spammable that increases all your damage is stamblade and you have to cast surprise attack to get a non-unique debuff effect that increases your damage.

    I also feel the delay on dive damage is desirable, it allows you to chain multiple instances of significant damage into a single GCD, when paired with a CC that is cast after the dive you've got a stunned opponent eating significant damage and you've at the very least forced them to their back foot. When compared to Dizzying swing, the most popular non-dive stam warden spammable, it's basically the same time to hit after the initial button press, but dive gives you an extra GCD to use where dizzying packs your CC in with your spammable. Imo, 2h stam warden doesn't shine like SnB or DW so I think the ability to not run 2h front bar is definitely another advantage for dive.

    Dive is what dark flare/snipe/channels should have been.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • lucky_Sage
    lucky_Sage
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    how do you die by a bird spammer unless you get zerged down. if its a 1v1 and a guy is just spaming birds he will easily die its a very slow animation its only really strong if you only dodgle roll to try to relieve pressure and paired with either beetles or dizzying sing of stam or beetles and crushing shock if magick
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • SodanTok
    SodanTok
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    Lexxypwns wrote: »
    BohnT wrote: »
    Lexxypwns wrote: »
    BohnT wrote: »
    Qbiken wrote: »
    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
    And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.

    Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.

    Warden needs nerfs in pvp but needs many buffs in pve.
    With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.

    From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.

    Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
    Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
    Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
    And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
    @Lexxypwns tell us how balanced wardens are

    Nah bruh, stam warden is perfectly balanced ;)

    It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket

    I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time :trollface:
    And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1

    Yeah dude, sometimes that stupid green balance passives restores my MAGIKA. DO YOU HEAR ME IM A STAM BUILD I DON'T WANT MAGIKA RESTORED.



    kappa

    You make it sound like that passive is some good sustain thing. You literally need ally standing in your pollen when the heal procs or in close cone in front of you (if you use lotus). No to mention you need to have full HP (if using lotus) to even proc the heal on ally to restore resource
    Edited by SodanTok on November 7, 2017 9:49PM
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    SodanTok wrote: »
    Lexxypwns wrote: »
    BohnT wrote: »
    Lexxypwns wrote: »
    BohnT wrote: »
    Qbiken wrote: »
    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
    And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.

    Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.

    Warden needs nerfs in pvp but needs many buffs in pve.
    With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.

    From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.

    Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
    Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
    Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
    And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
    @Lexxypwns tell us how balanced wardens are

    Nah bruh, stam warden is perfectly balanced ;)

    It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket

    I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time :trollface:
    And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1

    Yeah dude, sometimes that stupid green balance passives restores my MAGIKA. DO YOU HEAR ME IM A STAM BUILD I DON'T WANT MAGIKA RESTORED.



    kappa

    You make it sound like that passive is some good sustain thing. You literally need ally standing in your pollen when the heal procs or in close cone in front of you (if you use lotus). No to mention you need to have full HP (if using lotus) to even proc the heal on ally to restore resource

    Green balance procs on every light attack with green lotus. My cwc build has 36k stam and over 4800 weapon damage with perfect sustain
    Edited by Lexxypwns on November 7, 2017 10:11PM
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Lexxypwns wrote: »
    SodanTok wrote: »
    Lexxypwns wrote: »
    BohnT wrote: »
    Lexxypwns wrote: »
    BohnT wrote: »
    Qbiken wrote: »
    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
    And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.

    Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.

    Warden needs nerfs in pvp but needs many buffs in pve.
    With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.

    From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.

    Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
    Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
    Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
    And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
    @Lexxypwns tell us how balanced wardens are

    Nah bruh, stam warden is perfectly balanced ;)

    It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket

    I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time :trollface:
    And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1

    Yeah dude, sometimes that stupid green balance passives restores my MAGIKA. DO YOU HEAR ME IM A STAM BUILD I DON'T WANT MAGIKA RESTORED.



    kappa

    You make it sound like that passive is some good sustain thing. You literally need ally standing in your pollen when the heal procs or in close cone in front of you (if you use lotus). No to mention you need to have full HP (if using lotus) to even proc the heal on ally to restore resource

    Green balance procs on every light attack with green lotus. My cwc build has 36k stam and over 4800 weapon damage with perfect sustain

    You mean nature's gift (the 250 mag/stam)? Because that does not proc on healing yourself and never did. Or did something change very very recently?
    Edited by SodanTok on November 7, 2017 11:10PM
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    Lexxypwns wrote: »
    BohnT wrote: »
    Lexxypwns wrote: »
    BohnT wrote: »
    Qbiken wrote: »
    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
    And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.

    Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.

    Warden needs nerfs in pvp but needs many buffs in pve.
    With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.

    From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.

    Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
    Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
    Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
    And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
    @Lexxypwns tell us how balanced wardens are

    Nah bruh, stam warden is perfectly balanced ;)

    It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket

    I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time :trollface:
    And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1

    Yeah dude, sometimes that stupid green balance passives restores my MAGIKA. DO YOU HEAR ME IM A STAM BUILD I DON'T WANT MAGIKA RESTORED.



    kappa

    You make it sound like that passive is some good sustain thing. You literally need ally standing in your pollen when the heal procs or in close cone in front of you (if you use lotus). No to mention you need to have full HP (if using lotus) to even proc the heal on ally to restore resource

    Green balance procs on every light attack with green lotus. My cwc build has 36k stam and over 4800 weapon damage with perfect sustain

    You mean nature's gift (the 250 mag/stam)? Because that does not proc on healing yourself and never did. Or did something change very very recently?

    I think you and ESO have different standards of ally
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Lexxypwns wrote: »
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    Lexxypwns wrote: »
    BohnT wrote: »
    Lexxypwns wrote: »
    BohnT wrote: »
    Qbiken wrote: »
    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    Block is no counter after Morrowind for all chars who don't go 100% for blocking + the damage through block is still crazy high + shalks ignore block.
    And pressuring a warden is impossible for every stamina class. The dots+ shalks+ birds wreck you when you try to go offensive while the warden can block as he has no problem with running a block build as he gets great mobility and has no problems facetanking 3 good players.

    Warden ignores all kinds of defence a stamina char has by decreasing healing, ignoring block, dodge roll and ignoring pressure with Trees and the best healing combined with overall tankiness.

    Warden needs nerfs in pvp but needs many buffs in pve.
    With the current model there is no reason to run stamplar, stamsorc or stamdk in pvp as stamwarden does everything they do and bringing even more to the table.

    From what I´ve read/seen/heard ingame and on the forums, stamplar and stamsorcs are still very viable.

    Not when you compare them to Stamwarden. Are they crap? Oh no not a bit they are good fun but when you compare them to Warden they lose in every aspect.
    Warden gets major expedition + minor beserk + stam regen along with ult, healing and 2% more damage done and the last 3 aspects go for 4 skills that are used by every stamwarden.
    Wardens have the superior spammable, superior cleave burst, superior mobility, healing both AoE burst heal and healing over time single target / AoE.
    And don't let me start about the other passives only magsorc and nbs can keep up with those passives.
    @Lexxypwns tell us how balanced wardens are

    Nah bruh, stam warden is perfectly balanced ;)

    It's ok that I can guard tank a BG on a build with 4K weapon damage 90% uptime on thicket

    I mean see how bad this is only 90%, all other classes have their buffs for almost 100% of the time :trollface:
    And don't even tell us how bad the sustain is even full dmg stamplar has better sustain if all classes would be as bad as wardens are the game would be so boring as no one could kill anyone even in 3v1

    Yeah dude, sometimes that stupid green balance passives restores my MAGIKA. DO YOU HEAR ME IM A STAM BUILD I DON'T WANT MAGIKA RESTORED.



    kappa

    You make it sound like that passive is some good sustain thing. You literally need ally standing in your pollen when the heal procs or in close cone in front of you (if you use lotus). No to mention you need to have full HP (if using lotus) to even proc the heal on ally to restore resource

    Green balance procs on every light attack with green lotus. My cwc build has 36k stam and over 4800 weapon damage with perfect sustain

    You mean nature's gift (the 250 mag/stam)? Because that does not proc on healing yourself and never did. Or did something change very very recently?

    I think you and ESO have different standards of ally

    If we go by warden passives, there is clear distinction between "heal ally" and "heal yourself or ally". But that is not the point. I tested this passive many times during beta, during morrowind patch and during hotr patch and havent noticed any changes in patch notes for CWC to warrant to test it again (but I guess I will have to now). It never returned resources on self heal.
    Edited by SodanTok on November 7, 2017 11:24PM
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    ^
    Yep, still not restoring on self heal :)

    Would be interesting to know if that famous sustain of warden comes from people not actually playing the class or from people playing warden and being fed placebo passive
    Edited by SodanTok on November 7, 2017 11:38PM
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    @Lexxypwns the passive, for some freaking reason, it's the one thing that doesn't count yourself as an ally.

    A self heal will not return resources.

    Just like flies, it's wording flies in the face of all other abilities
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    SodanTok wrote: »
    ^
    Yep, still not restoring on self heal :)

    Would be interesting to know if that famous sustain of warden comes from people not actually playing the class or from people playing warden and being fed placebo passive

    OMG BRO YOU JUST PROVED MY POINT, stam warden needs buffs.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lol, the sustain is there because:

    Netch
    Access to 1 button answers (i.e. soothing spores, shimmering)
    Delayed abilities actually save resources
    The abilities are cheap (I believe pigeons is 1800 Stam)
    Access to major endurance (useful for both mag and Stam classes)

    Imo sustain is the same for all classes (except DK cuz I don't know for DK) and that's plenty

    On my stamina builds 3k wpn DMG and 2k+ Regen is not hard to do
    On my mag builds I don't need to run any dedicated regen set, or if I do one is plenty.

    So Stam warden may have the best sustain, but it's not really a deciding factor imo
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Lol, the sustain is there because:

    Netch
    Access to 1 button answers (i.e. soothing spores, shimmering)
    Delayed abilities actually save resources
    The abilities are cheap (I believe pigeons is 1800 Stam)
    Access to major endurance (useful for both mag and Stam classes)

    Imo sustain is the same for all classes (except DK cuz I don't know for DK) and that's plenty

    On my stamina builds 3k wpn DMG and 2k+ Regen is not hard to do
    On my mag builds I don't need to run any dedicated regen set, or if I do one is plenty.

    So Stam warden may have the best sustain, but it's not really a deciding factor imo

    Yeah but you can sustain it without problems while going full monty with dmg and to the perfect sustain Warden adds great damage, awesome utility and the best stamina healing in the game that outclasses many magclasses aswell.

    Try playing a stamplar or a stamdk with am equal dmg setup. GL sustaining, surviving and actually killing in fights against good players with those classes on Warden i get kills if i push 1-2-3 and für tanky targets 1-2-R-3. it's so easy to burst as a warden with the delayed abilities and shalks while ignoring the main defences of all stamina classes except for stamnb.
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