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Which 2 piece set for Magplar Dps PvP?

LukosCreyden
LukosCreyden
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Hey everyone, so I decided to try and take pvp a little more seriously and rolled a magplar. I am currently running 5 piece Kagrenac's, 5 piece War-Maiden's and 2 piece Skoria.
Sword and Board front bar, lightning destro back bar, swapping between 5 heavy and 5 light as I fancy.

However, I feel like I am not really gaining all that much benefit from Skoria, I feel like it doesn't proc all that often, or enough enough for me to rely on it for burst. Is there any other 2 piece sets that would benefit?

My current bars are set up as follows:

Sword and Shield
.Radiant Magelight
.Dark Flair
.Jesus Beam
.Sweeps
.Aurora Javelin
.Soul Assault

Destro Bar
.Entropy
.Extended Ritual
.Honor the Dead
.Purifying Light
.Repentance
.Destro Ult

Should I switch monster sets, or mix up two different pieces for raw stat boosts? Any tips or advice for this pvp noob would be appreciated. Thanks, guys and gals!
Struggling to find a new class to call home.Please send help.
  • Brrrofski
    Brrrofski
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    I dropped skoria a while ago.

    In 1v1 it's amazing. Like BIS imo.

    But reflective light and ritual mean it can often proc on the guy you aren't pressuring. It annoyed me a lot so I dropped it.

    I tried Slimecraw for a while. Straight up extra damage. Also more crit (Templars deal additional crit damage so that's nice too). So that's a good choice.

    Grothdrarr is a solid choice too.

    You could go with something with more survivability or sustain too. Bloodspawn is always a good choice for more ult as well.

    Or mix and match. 1 piece max magica/regen/spell damage/ health, whatever you want to increase.
  • Minno
    Minno
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    Brrrofski wrote: »
    I dropped skoria a while ago.

    In 1v1 it's amazing. Like BIS imo.

    But reflective light and ritual mean it can often proc on the guy you aren't pressuring. It annoyed me a lot so I dropped it.

    I tried Slimecraw for a while. Straight up extra damage. Also more crit (Templars deal additional crit damage so that's nice too). So that's a good choice.

    Grothdrarr is a solid choice too.

    You could go with something with more survivability or sustain too. Bloodspawn is always a good choice for more ult as well.

    Or mix and match. 1 piece max magica/regen/spell damage/ health, whatever you want to increase.

    Slimecraw also boosts your burning light procs. But you need to make sure you have enough DMG and burst in your rotation.

    Grothdarr it's nice if you are in melee range allot. The max mag also boosts your burning light procs.

    Bloodspawn is clutch for Ultimate generation. And the resists are good.

    I used 1pc pirate 1pc kena. 4% extra mitigation and roughly the same for DMG boost made it equal defense/DMG.


    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • UppGRAYxDD
    UppGRAYxDD
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    I use mixed sets mostly now...1 domihaus and 1 kena.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Lexxypwns
    Lexxypwns
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    Groth likely has a higher tooltip than skoria for you. I also really like slime and bloodspawn. I know it's not offensive, but it's just so good
    Edited by Lexxypwns on November 4, 2017 2:13PM
  • LukosCreyden
    LukosCreyden
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    @Brrrofski @Minno @UppGRAYxDD @Lexxypwns

    Thanks for the advice! I shall look into picking up a kena head piece and some of the others you have mentioned.
    Struggling to find a new class to call home.Please send help.
  • itscompton
    itscompton
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    Hey everyone, so I decided to try and take pvp a little more seriously and rolled a magplar. I am currently running 5 piece Kagrenac's, 5 piece War-Maiden's and 2 piece Skoria.
    Sword and Board front bar, lightning destro back bar, swapping between 5 heavy and 5 light as I fancy.

    However, I feel like I am not really gaining all that much benefit from Skoria, I feel like it doesn't proc all that often, or enough enough for me to rely on it for burst. Is there any other 2 piece sets that would benefit?

    My current bars are set up as follows:

    Sword and Shield
    .Radiant Magelight
    .Dark Flair
    .Jesus Beam
    .Sweeps
    .Aurora Javelin
    .Soul Assault

    Destro Bar
    .Entropy
    .Extended Ritual
    .Honor the Dead
    .Purifying Light
    .Repentance
    .Destro Ult

    Should I switch monster sets, or mix up two different pieces for raw stat boosts? Any tips or advice for this pvp noob would be appreciated. Thanks, guys and gals!
    If you want to get the most out of Skoria drop Dark flair for Reflective light/Vampires Bane and Extended Ritual for Ritual of Retribution.

    Dark flair might hit really hard if you actually land one but in PVP because of the interruptible cast time it is really only good for spamming from the back of a pack and even then it's pretty easy to dodgeroll/block because it's hard to miss seeing it coming and has such a slow travel time. The healing debuff DF applies is usually cleansed by groups pretty much instantly so it's benefits are fairly negligible, really the only thing that defeats a group with lots of healing is a Sorc Negate. I prefer using Reflective Light since it dots three people at a time (3X the chance to proc Skoria) and the extra ticks from Vamp Bane won't really come into play since you'll want to recast every six seconds to keep up the Major Prophecy both morphs give, boosting your crit rate by 10% for a bit more damage and larger heals. I know you already get this from Radiant but I'll explain below why you might consider dropping the Magelight, making this an important benefit to running Relflective.

    Retribution is a large AOE dot that gives you a chance to proc Skoria on anyone it hits and does decent damage over time if someone stays inside to fight you plus it has a bit higher heal per tick than Extended so the benefits make it worth losing the extra cleanses.

    Unrelated to Skoria: as a Magtemp you should get rid of Repentance and slot one of the Rune Focus morphs instead. I like the extra healing/damage reduction of Restoring but Channeled is also very viable since it gives you the equivalent of 480 more magic recovery. That's a much bigger boost than Minor Intellect gives you and the double digit health/stam recovery boosts are laughable. Not to mention both morphs are boosting your resistances by 5280 for 8 seconds every time you recast/move through them and are much cheaper to be cast instead of Ritual to clear your armor being fractured .

    I'd also get rid of Javelin and replace it with Toppling Charge since your main source of damage comes from Sweeps and you need to be close to use them so it's much better to have an ability that puts you in someone's face rather than one that knocks your opponent out of their range. Javelin if mostly a troll move for knocking people off keep walls. It does crap damage for its cost and the stun is blockable/dodgeable and even if applied is incredibly short so it wears off before you can get back in range to use sweeps.

    You'll also get a lot more damage by dropping Radiant Magelight (slot some detect pots if you're worried about NB's) and swapping one of your back bar abilities to your front and then running Elemental drain on your Destro. It's a free cast on unlimited opponents, dropping their spell resistance by 5280 so not just you but all friendly magic users do more damage to them. Since every 600 points of resistance equals 1% damage negated dropping someone's spell resistance by 5280 means they'll take 8.8% more damage from everyone's magic/elemental abilities. Another huge bonus of Elemental drain is that every second you and/or your allies damage them you and/or your allies get 300 magic back (equivalent of 600 magic recovery on your stat sheet). And as discussed above Reflective light will replace the loss of Major Prophecy from Radiant. The ability I'd recommend swapping to your S&B would be Entropy and then replace Soul Assault with a Meteor morph so you have a hard hitting ability you can actually empower (it's initial hit) and with 2 Mages guild abilities slotted instead of the one you'll have more max magic and recovery on that bar than you do now.
    Edited by itscompton on November 4, 2017 2:36PM
  • Lexxypwns
    Lexxypwns
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    itscompton wrote: »
    Hey everyone, so I decided to try and take pvp a little more seriously and rolled a magplar. I am currently running 5 piece Kagrenac's, 5 piece War-Maiden's and 2 piece Skoria.
    Sword and Board front bar, lightning destro back bar, swapping between 5 heavy and 5 light as I fancy.

    However, I feel like I am not really gaining all that much benefit from Skoria, I feel like it doesn't proc all that often, or enough enough for me to rely on it for burst. Is there any other 2 piece sets that would benefit?

    My current bars are set up as follows:

    Sword and Shield
    .Radiant Magelight
    .Dark Flair
    .Jesus Beam
    .Sweeps
    .Aurora Javelin
    .Soul Assault

    Destro Bar
    .Entropy
    .Extended Ritual
    .Honor the Dead
    .Purifying Light
    .Repentance
    .Destro Ult

    Should I switch monster sets, or mix up two different pieces for raw stat boosts? Any tips or advice for this pvp noob would be appreciated. Thanks, guys and gals!
    If you want to get the most out of Skoria drop Dark flair for Reflective light/Vampires Bane and Extended Ritual for Ritual of Retribution.

    Dark flair might hit really hard if you actually land one but in PVP because of the interruptible cast time it is really only good for spamming from the back of a pack and even then it's pretty easy to dodgeroll/block because it's hard to miss seeing it coming and has such a slow travel time. The healing debuff DF applies is usually cleansed by groups pretty much instantly so it's benefits are fairly negligible, really the only thing that defeats a group with lots of healing is a Sorc Negate. I prefer using Reflective Light since it dots three people at a time (3X the chance to proc Skoria) and the extra ticks from Vamp Bane won't really come into play since you'll want to recast every six seconds to keep up the Major Prophecy both morphs give, boosting your crit rate by 10% for a bit more damage and larger heals. I know you already get this from Radiant but I'll explain below why you might consider dropping the Magelight, making this an important benefit to running Relflective.

    Retribution is a large AOE dot that gives you a chance to proc Skoria on anyone it hits and does decent damage over time if someone stays inside to fight you plus it has a bit higher heal per tick than Extended so the benefits make it worth losing the extra cleanses.

    Unrelated to Skoria: as a Magtemp you should get rid of Repentance and slot one of the Rune Focus morphs instead. I like the extra healing/damage reduction of Restoring but Channeled is also very viable since it gives you the equivalent of 480 more magic recovery. That's a much bigger boost than Minor Intellect gives you and the double digit health/stam recovery boosts are laughable. Not to mention both morphs are boosting your resistances by 5280 for 8 seconds every time you recast/move through them and are much cheaper to be cast instead of Ritual to clear your armor being fractured .

    I'd also get rid of Javelin and replace it with Toppling Charge since your main source of damage comes from Sweeps and you need to be close to use them so it's much better to have an ability that puts you in someone's face rather than one that knocks your opponent out of their range. Javelin if mostly a troll move for knocking people off keep walls. It does crap damage for its cost and the stun is blockable/dodgeable and even if applied is incredibly short so it wears off before you can get back in range to use sweeps.

    You'll also get a lot more damage by dropping Radiant Magelight (slot some detect pots if you're worried about NB's) and swapping one of your back bar abilities to your front and then running Elemental drain on your Destro. It's a free cast on unlimited opponents, dropping their spell resistance by 5280 so not just you but all friendly magic users do more damage to them. Since every 600 points of resistance equals 1% damage negated dropping someone's spell resistance by 5280 means they'll take 8.8% more damage from everyone's magic/elemental abilities. Another huge bonus of Elemental drain is that every second you and/or your allies damage them you and/or your allies get 300 magic back (equivalent of 600 magic recovery on your stat sheet). And as discussed above Reflective light will replace the loss of Major Prophecy from Radiant. The ability I'd recommend swapping to your S&B would be Entropy and then replace Soul Assault with a Meteor morph so you have a hard hitting ability you can actually empower (it's initial hit) and with 2 Mages guild abilities slotted instead of the one you'll have more max magic and recovery on that bar than you do now.

    You cannot empower meteor
  • Methariorn
    Methariorn
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    I'll drop kagrenac for shacklebreaker: the extra stamina and magicka are worth it imo
    Methariorn sorc EU server AD
    Acciughina NB EU server AD
    Aiacos Templar EU server AD
    Sevoltan DK EU server AD
  • itscompton
    itscompton
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    Lexxypwns wrote: »
    itscompton wrote: »
    Hey everyone, so I decided to try and take pvp a little more seriously and rolled a magplar. I am currently running 5 piece Kagrenac's, 5 piece War-Maiden's and 2 piece Skoria.
    Sword and Board front bar, lightning destro back bar, swapping between 5 heavy and 5 light as I fancy.

    However, I feel like I am not really gaining all that much benefit from Skoria, I feel like it doesn't proc all that often, or enough enough for me to rely on it for burst. Is there any other 2 piece sets that would benefit?

    My current bars are set up as follows:

    Sword and Shield
    .Radiant Magelight
    .Dark Flair
    .Jesus Beam
    .Sweeps
    .Aurora Javelin
    .Soul Assault

    Destro Bar
    .Entropy
    .Extended Ritual
    .Honor the Dead
    .Purifying Light
    .Repentance
    .Destro Ult

    Should I switch monster sets, or mix up two different pieces for raw stat boosts? Any tips or advice for this pvp noob would be appreciated. Thanks, guys and gals!
    If you want to get the most out of Skoria drop Dark flair for Reflective light/Vampires Bane and Extended Ritual for Ritual of Retribution.

    Dark flair might hit really hard if you actually land one but in PVP because of the interruptible cast time it is really only good for spamming from the back of a pack and even then it's pretty easy to dodgeroll/block because it's hard to miss seeing it coming and has such a slow travel time. The healing debuff DF applies is usually cleansed by groups pretty much instantly so it's benefits are fairly negligible, really the only thing that defeats a group with lots of healing is a Sorc Negate. I prefer using Reflective Light since it dots three people at a time (3X the chance to proc Skoria) and the extra ticks from Vamp Bane won't really come into play since you'll want to recast every six seconds to keep up the Major Prophecy both morphs give, boosting your crit rate by 10% for a bit more damage and larger heals. I know you already get this from Radiant but I'll explain below why you might consider dropping the Magelight, making this an important benefit to running Relflective.

    Retribution is a large AOE dot that gives you a chance to proc Skoria on anyone it hits and does decent damage over time if someone stays inside to fight you plus it has a bit higher heal per tick than Extended so the benefits make it worth losing the extra cleanses.

    Unrelated to Skoria: as a Magtemp you should get rid of Repentance and slot one of the Rune Focus morphs instead. I like the extra healing/damage reduction of Restoring but Channeled is also very viable since it gives you the equivalent of 480 more magic recovery. That's a much bigger boost than Minor Intellect gives you and the double digit health/stam recovery boosts are laughable. Not to mention both morphs are boosting your resistances by 5280 for 8 seconds every time you recast/move through them and are much cheaper to be cast instead of Ritual to clear your armor being fractured .

    I'd also get rid of Javelin and replace it with Toppling Charge since your main source of damage comes from Sweeps and you need to be close to use them so it's much better to have an ability that puts you in someone's face rather than one that knocks your opponent out of their range. Javelin if mostly a troll move for knocking people off keep walls. It does crap damage for its cost and the stun is blockable/dodgeable and even if applied is incredibly short so it wears off before you can get back in range to use sweeps.

    You'll also get a lot more damage by dropping Radiant Magelight (slot some detect pots if you're worried about NB's) and swapping one of your back bar abilities to your front and then running Elemental drain on your Destro. It's a free cast on unlimited opponents, dropping their spell resistance by 5280 so not just you but all friendly magic users do more damage to them. Since every 600 points of resistance equals 1% damage negated dropping someone's spell resistance by 5280 means they'll take 8.8% more damage from everyone's magic/elemental abilities. Another huge bonus of Elemental drain is that every second you and/or your allies damage them you and/or your allies get 300 magic back (equivalent of 600 magic recovery on your stat sheet). And as discussed above Reflective light will replace the loss of Major Prophecy from Radiant. The ability I'd recommend swapping to your S&B would be Entropy and then replace Soul Assault with a Meteor morph so you have a hard hitting ability you can actually empower (it's initial hit) and with 2 Mages guild abilities slotted instead of the one you'll have more max magic and recovery on that bar than you do now.

    You cannot empower meteor

    After reading your comment I did a bit of research and according to people that have tested meteors damage without any points in might of the guild versus with points in might of the guild it actually self empowers the initial hit when you cast it since it's a Mages Guild ability. So I was wrong in suggesting using entropy to empower it for more damage. Still entropy is not a bad ability to have on the front bar to keep up major sorcery all the time and you can cast it before reflective light to empower its initial hit.
  • LukosCreyden
    LukosCreyden
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    @itscompton wow, seems like I have a lot to learn! Thank you very much for the write up! That info will be of great use to me. I shall look into the skill adjustments you mentioned.
    Struggling to find a new class to call home.Please send help.
  • itscompton
    itscompton
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    I should also say that while I opened my comments with ways to get Skoria to proc more often and I do use those abilities on my setup still but I have dropped Skoria in favor of mismatched Monster sets. Pirate for the damage mitigation and another for Max Mag (which I'll replace with the new piece that is Max Mag+Max Stam when I get that).
    Edited by itscompton on November 4, 2017 3:30PM
  • itscompton
    itscompton
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    @itscompton wow, seems like I have a lot to learn! Thank you very much for the write up! That info will be of great use to me. I shall look into the skill adjustments you mentioned.

    You're welcome. Glad to help, and thanks to Lexxypwns I learned not to waste time+magic trying to empower a meteor than already empowers itself.

  • Lexxypwns
    Lexxypwns
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    itscompton wrote: »
    @itscompton wow, seems like I have a lot to learn! Thank you very much for the write up! That info will be of great use to me. I shall look into the skill adjustments you mentioned.

    You're welcome. Glad to help, and thanks to Lexxypwns I learned not to waste time+magic trying to empower a meteor than already empowers itself.

    Meteor also doesn't empower itself, it empowers your next attack after it. Mageblade's that run meteor take advantage of meteor+fear+will to deliver an empowered will and unblocked meteor, for example
  • DeHei
    DeHei
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    Hey everyone, so I decided to try and take pvp a little more seriously and rolled a magplar. I am currently running 5 piece Kagrenac's, 5 piece War-Maiden's and 2 piece Skoria.
    Sword and Board front bar, lightning destro back bar, swapping between 5 heavy and 5 light as I fancy.

    However, I feel like I am not really gaining all that much benefit from Skoria, I feel like it doesn't proc all that often, or enough enough for me to rely on it for burst. Is there any other 2 piece sets that would benefit?

    My current bars are set up as follows:

    Sword and Shield
    .Radiant Magelight
    .Dark Flair
    .Jesus Beam
    .Sweeps
    .Aurora Javelin
    .Soul Assault

    Destro Bar
    .Entropy
    .Extended Ritual
    .Honor the Dead
    .Purifying Light
    .Repentance
    .Destro Ult

    Should I switch monster sets, or mix up two different pieces for raw stat boosts? Any tips or advice for this pvp noob would be appreciated. Thanks, guys and gals!

    Maybe you should start using vampires bane! Just dots procc skoria and you dont use much dots. In reason you should use another set maybe or change your build.
    It looks like a burstbuild, but why you go your burst on 1H+S and your defensive bar on a destrostaff?
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Brutusmax1mus
    Brutusmax1mus
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    Skoria is awesome if you have enough to proc it on cooldown. Your build does not.

    Bloodspawn is all around incredible. Never a bad choice, in light armor with channeled focus up i have 24k armor.

    Groth isn't good for your build, you seem to like ranged.

    Domihaus + set that fills your needs.
  • Malic
    Malic
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    This build needs vampires bane for skoria. Im sure someone mentioned it, I didnt read all the replies.

    Skoria is still awesome but slime craw might better for you if you are ranged. I'm heal botting at the moment on my magi templar but I use slime for my range dps, still using grothdarr for magi tank.
  • LukosCreyden
    LukosCreyden
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    @DeHei @Brutusmax1mus I'm still very much experimenting with things right now. Based on what I have read, there will be a lot of changes!

    @Malic I'm definitely going to be including Vampire's Bane, others have indeed mentioned it!

    Struggling to find a new class to call home.Please send help.
  • Malic
    Malic
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    @DeHei @Brutusmax1mus I'm still very much experimenting with things right now. Based on what I have read, there will be a lot of changes!

    @Malic I'm definitely going to be including Vampire's Bane, others have indeed mentioned it!

    Good for you, thats going to help your skoria numbers.
  • Brutusmax1mus
    Brutusmax1mus
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    Malic wrote: »
    @DeHei @Brutusmax1mus I'm still very much experimenting with things right now. Based on what I have read, there will be a lot of changes!

    @Malic I'm definitely going to be including Vampire's Bane, others have indeed mentioned it!

    Good for you, thats going to help your skoria numbers.

    So much you can do on a mag templar. Have fun with it. What platform are you on?
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    @LukosMakos

    I know you plan on making your character a DPS, but being able to take some damage is important, and I notice you don't have Rune slotted...

    Might I recommend Mighty Chudan Monster Set?

    All in all, you will get 8255 Spell/Physical Resist + 1205 Max Health...all in constant effect.

    Having good damage soak as a Templar is always a good thing, especially since your character doesn't have a means of escape (Elusive Mist) slotted...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • UppGRAYxDD
    UppGRAYxDD
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    If there was a book of PvP Magplar commandments entry one and two would be:

    Thou shalt always run elusive mist.
    Thou shalt run reflective light.

    Followed somewhere with: thous shalt be nerfed every patch...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • CatchMeTrolling
    CatchMeTrolling
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    You don't need elusive mist, I'd say vamp is more detrimental than it is beneficial the only reason I run vamp is for the annoying cc.

    If you're worried about mobility there's immovables and learning how to turtle up
  • elfantasmo
    elfantasmo
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    Elusive mist is mandatory unless you run with a Zerg :-)

    Furthermore the supernatural recovery and undeath passive are way to valuable not to be a vampire.

    Try shackle heavy armour, willpower s + b back bar 3 bloodthorn jewels and 2 swords front bar. Your choice of monster there are many for this class.
    Edited by elfantasmo on November 6, 2017 8:26PM
  • CatchMeTrolling
    CatchMeTrolling
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    elfantasmo wrote: »
    Elusive mist is mandatory unless you run with a Zerg :-)

    Furthermore the supernatural recovery and undeath passive are way to valuable not to be a vampire.

    Try shackle heavy armour, willpower s + b back bar 3 bloodthorn jewels and 2 swords front bar. Your choice of monster there are many for this class.

    Don’t run with zergs , solo magplar and small grouped magplar but I see you run heavy so there’s no real discussion here.
  • Slack
    Slack
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    I am using 2x skoria
    5x Shacklebreaker
    5x spinner

    5/1/1 (reinforced heavy chest)
    Dual wield (nirnhoned/defending)
    Resto staff. (defending)

    Inner light, vamps bane, purifying light, sweeps, toppling charge, emp sweep.

    Rune focus, extended ritual, healing Ward, harness Magicka, honor the dead, resto ulti
    Edited by Slack on November 6, 2017 10:26PM
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • Joy_Division
    Joy_Division
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    Hey everyone, so I decided to try and take pvp a little more seriously and rolled a magplar. I am currently running 5 piece Kagrenac's, 5 piece War-Maiden's and 2 piece Skoria.
    Sword and Board front bar, lightning destro back bar, swapping between 5 heavy and 5 light as I fancy.

    However, I feel like I am not really gaining all that much benefit from Skoria, I feel like it doesn't proc all that often, or enough enough for me to rely on it for burst. Is there any other 2 piece sets that would benefit?

    My current bars are set up as follows:

    Sword and Shield
    .Radiant Magelight
    .Dark Flair
    .Jesus Beam
    .Sweeps
    .Aurora Javelin
    .Soul Assault

    Destro Bar
    .Entropy
    .Extended Ritual
    .Honor the Dead
    .Purifying Light
    .Repentance
    .Destro Ult

    Should I switch monster sets, or mix up two different pieces for raw stat boosts? Any tips or advice for this pvp noob would be appreciated. Thanks, guys and gals!

    My thoughts:
    1. Sunfire, either morph, is very very very very helpful for securing kills. You need Dot damage to overcome players passive heals and DoTs ignore block. I used to think DoTs were meh. I was wrong. Became a much better player after using them.
    2. I prefer to keep thing simple. Offensive bar. Defensive bar. You've got offensive skills on both bars which means constant switching around for an offensives rotation. Maybe you are blessed with wonderful ping and latency to make this possible. Me, nope.
    3. Skoria is the best thing you can wear if you want to kill other players. Sunfire procs this.
    4. Destro ult is way overrated. It's very effective if you are a Nightblade in a bomb-group. As a regular templar in open world, not so much. Sure you can blow 250 ultimate to ensure you murder some player who is stunned at at like 30% health, but that's not very efficient.
    5. If I'm not a healer or support player, I don't like repentance because it doesn't help at all in a 1v1. There are more versatile and useful skills to slot instead (like Sunfire).
    6. Your bars and build doesn't really have a focus. Are you melee? If so, you probably should have a gap closer. Are you ranged? Maybe you can kills PuGs with Dark Flare and Javelin and soul assault, but that's coming from your sword and shield bar, so no weaved attack (and thus no damage and ultimate regeneration), but that's not going to work against experienced players with focused ranged or melee build.

    In short, I think your are making things too complicated and trying to cover for too many eventualities. Which I think is natural for newer PvP players (I know I was the same way). Be ranged or melee and build toward those strengths
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Hey everyone, so I decided to try and take pvp a little more seriously and rolled a magplar. I am currently running 5 piece Kagrenac's, 5 piece War-Maiden's and 2 piece Skoria.
    Sword and Board front bar, lightning destro back bar, swapping between 5 heavy and 5 light as I fancy.

    However, I feel like I am not really gaining all that much benefit from Skoria, I feel like it doesn't proc all that often, or enough enough for me to rely on it for burst. Is there any other 2 piece sets that would benefit?

    My current bars are set up as follows:

    Sword and Shield
    .Radiant Magelight
    .Dark Flair
    .Jesus Beam
    .Sweeps
    .Aurora Javelin
    .Soul Assault

    Destro Bar
    .Entropy
    .Extended Ritual
    .Honor the Dead
    .Purifying Light
    .Repentance
    .Destro Ult

    Should I switch monster sets, or mix up two different pieces for raw stat boosts? Any tips or advice for this pvp noob would be appreciated. Thanks, guys and gals!

    My thoughts:
      .
    1. I prefer to keep thing simple. Offensive bar. Defensive bar. You've got offensive skills on both bars which means constant switching around for an offensives rotation.

    In short, I think your are making things too complicated and trying to cover for too many eventualities. Which I think is natural for newer PvP players (I know I was the same way). Be ranged or melee and build toward those strengths

    I 100% agree with this...

    I also run with a dedicated Healing/Defensive bar and a dedicated DPS bar; it makes learning and mastering your rotations much easier and faster...



    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Jynxe
    Jynxe
    ✭✭
    Templars needs a nerfed srsly, I'm sick oh being beamed from full health. /sarcasm
    Edited by Jynxe on November 7, 2017 8:22AM
  • LukosCreyden
    LukosCreyden
    ✭✭✭✭✭
    ✭✭
    In short, I think your are making things too complicated and trying to cover for too many eventualities. Which I think is natural for newer PvP players (I know I was the same way). Be ranged or melee and build toward those strengths

    @Joy_Division
    Yup, I that is exactly what I am doing too. I feel like I always need a skill for every occasion! I shall try swapping between purely ranged and purely melee, to which I like more. Definitely enjoying magplar pvp as a whole.

    @Brutusmax1mus I am on PS4 - EU server :)
    Edited by LukosCreyden on November 7, 2017 8:48AM
    Struggling to find a new class to call home.Please send help.
  • elfantasmo
    elfantasmo
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    Listen to Joy she is very logical. Also I would seriously consider whether you want to be a healing magplar or an offensive magplar. I.e if you decide offensive then drop the resto for S + b it allows for 2 full sets in constant use on your defensive bar. If you decide to be a healer then drop your destro for a s + b and move your dots to the s + b bar.

    If you really want min/max then drop destro AND resto and run 2 swords front bar and s + b back bar and use dawnbreaker of smiting on your front bar. 2 swords adds a little more dmg than destro but you need to manage mana... also drop spinners for wizards reposte on this set up.
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