Ever since ZOS nerfed the amount of Critical Chance buffs and sets provide, and now with Clockwork City released/releasing I've noticed in a lot of "pro" builds, Critical Chance takes a giant backseat while things like Damage and Max Resource get focused on. I've been playing believing that Critical Hits are what makes a DPS character, and I've always tried to at least get my own Crit chances regardless of class or attribute over 60%. But I've been seeing builds where people's Crit Chance is just down at 40-50% at most with most of the focus just pumping the Hell out of Spell/Weapon Damage as much as possible. Is this the new Meta now?
My MagSorc needs a high Crit chance cause of Power Surge, all of my healing comes from making Critical hits and since I play as a Khajiit my Crit passive doesn't affect Magicka and with the Thief Mundus being nerfed I've had to craft a Precise Staff just to get her back over 60% again. Without it I'm sitting at 58% WITH the Thief, and if I use a different Mundus like the Apprentice I don't even want to think about how low it'd be, like my healing would almost never proc.
CP2,100 Master Explorer -
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