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Maelstrom and Master weapons

ArvenAldmeri
ArvenAldmeri
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So, my bf just noticed that maelstrom and master weapons dont anymore have the same bonus as before CWC. Meaning the maelstrom for example used to add spell power on top of the effect. But now since its item set bonus there is no longer the spell power. However I have seen nothing about that in any patch notes. Intended? Not? This seems like a really big nerf to the maesltrom and master weapons to me.

@ZOS_GinaBruno Can you clarify on this, please?
Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • ChunkyCat
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    Maelstrom weapons were nerfed a couple patches ago.

    The end.
  • ArvenAldmeri
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    ChunkyCat wrote: »
    Maelstrom weapons were nerfed a couple patches ago.

    The end.

    I am not talking about the nerf that happened before. I am talking about master weapons giving max resources and maelstrom spell/weapon damage. As another bonus on top of their special effect. For example master staff giving almost 1k max magicka. Now after the clockwork city since they changed the bonus to be not enchant but item set bonus, this 1kish magicka is lost. Gone. I dont care for the nerf that happened patches ago.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • ChunkyCat
    ChunkyCat
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    Yeah. That was the nerf.
  • jackmacphee8
    jackmacphee8
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    They changed them to set bonuses and in that process some stats were intentionally changed. I recall reading about it in the patch notes but if you csn't find it, it is also mentioned on one of the wiki pages for the weapons.
    Xbox - NA
    Warden - Stamina DPS
  • ArvenAldmeri
    ArvenAldmeri
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    ChunkyCat wrote: »
    Yeah. That was the nerf.

    Patch notes for it? I dont find. You said patches ago. Yet last major patch was CWC.There was nerf of maelstrom weapons already happening some time BEFORE this nerf. So instead of being salty and I dont want to say what, can you either go somewhere else or give me the patch notes of it?
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • Drummerx04
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    I'd call it a nerf for PvP maybe. 189 spell damage or whatever is hardly an earth shattering difference.

    You could argue it more as a nerf since you can no longer get the benefit of extra spell damage while using a poison, but you can also now enchant the weapons and still have the base weapon effect.

    So I don't know what to tell you. In my opinion the weapons are more useful and flexible as they are now.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • ArvenAldmeri
    ArvenAldmeri
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    Drummerx04 wrote: »
    I'd call it a nerf for PvP maybe. 189 spell damage or whatever is hardly an earth shattering difference.

    You could argue it more as a nerf since you can no longer get the benefit of extra spell damage while using a poison, but you can also now enchant the weapons and still have the base weapon effect.

    So I don't know what to tell you. In my opinion the weapons are more useful and flexible as they are now.

    What I want is the patch notes of when this thing got changed. Because as I say, we only noticed it now.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • Parrot1986
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    It’s in the CWC patch notes as well as the PTS notes before.
    Copy of the update below. For PVP it’s a slight nerf but hardly game changing. PVE I’m doing more with VMA backbar and AS front bar so not noticing any nerf

    Item Sets
    The Master and Maelstrom unique enchantments have been rebuilt as Item Sets, with the new Asylum Weapons following suite as an Item Set and not an enchantment. This means you can now safely enchant and re-enchant these weapons, and still gain the special ability-altering benefit.
    Due to the fact these items can now be enchanted or poisoned normally, their extraneous stat bonuses have been removed. For example, the Maelstrom’s Greatsword no longer adds 189 Weapon Damage on top of the modifier to Critical Charge.
  • ArvenAldmeri
    ArvenAldmeri
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    Parrot1986 wrote: »
    It’s in the CWC patch notes as well as the PTS notes before.
    Copy of the update below. For PVP it’s a slight nerf but hardly game changing. PVE I’m doing more with VMA backbar and AS front bar so not noticing any nerf

    Item Sets
    The Master and Maelstrom unique enchantments have been rebuilt as Item Sets, with the new Asylum Weapons following suite as an Item Set and not an enchantment. This means you can now safely enchant and re-enchant these weapons, and still gain the special ability-altering benefit.
    Due to the fact these items can now be enchanted or poisoned normally, their extraneous stat bonuses have been removed. For example, the Maelstrom’s Greatsword no longer adds 189 Weapon Damage on top of the modifier to Critical Charge.

    So I am guessing this was only in the PTS patch notes and not the final ones? Because I search the "official" CWC patch notes and there was not the last line about the additional effects being removed.

    [Edit to remove quoted content]
    Edited by [Deleted User] on November 6, 2017 10:29PM
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • Parrot1986
    Parrot1986
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  • ArvenAldmeri
    ArvenAldmeri
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    Parrot1986 wrote: »

    Thanks. I seriously dont know why the link I opened did not have the additional info on this, basically the line about this really completely missing. Well too bad, healers lost max magicka I guess.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • Oakmontowls_ESO
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    Well you can now use a poison or enchant with the skill modifying effect. It's only a nerf if you were only using the weapon for the stat bonus.
  • Drummerx04
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    Parrot1986 wrote: »

    Thanks. I seriously dont know why the link I opened did not have the additional info on this, basically the line about this really completely missing. Well too bad, healers lost max magicka I guess.

    Actually, follow the link already posted and do a text search for "Master and Maelstrom unique" and you'll jump straight to the section discussing the changes to these weapons.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Khrogo
    Khrogo
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    Maelstrom and Master weapons can be enchanted now without affecting the unique bonus. What was once the enchantment has become a set bonus.
  • Insandros
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    So, my bf just noticed that maelstrom and master weapons dont anymore have the same bonus as before CWC. Meaning the maelstrom for example used to add spell power on top of the effect. But now since its item set bonus there is no longer the spell power. However I have seen nothing about that in any patch notes. Intended? Not? This seems like a really big nerf to the maesltrom and master weapons to me.

    @ZOS_GinaBruno Can you clarify on this, please?

    you must have not read the entire patch note or i dunno, but i clearly read on the note when you had the little « spoiler » drop down thing, a note from one of the dev, that they removed the bonus as now it's not an echant but a bonus set so if you would had kept the spell power foir exemple, plus the bonus set, plus able to enchant, it would had been way too OP and i agree.

    Read this:

    https://forums.elderscrollsonline.com/en/discussion/371878/pts-patch-notes-v3-2-0-clockwork-city/p1

    Then scroll down to the « Itemization Balance » and read the « Developer Comments: » if that'S what you were talking about.
    Edited by Insandros on November 7, 2017 12:28AM
  • NotNormanBates
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    Healers will lose a small amount of max magicka, but can now use an extra spell damage, lightning damage, absorb magicka, or some similar enchant. So while you lose max mag. You can gain potency in heals with spell dmg, extra off-balance from a lightning enchant, or extra magicka regen from the absorb magicka enchant. Pvp is losing out a little because you can no longer use a poison and get the extra stat boost, while pve is likely in a similar or slightly better spot because of the change.
  • GrumpyDuckling
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    The Maelstrom weapon changes were a nerf to attacks from stealth.

    Weapon and spell bonuses were removed, and the only way to replicate them now is to enchant the weapons with weapon/spell damage glyphs, which means now you have to be in combat for those enchantments to proc.

    Basically the Maelstrom weapon change is a stealth nerf to Nightblades.
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