datgladiatah wrote: »Tired of not allowing spell swords in the game, it's a mainstream TES concept. What's the harm in letting people choose melee or range? It's not like daggers would give back mana either.
For that matter Maces should give spell pen. Axes... well idc about those but you know
lolo_01b16_ESO wrote: »I'd prefer to see 1h magicka weapons instead of adding spell crit to ordinary daggers .
Daggers did provide spell critical when the game launched.
However, for someone choosing DW the swords are a better choice. Basically I voted no to save players from making a poor choice. Really no reason for Zos to change it back since it's not a benefit.
IMO dual wield magicka builds are silly, were silly, will always be silly, unless Wands/Scepters are added or something.
Dual wield magicka builds were primarily built not to be aesthetically pleasing or lore friendly, but to exploit faulty game design. Daggers just do not equal magicka user in TES, it should be a potato combination.
You want to make a hybrid be my guest, you will probably still be a potato but at least you will be a lore friendly potato.
IMO dual wield magicka builds are silly, were silly, will always be silly, unless Wands/Scepters are added or something.
Dual wield magicka builds were primarily built not to be aesthetically pleasing or lore friendly, but to exploit faulty game design. Daggers just do not equal magicka user in TES, it should be a potato combination.
You want to make a hybrid be my guest, you will probably still be a potato but at least you will be a lore friendly potato.
Frankly, magic isn't limited by weapon in TES proper. It is on its own in your hand. I'm not arguing against a magicka DW placeholder. Just saying ESO game mechanics are already far off from the rest of TES. Without an overhaul you can't base all decisions on past TES games. Magicka gets less versatility weapon wise and it should change IMO.
Merlin13KAGL wrote: »No. 1 handers shouldn't even add to spell damage. It's lazy design.
It wouldn't be that difficult for them to add arcane weapons other than staves.
If you don't actually use the weapon, the bonuses should not be there, period.
WrathOfInnos wrote: »Why is everyone assuming the daggers wouldn't be used? If dual wielding on a full ranged build, a lot of damage would be lost from light attack weaving.
I'm picturing the return of melee magblade with concealed weapon popping in and out of invisibility. It could also be fun on a magTemp or MagDK, mixing in dagger strikes between sweeps or whips. Both of those classes are primarily melee and would benefit from more crit chance.