This is NOT a thread about the decisions zos made about balancing or gameplay decisions, housing, etc... this is about enjoyment of CWC story.
Personally, I feel the story was better than mw expansion and after so many years of wondering how it's like to meet seht, we finally see him and he is an interesting character, even if we only see him for a little bit. It's interesting to see the story of how people got there, how they get their food, etc and I really applaud the devs on the story this time around.
There wasn't anything earth shattering lore wise in the story, which felt a bit bland, and the DLC was kinda spoiled by how trivial the fights were, but I will say there was a lot of bits of interesting information in there, and they did do a lot to make CWC come alive.
Sotha Sil was a bit on the weak side IMO, but he did spark an interesting talk in zone chat about CHIM and such, so that was nice.
There wasn't anything earth shattering lore wise in the story, which felt a bit bland, and the DLC was kinda spoiled by how trivial the fights were, but I will say there was a lot of bits of interesting information in there, and they did do a lot to make CWC come alive.
Sotha Sil was a bit on the weak side IMO, but he did spark an interesting talk in zone chat about CHIM and such, so that was nice.
You were probably there earlier when done geeked out on lore
I thought the same things, but remember Sotha Sil finally says he is just a mirror, then all the gears aligned.I was satisfied. Lots of references to obscure lore, metaphysics, and out-of-game texts, and some new cool concepts were introduced. The City was aesthetically awesome, the characters were well-written, and Evergloam was super chill.
But I do feel like Sotha Sil was a bit too good to be true. He's spent millennia building a mechanical simulacrum of the universe and is selflessly safeguarding the entire Aurbis simply because he believes he has too, knowing that he will die and never reap its ultimate reward?
Most of the side quests point to him being extremely demanding of his followers, that he doesn't care much for individual suffering as long as the status quo remains the same... But in the end he gives the choice of Luciana's fate to the player, therefore absolving himself. I can't tell whether he's just supposed to be The Coolest Guy Ever or extremely manipulative.
This makes zero sense. Divayth Fyr was already ancient in TES3, so his appearance in ESO should come as no surprise. We also have no idea when the Nightingales were founded, but they were around hundreds of years before TES5.from the moment u met that dark elf from tes3 tillhe gets sends away with the artifect it feels more like pushing the game to be canon to the tes series instead of own story
tn the whole nocturnal followers 2 dead ones wear costumes similair to nightingales who might exist, but so far we know they only started some years before skyrim (atleast then is when the first one was sighted)
TheRimOfTheSky wrote: »I thought most of the lore in Clockwork City was very cool. Honestly, my main gripe with it is that it feels too artificially "pretty" compared to it being the swamp-surrounded area it was planned to be back in TES 3. I just like the setting of a derelict swamp-based Clockwork City more.
Here's some official Concept Art and preview screenshots showing this: