Sap tanks are no more. They were removed with morrowind sustain changes which were targetted mostly at NB, but affected templar as well. NB can still tank in the way that yes they can wear heavy armour and yes they can taunt, but the style of tanking known as 'sap tank' is gone. They now tank in a similar fashion to other classes without providing the same amount of group healing they previously did. This was their 'group utility' and until they are given some form of group utility back, I can't see NB being anything other than sub par tanks. I am waiting to see what is done with the skill tree's for NB in this regard.
Last night I queued in finder as DPS, selecting my dungeons as Vet daily pledge, normal DLC and one other Vet dungeon. 80 mins later i logged off not having found a group. The lack of tanks in this game really needs to be addressed by ZOS. Right now there are only two end game viable tank classes, DK and warden. Anyone picking a different class to tank wth at some point realises they will not be an end game trial tank on that class or that a different class can do it significantly better. In my case, I left the 'tank pool' and now my same main NB toon fills a spot in the already overpopulated DPS pool.
And/or ZOS should probably make tanking in general more attractive so more people play tanks.
bring on the skill tree rebalancing I say!
Oakmontowls_ESO wrote: »You can easily tank the vet dungeons with any class. The big thing that dk has over other classes is chains.
Maybe they should just do one class. Then nobody can complain that class A is better than class B at thing X.
DeathHouseInc wrote: »I stole this quote from another thread because it is exactly what I have just experienced. 80 minute routine wait times for my DPS characters drove me out of desperation to just get a dungeon to roll a tank. Played MMO's for 20 years now. Played a tank in all of those games since 0 times. Me going tank is extreme. The funny thing about it is I had a blast until I figured out exactly what the bold text in the quote I posted below says. I absolutely loved my NB tank in dungeons. It was such a fun play style for tanking and with some added utility skills it would have been a permanent for me. I decided before switching to tank after researching DK tanks and having lots of experience as stam DK that I would hate the boring play style and skill options of DK tank. So I chose NB because it sounded more fun as I looked at the builds I had made for tanking. I did not do the sap tank builds although it sounded like a lot of fun everyone said they are a thing of the past now since Morrowind.
Queing instantly was amazing so once I figured out NB wasn't going to work out for end game I made a warden tank. I have now maxed him out and have decided as I suspected it is just not as fun as I had on NB. I am bored of the play style and skill choices. I'd roll a Templar and try, but it is pretty clear at this point that is not worth the effort either. I am now back in the DPS pool rolling a stam warden experimental template, but I know it will just be a matter of time before I get tired of sitting and waiting for a group for all of my allotted play time.Sap tanks are no more. They were removed with morrowind sustain changes which were targetted mostly at NB, but affected templar as well. NB can still tank in the way that yes they can wear heavy armour and yes they can taunt, but the style of tanking known as 'sap tank' is gone. They now tank in a similar fashion to other classes without providing the same amount of group healing they previously did. This was their 'group utility' and until they are given some form of group utility back, I can't see NB being anything other than sub par tanks. I am waiting to see what is done with the skill tree's for NB in this regard.
Last night I queued in finder as DPS, selecting my dungeons as Vet daily pledge, normal DLC and one other Vet dungeon. 80 mins later i logged off not having found a group. The lack of tanks in this game really needs to be addressed by ZOS. Right now there are only two end game viable tank classes, DK and warden. Anyone picking a different class to tank wth at some point realises they will not be an end game trial tank on that class or that a different class can do it significantly better. In my case, I left the 'tank pool' and now my same main NB toon fills a spot in the already overpopulated DPS pool.
And/or ZOS should probably make tanking in general more attractive so more people play tanks.
bring on the skill tree rebalancing I say!
@aeowulf
Maybe they should just do one class. Then nobody can complain that class A is better than class B at thing X.
Funny about that, when I first started playing ESO, coming from Skyrim, I was very surprised that I had to choose a "class" for my character. I was like, wait a minute, what? Am I not supposed to just put points into those of like 15 skill lines that I want to use?
Girl_Number8 wrote: »I have had many different tankys that were unique fun builds. Though I just won't risk it anymore, to much work to be destroyed with whining nerfs. DK has more then earned it's place as my main tankywhich I love and enjoy. Tanking is either something you like, or you don't.
Oakmontowls_ESO wrote: »You can easily tank the vet dungeons with any class. The big thing that dk has over other classes is chains.
I see people saying "ZOS need to address the lack of tanks" etc but the reality is, most people don't want to tank. It's not about balancing. You could have all classes equally balanced towards tanking and you would *still* have 1 tank to 3 healers to 5 billion dps all queue'd at the same time.
My only issue with tanks in this game (and everyone is going to say "duh") is that they contribute almost 0 DPS. When I queue random I often end up with low DPS DPSers, which makes matters worse since I then really feel like I'm not contributing, since I then have to whack away at mobs for a couple minutes watching their health bar not move.
Imo the lack of tanks is because tanking isn't as fun as the other roles. There's just....block and general upkeep. For an action-y game, I find I'm not terribly involved with my survivability as a tank the same way I'm involved with DPSing and healing on my other characters. If I screw up my DPS rotation, my damage output tanks (Hee) and not only is it extremely noticeable, but I can feel the lack of OOMPH. Same for healing if I screw something up. I've also found it's pretty hard to mess up being a tank (mechanics aside, but that's usually a constant across all roles)
The most fun I ever had on tanking was on my sap tank before the nerfs. I ran 22k health, heavy armor, and pretty much did my very best to do half a dps rotation and half a healer rotation without getting smashed. It was great - I could feel that my actions were really impacting my group, a big difference from just taunting everything, then holding block and trying to make sure the healer didn't even have to glance my way. My survivability and group support were very high, but could plummet and I would get smashed if I messed up.
The problem is I'm not sure how to do it in a way that doesn't break pvp. Meh.
I'm not quite sure how to put this...Hrm. I'd like my tanking to be more active, similar to how Death Knights and (IIRC) Demon Hunters in WoW compared to all the other tanks. For quite a while, DKs were spikier than the other tanks due to how they tanked, but a good DK was just lovely to watch.
TLDR tanking in pve feels very passive, send help.
Edit: I do think making other classes more fun stuff for tanking is something that can be done without breaking anything else, though I don't think it's the main problem.