devilsTear wrote: »I get that but isn't it kinda wasted if netch is slotted backbar? Isn't the stam negligible?
I'm ditching netch.
Also legit question, who here is dying/getting kills from someone who uses crit rush? I've never used a gap closer on any warden build and never felt that I want for one, but folks seems to have some big issue with that.
I'm ditching netch.
Also legit question, who here is dying/getting kills from someone who uses crit rush? I've never used a gap closer on any warden build and never felt that I want for one, but folks seems to have some big issue with that.
cirt rushing is just part of the burst.
especially if you are close enough to start channeling a heavy then crit rish to fire both at the same time into DoS, at ths same point sub assault should fire, and after the DoS you execute.
CONGRATS!
you just fired off
-a heavy attack
-critical rush
-sub assault
-dawnbreaker of smiting
-executioner
all within less then a second
and all while having all the utility and versatility of a stamina warden
#BALLANCED!
Waffennacht wrote: »I'm ditching netch.
Also legit question, who here is dying/getting kills from someone who uses crit rush? I've never used a gap closer on any warden build and never felt that I want for one, but folks seems to have some big issue with that.
cirt rushing is just part of the burst.
especially if you are close enough to start channeling a heavy then crit rish to fire both at the same time into DoS, at ths same point sub assault should fire, and after the DoS you execute.
CONGRATS!
you just fired off
-a heavy attack
-critical rush
-sub assault
-dawnbreaker of smiting
-executioner
all within less then a second
and all while having all the utility and versatility of a stamina warden
#BALLANCED!
Honestly a roll dodge to left or right or forward counters half that, and second your opponent must be within melee range and not holding block. Sure SA goes through, nothing else does.
Also I see a minimum of 3 GCDs with no CC until the Execute phase.
Imo you're gonna want pollen in there too. Can't help but feel Invasion might even have a better outcome and can permablock
Waffennacht wrote: »I'm ditching netch.
Also legit question, who here is dying/getting kills from someone who uses crit rush? I've never used a gap closer on any warden build and never felt that I want for one, but folks seems to have some big issue with that.
cirt rushing is just part of the burst.
especially if you are close enough to start channeling a heavy then crit rish to fire both at the same time into DoS, at ths same point sub assault should fire, and after the DoS you execute.
CONGRATS!
you just fired off
-a heavy attack
-critical rush
-sub assault
-dawnbreaker of smiting
-executioner
all within less then a second
and all while having all the utility and versatility of a stamina warden
#BALLANCED!
Honestly a roll dodge to left or right or forward counters half that, and second your opponent must be within melee range and not holding block. Sure SA goes through, nothing else does.
Also I see a minimum of 3 GCDs with no CC until the Execute phase.
Imo you're gonna want pollen in there too. Can't help but feel Invasion might even have a better outcome and can permablock
DBoS goes through dodge roll and will ideally hit before sub assault so that they both land. It’s a 1.1s combo if you start the timer from when stampede lands rather than from when it begins
Waffennacht wrote: »There's no reason a gap closer should land if you have resources
I've got 100k gold that says I'll run out of dodge-roll Stamina, as a Magicka user, before the Stam Warden runs out of Stamina from gap close spamming. Once my Stamina is out, he can either execute the aforementioned burst combo, or quit spamming the gap closer and time a Dizzying Swing with his Subterranean Assault + Dawnbreaker + Execute for a free kill.Waffennacht wrote: »There's no reason a gap closer should land if you have resources
Agreed, stamdens have so many desirable skills that's is quite hard to find a situation where 300 regen and 2% dmge is worth a slot.
Gap closer really isn't needed tbh
Waffennacht wrote: »Waffennacht wrote: »I'm ditching netch.
Also legit question, who here is dying/getting kills from someone who uses crit rush? I've never used a gap closer on any warden build and never felt that I want for one, but folks seems to have some big issue with that.
cirt rushing is just part of the burst.
especially if you are close enough to start channeling a heavy then crit rish to fire both at the same time into DoS, at ths same point sub assault should fire, and after the DoS you execute.
CONGRATS!
you just fired off
-a heavy attack
-critical rush
-sub assault
-dawnbreaker of smiting
-executioner
all within less then a second
and all while having all the utility and versatility of a stamina warden
#BALLANCED!
Honestly a roll dodge to left or right or forward counters half that, and second your opponent must be within melee range and not holding block. Sure SA goes through, nothing else does.
Also I see a minimum of 3 GCDs with no CC until the Execute phase.
Imo you're gonna want pollen in there too. Can't help but feel Invasion might even have a better outcome and can permablock
DBoS goes through dodge roll and will ideally hit before sub assault so that they both land. It’s a 1.1s combo if you start the timer from when stampede lands rather than from when it begins
Well I'm saying SA won't land because your gapcloser missed as well, in my scenario you may indeed eat a DboS but that won't put you into execute range, and with the delay on wardens you should just heal back up - that's why pollen would be needed.
There's no reason a gap closer should land if you have resources
Waffennacht wrote: »Waffennacht wrote: »I'm ditching netch.
Also legit question, who here is dying/getting kills from someone who uses crit rush? I've never used a gap closer on any warden build and never felt that I want for one, but folks seems to have some big issue with that.
cirt rushing is just part of the burst.
especially if you are close enough to start channeling a heavy then crit rish to fire both at the same time into DoS, at ths same point sub assault should fire, and after the DoS you execute.
CONGRATS!
you just fired off
-a heavy attack
-critical rush
-sub assault
-dawnbreaker of smiting
-executioner
all within less then a second
and all while having all the utility and versatility of a stamina warden
#BALLANCED!
Honestly a roll dodge to left or right or forward counters half that, and second your opponent must be within melee range and not holding block. Sure SA goes through, nothing else does.
Also I see a minimum of 3 GCDs with no CC until the Execute phase.
Imo you're gonna want pollen in there too. Can't help but feel Invasion might even have a better outcome and can permablock
DBoS goes through dodge roll and will ideally hit before sub assault so that they both land. It’s a 1.1s combo if you start the timer from when stampede lands rather than from when it begins
Well I'm saying SA won't land because your gapcloser missed as well, in my scenario you may indeed eat a DboS but that won't put you into execute range, and with the delay on wardens you should just heal back up - that's why pollen would be needed.
There's no reason a gap closer should land if you have resources
This is one of those things that sounds great in theory, but if you're going to make a claim like that you're really going to need to start streaming and posting a ton of vids, because that's just not how it works in the real world.
against most class you want to dodgeroll whatever comes AFTER the stampede and you dont want to do a 2x dodge roll, even if you're in medium... so yeah.
@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.
@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.
That’s great if you are running an extension group but if you want a hit and run burst combo then you’ll want to run stampede. Waiting for people to get to you is a great way to not be able to focus the right target. Against bad players you might be right but wardens don’t have any ranged CC that they can pair with a speed pot to get to their destination... especially if their destination is kiting them.Ariades_swe wrote: »@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.
This.
@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.That’s great if you are running an extension group but if you want a hit and run burst combo then you’ll want to run stampede. Waiting for people to get to you is a great way to not be able to focus the right target. Against bad players you might be right but wardens don’t have any ranged CC that they can pair with a speed pot to get to their destination... especially if their destination is kiting them.Ariades_swe wrote: »@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.
This.
Ariades_swe wrote: »@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.That’s great if you are running an extension group but if you want a hit and run burst combo then you’ll want to run stampede. Waiting for people to get to you is a great way to not be able to focus the right target. Against bad players you might be right but wardens don’t have any ranged CC that they can pair with a speed pot to get to their destination... especially if their destination is kiting them.Ariades_swe wrote: »@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.
This.
My bad. I didn't realise you talking about gvg in bgs. I'm mainly about 1vX cyrodiil or dueling tournies.
@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.
@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.That’s great if you are running an extension group but if you want a hit and run burst combo then you’ll want to run stampede. Waiting for people to get to you is a great way to not be able to focus the right target. Against bad players you might be right but wardens don’t have any ranged CC that they can pair with a speed pot to get to their destination... especially if their destination is kiting them.Ariades_swe wrote: »@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.
This.
Ariades_swe wrote: »@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.That’s great if you are running an extension group but if you want a hit and run burst combo then you’ll want to run stampede. Waiting for people to get to you is a great way to not be able to focus the right target. Against bad players you might be right but wardens don’t have any ranged CC that they can pair with a speed pot to get to their destination... especially if their destination is kiting them.Ariades_swe wrote: »@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.
This.
My bad. I didn't realise you talking about gvg in bgs. I'm mainly about 1vX cyrodiil or dueling tournies.
ah yeah I can definitely agree with you about 1vX builds. dueling builds... maybe... but i think in that scenario you need the stampede for the snare rather than the gap close. If you have another snare such as heroic strike or hidden blade then yeah id def drop it too.
@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.That’s great if you are running an extension group but if you want a hit and run burst combo then you’ll want to run stampede. Waiting for people to get to you is a great way to not be able to focus the right target. Against bad players you might be right but wardens don’t have any ranged CC that they can pair with a speed pot to get to their destination... especially if their destination is kiting them.Ariades_swe wrote: »@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.
This.Ariades_swe wrote: »@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.That’s great if you are running an extension group but if you want a hit and run burst combo then you’ll want to run stampede. Waiting for people to get to you is a great way to not be able to focus the right target. Against bad players you might be right but wardens don’t have any ranged CC that they can pair with a speed pot to get to their destination... especially if their destination is kiting them.Ariades_swe wrote: »@Thogard running stampede is a wasted bar slot. 2h warden is a worse version of both dw and S&B variants. I've mained stamwarden since release and I intend to main it regardless of nerfs/buffs, but if you're running a gap closer you're doing it wrong.
If you build it, they will come.
This.
My bad. I didn't realise you talking about gvg in bgs. I'm mainly about 1vX cyrodiil or dueling tournies.
ah yeah I can definitely agree with you about 1vX builds. dueling builds... maybe... but i think in that scenario you need the stampede for the snare rather than the gap close. If you have another snare such as heroic strike or hidden blade then yeah id def drop it too.
I still don't think you should run a gap closer on stamden. The range on sub is such that you can be behind your group and still land it and the DB-Sub combo is best saved for after some pressure has been applied. Corrupting pollen is a better use of a skill slot in every situation imo.
I also agree about 2h warden being inferior. You can break free from the miserable 2h skill line, do it!
Switches stam warden for stam sorc and replaces beetles with implosion, changes stam sorc for stam dk and changes implosion for leap. This combo can legit be pulled on many characters.I'm ditching netch.
Also legit question, who here is dying/getting kills from someone who uses crit rush? I've never used a gap closer on any warden build and never felt that I want for one, but folks seems to have some big issue with that.
cirt rushing is just part of the burst.
especially if you are close enough to start channeling a heavy then crit rish to fire both at the same time into DoS, at ths same point sub assault should fire, and after the DoS you execute.
CONGRATS!
you just fired off
-a heavy attack
-critical rush
-sub assault
-dawnbreaker of smiting
-executioner
all within less then a second
and all while having all the utility and versatility of a stamina warden
#BALLANCED!
zParallaxz wrote: »Switches stam warden for stam sorc and replaces beetles with implosion, changes stam sorc for stam dk and changes implosion for leap. This combo can legit be pulled on many characters.I'm ditching netch.
Also legit question, who here is dying/getting kills from someone who uses crit rush? I've never used a gap closer on any warden build and never felt that I want for one, but folks seems to have some big issue with that.
cirt rushing is just part of the burst.
especially if you are close enough to start channeling a heavy then crit rish to fire both at the same time into DoS, at ths same point sub assault should fire, and after the DoS you execute.
CONGRATS!
you just fired off
-a heavy attack
-critical rush
-sub assault
-dawnbreaker of smiting
-executioner
all within less then a second
and all while having all the utility and versatility of a stamina warden
#BALLANCED!
@zParallaxz compaing beetle to implosion lol and How do you leap and use dbos?