This, vet version give better rewards but it harder.Fingolfinn01 wrote: »seedubsrun wrote: »Doctordarkspawn wrote: »Translation: WAAAAH! WAAAAH! MAKE IT HARDER!
You cite MMO's that make things harder at high levels. Go play them. This game is not equipped to make difficulty fun.
And I've never understood the players who simply want this game to conform to they're interests.
The overland content being hard is what drove players away in the beginning. Wonder what'll happen if it happens again? OH WAIT.
Wow someone who complains about complaining. How refreshing. Ignore this one OP. There are plenty of people and several somewhat recent posts sharing your concern. There's been many suggestions, a lot of them good, on how Zos could approach this. They usually come down to "would be a waste of time and money" (To which I say, giving players more out of the existing content is likely a money saver in reality and a good ass idea) or "Zos wont bother with it" (To which I'd say, I hope that's not true but probably is)
I'd like to see it happen but be optional. More like a normal/Vet toggle in some way. I feel as the CP cap increases the difficulty of overland and questing will get easier and easier until new expansions granting new locations will be very boring to play through. I haven't finished the last 3 content expansions because of this. I guess we'll see what they do.
^^^^^^^^^
I think the best solution is a normal/vet toggle for the overland with risk vs reward.
Its an middle ground, nobody want overland to be vMA, having an new zone who is not an starting zone being something like current craglorn and public dungeons on the other hand.Uriel_Nocturne wrote: »I will never understand this (relatively) new obsession with having games become so frustratingly difficult that you risk giving yourself a stroke just trying to get the smallest thing accomplished...
When I say this, I mean; there's this group of people, who think that every bit of a game needs to be so difficult, that you're constantly banging your head against a wall and frustration raging across your living room.
Why?
If you want you games to have the difficulty of Dark Souls, dipped in Meth, then given an advanced case of rabies... there's games designed specifically for that. Why is there this campaign to make -EVERY- game difficult like this?!?
The Gamers who're proactively arguing for this... you -MUST- realize that you're in the vast minority on this right? I mean, you're the niche-inside-of-a-niche in the genre.
Why argue to have the game ruined for 99.99% of players, just so you can have a rage-stroke because a game is made that damn difficult?
Yeah, overland content will never again be super hard and require grouping (minus some things like world bosses). They tried with Craglorn and it failed miserably. The hard content in this game will continue to come from things like veteran dungeons and trials.
MLGProPlayer wrote: »The game needs a difficulty toggle that disables your CP (and maybe scales down your gear too). This way, casuals can still enjoy the story/collect achievements, while those of us who want a little bit of resistance from the game can also have our fun.
Unless you create separate achievements for playing the game in hard mode or in baby mode I am totally against something like that, because the challenge needs to be the same for everyone to legitimately show off said achievements.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Very few games are hard these days. Devs try to appeal to the lowest common denominator.
It's unfortunate, but it's reality.
Or, possibly, the audience isn't that big.
Look at dark souls. Compared to other games at the time, it had a comparatively low budget. It aimed, for a target audience. It hit that audience. It was profitable, because it ajusted it's expectations.
Problem ain' the world. Problem is you my man.
Storymaster wrote: »
And here, ladies and gentlemen, we get to the crux of the matter. Public epeen measuring is what they are really after, not their claims of enjoying difficult content for the sake of it.
I knew it smelled fishy from the beginning.
You know, I'm almost 40 years old. My father is twenty years older than me. He doesn't play MMOs, but he does play single player games at the most difficult setting because he likes a challenge, in private, where no one will see what he has done. But not you guys, apparently. You've tipped your hand and now we know what you're really after.
Whilst I appreciate the benefits of the One Tamriel update, I think it has made certain content (especially solo content) quite easy for players that are 160CP or above.
My main concern is how will this impact ESO’s future Chapters (“expansions”) moving forward.
Because as things stand, although the story behind ESO’s first expansion is great and all the rest – there really isn’t any challenge element to the solo content.
Using World of WarCraft and Guild Wars 2 as examples –
In WoW, with each expansion comes an increase in the level cap. The new content reflects this increase and makes things harder accordingly – and so that’s the challenge element.
In GW2, although levels are not that important anymore, players – at the very least – must become max level before they can enjoy the content of the expansions (HoT and the forthcoming new one). Once in this content, things are somewhat challenging.
But, in ESO, because of the One Tamriel update – Morrowind’s solo content is not really challenging for those that are 160CP or above, which I feel takes some of the enjoyment out of playing. ESO is the only MMO that I know of where a level one newbie can jump right into the new content of an expansion and start playing (save for those MMOs that offer level boosts).
Now I accept that there is other challenging content for 160CP+ players other than the solo content; and I also accept the whole point of the One Tamriel update was for players to go anywhere with friends etc.
But, the question I ask is – will this be the same for all future ESO expansions?
I ask this because if the CP cap continues to rise, but the content difficulty stays the same – all future solo content in expansions will be ridiculously easy.
Apart from one day raising ESO’s 160CP soft cap and having that reflected in the content of future expansions only – I can’t see what else can be done to overcome the above issue. However, by doing that, new players would not be able to jump straight into the new content, which would defeat the purpose of the One Tamriel Update…
It would be great to hear what other players feel about this.
Narvuntien wrote: »I really wish there was actually a difficult slider in the settings somewhere.
All you would have to do was change the way the game scales to you level, you get less bonuses or whatever they do to scale the game for you.
When I am leveling a new character I never put the points into cp, just to have the new character feeling.