Because it is intended as a PVP ability to deny areas to an enemy.
It pulls people out of stealth and denies mounting, as well as giving an advantage with the snare.
A primarily PVP ability that is useful in PVE. That is why you need to do PVP for it.
PVEers who PVP solely because they copy-paste builds from popular streamers/YouTubers that include Alliance skills are generally free AP, so...
If you hate PVPing, maybe don't chase PVP skills just 'cause some streamer said you should? Maybe try to create a build that doesn't use caltrops/vigor ? *shrug*
...When I saw it was a stamina based aoe/dot/dps/cc ability that dealt physical damage, I thought to myself "wow that would fit really nicely in my rotation...I can replace Rearming Trap with that and be better equipped to deal with groups." In other words, my decision to get Caltrops is based on my own reasoning. I didn't blindly follow a build. The fact that someone else used it in their build does not mean every single person who uses it after them is copy-pasting...
PVEers who PVP solely because they copy-paste builds from popular streamers/YouTubers that include Alliance skills are generally free AP, so...
If you hate PVPing, maybe don't chase PVP skills just 'cause some streamer said you should? Maybe try to create a build that doesn't use caltrops/vigor ? *shrug*
Weak argument. You're assuming you know why every person ultimately makes the decision to include Caltrops in their build. It' true, I kept seeing it mentioned in just about every stamina build, so I looked into it to see what it was all about. When I saw it was a stamina based aoe/dot/dps/cc ability that dealt physical damage, I thought to myself "wow that would fit really nicely in my rotation...I can replace Rearming Trap with that and be better equipped to deal with groups." In other words, my decision to get Caltrops is based on my own reasoning. I didn't blindly follow a build. The fact that someone else used it in their build does not mean every single person who uses it after them is copy-pasting...
Also, no one is chasing "pvp skills" for use in pve. The Alliance passives are true pvp abilities. I have absolutely no use for the passives outside of pvp. Many of the actives however, are quite useful in pve (specifically Assault actives). Even the morph of Caltrops is still useful in pve: the increased duration means you can go about doing other things instead of recasting Caltrops.
PVEers who PVP solely because they copy-paste builds from popular streamers/YouTubers that include Alliance skills are generally free AP, so...
If you hate PVPing, maybe don't chase PVP skills just 'cause some streamer said you should? Maybe try to create a build that doesn't use caltrops/vigor ? *shrug*
Weak argument. You're assuming you know why every person ultimately makes the decision to include Caltrops in their build. It' true, I kept seeing it mentioned in just about every stamina build, so I looked into it to see what it was all about. When I saw it was a stamina based aoe/dot/dps/cc ability that dealt physical damage, I thought to myself "wow that would fit really nicely in my rotation...I can replace Rearming Trap with that and be better equipped to deal with groups." In other words, my decision to get Caltrops is based on my own reasoning. I didn't blindly follow a build. The fact that someone else used it in their build does not mean every single person who uses it after them is copy-pasting...
Also, no one is chasing "pvp skills" for use in pve. The Alliance passives are true pvp abilities. I have absolutely no use for the passives outside of pvp. Many of the actives however, are quite useful in pve (specifically Assault actives). Even the morph of Caltrops is still useful in pve: the increased duration means you can go about doing other things instead of recasting Caltrops.
If you hate PVPing, maybe don't chase PVP skills just 'cause some streamer said you should? Maybe try to create a build that doesn't use caltrops/vigor?
If you hate PVPing, maybe don't chase PVP skills just 'cause some streamer said you should? Maybe try to create a build that doesn't use caltrops/vigor?
When indeed caltrops are not so much needed, vigor is absolutely top healing skill for most pve stamina builds. That's good reason why the issue was raised.
Caltrops is one of the better stamina aoe abilities but in order to get it I have to grind pvp. I have absolutely no interest in pvp. I just finished running around in Cyrodil with a group trying to do stuff and it was honestly the worst experience I've had to-date in ESO. If I wanted to pvp I'd be playing Call of Duty or one of those MOBAs. Up to now I've been really enjoying ESO. I'm cp320 and have a few level 50 characters and master crafters. Now I'm working on my dps DK and it seems I'm going to be forced to pvp if I want this powerful pve ability.
I'm sure someone will point out the fact that one of the morphs is for use against mounted characters, but it's still largely a pve ability. There really needs to be some other way to obtain Caltrops (or AP) for those of us who have no desire to pvp.
It's really bad design whenever a developer locks pve abilities behind pvp. I'm guessing it's been this way for a while so I doubt they'll change it anytime soon, but it's really dumb design.
Been healing other players and repairing walls/doors and still only about 40% into rank 4 (I need rank 6 for Caltrops). This is frustrating and really turning me off to the game in general (just on principle that I'm forced to pvp to get a powerful pve ability).
I often see one or two players kill entire groups of players and it makes me wonder if devs make decisions like these so hardcore pvp'ers have some easy targets every now and then to stroke their egos and keep them playing. Judging by the lopsidedness of many of the "battles", I can't be the only person in Cyrodil just to get an ability. As soon as I hit rank 6 I'll be out of Cyrodil never to return.
The argument that pvp'ers have to do pve content to get stuff really has no legs to stand on. ESO is an Elder Scrolls game. Elder Scrolls games are pve. With ESO being an mmo, they decided to tack on a pvp portion of the game to capitalize on that genre/playerbase. But if we're all honest with ourselves and not just trying to win an argument...we all know ESO is first and foremost a pve game. The same way something like Battlefront is a pvp game with tacked on pve.
Why is everything required for PvP locked behind a PvE wall?
Just branch out and do some new things, PvP'ers have a lot more PvE grind than the other way around.
Because PvE is a metric crap ton easier to grind skills than throwing in to the land of gankers, destro ult zergs, and horrendous lag. I don't woe unto thy PvPlayer for there is no woe to be found.
Oakmontowls_ESO wrote: »Do you pvpers really want people, who don't even want to be in cyrodil, to create more lag and make your ques longer?