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I queued for 4 random normal dungeons today

FoolishHuman
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1. Cradle of Shadows
2. Cradle of Shadows
3. Ruins of Mazzatun
4. Cradle of Shadows

Yesterday was basically the same but with falkreath hold and WGT.
  • kynseon
    kynseon
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    its a sign, the game wants you to do veteran Cradle of Shadows with CP 160s
  • pj4533
    pj4533
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    As far as I can tell, 'Random Dungeon' isn't random, its an algorithm based on optimizing what roles are currently needed. In other words, you are more likely to get pledge dungeons on pledge days.

    (Cradle today, WGT yesterday)
  • Cage_Lizardman
    Cage_Lizardman
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    Did 2 random vets today, was hoping for CoS, got Blackheart Haven and Spindle II.

    You lucky ***.
  • SBC
    SBC
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    I had a span of over a month a while ago where I would ONLY get Mazzatun. I quit for a few months shortly after and I haven't had a queue for a DLC dungeon except WGT once since then.
  • Krayzie
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    90% of randoms are being back filled into failed DLC dungeons
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Horowonnoe
    Horowonnoe
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    Krayzie wrote: »
    90% of randoms are being back filled into failed DLC dungeons

    Not at all! I've been hoping for backfilled dungeons, but rarely ever get them. Free xp!
    PC / NA
    Templar Healer "False Eye"
    Sorc Healer "Potema the Wolf Queen"
    Warden Healer "Heavy Attacks Online"
    Magicka Nightblade DPS "Nephaleth Telvanni"
    Dragonknight Tank "Nico's Facsimile"

    Builds & Guides:
    Horow's Templar Healer Guide for Trials (Murkmire updated)
    How to get Felms to jump correctly in vAS HM?
    Horow's vMA Magicka Sorc Build for beginners and lazy farmers
    Horow's Magicka Sorc Triple Pet Heavy Attack Build - Summerset Isles Ready
    More builds at anthem-guild.com/pve/.

    Notable Achievements:
    - World's first 18 Axes vAA clear
    - World's first 20+ enrage stack Llothis in vAS HM and World record cone damage
  • Soleya
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    Least the queue worked for you, I can't even get groups as a healer.

    I queued as a healer last night for normal spindle 1 (pledge from day before), got a group immediately but someone declined, it did that 2 more times, then I sat in queue for 30 mins.

    Gave up, got the new pledges, got 2 dps with me, and spent another 30 mins in queue looking for a tank, before a friend logged in and he tanked.

    Few weeks ago before my healer was vet level, I would run a random normal each day for the xp, and I got WGT, ICP, Mazzatun, Falkwreath and Bloodroot all in a row. Each time getting level 10-20's to do it with.
  • jlboozer
    jlboozer
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    I've started doing my 2 normal dungeon pledges on specific dungeon finder, and I use random dungeon finder afterwards. 90% of the time the random is the dlc pledge I need...so I get the random rewards and finish my pledge. The moral of the story is random dungeon finder is guaranteed to be a dlc dungeon 90% of the time. Usually the pledge dlc dungeon for that day...not very "random" is it?
  • Myyth
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    Cancelled ESO plus in July.
    4 months DLC dungeon free!!!

    Random group finder is much more enjoyable.
    I don't press the ready check button with dread now.
  • eso_nya
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    Soleya wrote: »
    Gave up, got the new pledges, got 2 dps with me, and spent another 30 mins in queue looking for a tank, before a friend logged in and he tanked.

    Dont bring 2 dds when u want a fast pop. U get slowed down to their q times.
    1 dd can be a good idea, u dont get slowed that much and if its a good one your chances to complete the runs r increased.
  • Soleya
    Soleya
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    eso_nya wrote: »
    Soleya wrote: »
    Gave up, got the new pledges, got 2 dps with me, and spent another 30 mins in queue looking for a tank, before a friend logged in and he tanked.

    Dont bring 2 dds when u want a fast pop. U get slowed down to their q times.
    1 dd can be a good idea, u dont get slowed that much and if its a good one your chances to complete the runs r increased.

    True, but I'm not going to tell one friend they can't go and the other they can.
  • Iselin
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    I don't mind starting those from the beginning but more often than not, I get plopped into one of those after some fail/drama has someone get kicked or rage quit - usually because one or two don't get the mechanics and won't listen.

    The DLC dungeons (and some of the version II non-DLC) are all about mechanics that seem hard at first glance but are very easy once you know them. If nothing else, they need to unlock at a higher level since we do already have a pecking order of level-gated unlocks.

    I'd like to see all the version 1 non-DLC unlock at 10, the singles (i.e. no version 2) and version 2s at 20 and the DLC normals at 30. And a similar system for vet dungeons at CP1, CP100 and CP160. (That's just a rough suggestion - I'm sure you can look at them individually in more detail and come up with a more rational system)

    There are a lot of inexperienced players getting set-up to fail the way things are right now.
  • Jamini
    Jamini
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    A lot of you don't understand how the dungeon finder queue works (theoretically).

    The first thing you need to understand: Random Dungeon selection does NOT mean fully random. The terminology used by ZoS there is incorrect and poorly done. Get that out of your head.

    This is (most likely) how the Group-finder assigns groups:

    Step 1. All players who queue are put into three First-In-First-Out queues. You have a list of DPS, a list of healers and a list of tanks. There are also queues for groups that need replacements, and groups with multiple members queuing together.
    Step 2. The player who has been in the queue the longest (typically a DPS) is selected to have a group formed around them.
    Step 3. The game determines which dungeon the group CAN play in, based on the preferences of the player who is forming the group. All new members added to the group must have at least one dungeon ticked that matches the group.
    Step 4. The game selects the longest-queued VALID targets for the selected group.
    Step 4a. The game selects the player for slot 2 from the appropriate queue. (assuming this is a DPS slot) The longest-queued player in the DPS queue with valid dungeons selected will be placed into the group. Future group selections will only look for players who can match the preferences of both 1 and 2.
    Step 4b. The game selects the player for slot 3 from the appropriate queue (assuming this is a healer slot). The longest-queued player in the healer queue valid dungeons selected will be placed into the group. Future group selections will only look for players who can match the preferences of 1, 2, and 3.
    Step 4c. The game selects the player for slot 4 from the appropriate queue (Assuming this is a tank slot). The longest-queued player in the tank queue with valid dungeons selected will be placed into the group.
    Step 5 . OF the valid dungeons for the group, one of them is selected.
    Step 6. The members are notified that a group has been selected and must ready up their group. Players in the group formation state
    Step 6a. If the ready check fails, the players who ready up are placed back into their original position in queue and we return to step 4
    Step 7. IF everyone readies up, the group forms and everyone is ported to the dungeon.

    Replacement Queue - The replacement queue has highest priority for selecting new members, over new groups forming.
    Group Queue - This queue has a HIGHER priority than solo queue, but not as high as replacement queues. I do not believe that group queues can be picked to back-fill. I have never seen it happen. If it can it is less likely as they would need a more-specific group composition to backfill and only 2-man groups would be able to backfill.

    --

    What does this mean?

    1. For any given day, a large number of players will be queuing up for pledges. If these players are in the 1-3 slots when a fresh party is formed, then the group will likely be mostly restricted to pledge runs.
    2. Low-level players are restricted in what dungeons they can enter. This makes the three easiest dungeons and DLC dungeons far more likely to occur than other dungeons. Random VET dungeons are much more random as this restriction does not exist.
    3. A shortage of one queue (healers or tanks) will result in faster queues for them.
    4. The first queue pop may take some time, but shortly after you will find they come faster and more frequently (as DPS)
    5. It is faster for a DPS to queue as a group, but solo tanks and healers will find groups faster than a group queue.
    6. A fast-queuing role will more likely be backfilled, especially as ragequits from those roles are more common. (" I can just queue again.")
    7. More difficult dungeons will be far, far more likely than easy dugeons, due to back-fill priority.
    8. It is not difficult to queue for a specific group in groupfinder if you know the details of what dungeon they are in. (If you queue for the exact role and dungeon they are playing for anything BUT dps you will almost certainly be backfilled)
    Edited by Jamini on October 12, 2017 7:16PM
    "Adapt. or Die."
  • Jeremy
    Jeremy
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    Soleya wrote: »
    Least the queue worked for you, I can't even get groups as a healer.

    I queued as a healer last night for normal spindle 1 (pledge from day before), got a group immediately but someone declined, it did that 2 more times, then I sat in queue for 30 mins.

    Gave up, got the new pledges, got 2 dps with me, and spent another 30 mins in queue looking for a tank, before a friend logged in and he tanked.

    Few weeks ago before my healer was vet level, I would run a random normal each day for the xp, and I got WGT, ICP, Mazzatun, Falkwreath and Bloodroot all in a row. Each time getting level 10-20's to do it with.

    The dungeon finder messes up sometimes.

    If you go awhile without a group sometimes it's better just to drop out of the queue and start again.
  • zaria
    zaria
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    pj4533 wrote: »
    As far as I can tell, 'Random Dungeon' isn't random, its an algorithm based on optimizing what roles are currently needed. In other words, you are more likely to get pledge dungeons on pledge days.

    (Cradle today, WGT yesterday)
    This and you have two effects,
    1) lots players do the two standard dungeons as vet and the dlc as normal as they are so much harder.
    Dlc also break up guild groups so more pug them.
    2) low level players has few dungeons enabled so they have 50% chance of getting into dlc if eso+.

    And I thought I was unlucky to get nIcP 3 times in a row on my lvl 32 stamblade who I never had been in dungeons before.
    Worked better than expected as all groups was decent
    Last time I typed "you goes directly to jail"
    Edited by zaria on October 12, 2017 7:40PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Cryptical
    Cryptical
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    Just because you chose ‘random’ doesn’t mean each of the other 3 people did that.

    You go ahead and choose random, and get slotted with someone who chose the specific dungeon for yesterday’s pledge. Or chose the pledge from the day before. Or chose a dungeon they are looking to farm.

    To you it’s a random dungeon. Not to everybody.
    Xbox NA
  • Ufretin
    Ufretin
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    DLC dungeons not having a minimum lvl has been annoying me for ages. Lost count of how many times I've had to carry lvl10s (can't blame them for being clueless) through nICP...
    Have ZOS ever even acknowledged the issue? Because as I see it, it's just a sloppy oversight on their part: They either forgot to remove the lvl requirement from the old dungeons OR forgot to assign a min lvl to the dlc ones. Either way would greatly decrease the chance of newbs ending up in the dlc dungeons. I'm aware this won't fix everything (a 660cp player leveling an alt may be more than able to stand his ground in any dlc dung even on a lvl10 char) but at least it would be a start and shouldn't require much coding.
  • spencer2361
    spencer2361
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    I always get WGT
  • raj72616a
    raj72616a
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    dont got random normal, go for random vet next time.

    it's been explained many time (and change was requested), that when a low level queue for random, they only get access to a small number of non dlc dungeons, plus all the dlc dungeons. that algorithm is based on the historical issue that non dlc dungeons are each scaled to different levels (which is no longer true).

    so when you are above cp160 and queue for vet random, you may truly get a random out of all possible dungeons.
    when a low level queue for normal random, they get like 50% or even higher chance for a dlc dungeon.

    then adding to it, the fact that low level pugs tend to struggle in dlc dungeons and some might kick/quit and replacement are queued for, you have a very good chance of getting a dlc dungeon if you sign up for random normal.
  • VaranisArano
    VaranisArano
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    Ufretin wrote: »
    DLC dungeons not having a minimum lvl has been annoying me for ages. Lost count of how many times I've had to carry lvl10s (can't blame them for being clueless) through nICP...
    Have ZOS ever even acknowledged the issue? Because as I see it, it's just a sloppy oversight on their part: They either forgot to remove the lvl requirement from the old dungeons OR forgot to assign a min lvl to the dlc ones. Either way would greatly decrease the chance of newbs ending up in the dlc dungeons. I'm aware this won't fix everything (a 660cp player leveling an alt may be more than able to stand his ground in any dlc dung even on a lvl10 char) but at least it would be a start and shouldn't require much coding.

    ZOS thinks that everyone should have immediate access to the content they paid for, aka DLC dungeons. On top of that, they also kept the old level requirements on dungeons from before One Tamriel.

    So level 10 players with ESO+ queuing for random normal dungeons have a 50% chance to end up in DLC dungeons.

    If ZOS removed all the level requirements from group dungeons as they do once a player has reached level 45, the chance for a DLC dungeon drops to 20%. Oh, and the hardest dungeon according to the level requirements that unlocks at level 45? Its Vaults of Madness, a dungeon where you only have to avoid sacrificing a player, dodge fire, and do the hokey-pokey with the boss. Something's messed up, but ZOS has not shown interest in revisiting the GroupFinder level requirements, and after the last time(s) they broke GroupFinder I can't quite blame them.
  • Ufretin
    Ufretin
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    :)
    • Adjusted the minimum level for the following Normal Difficulty dungeons to Level 45 for the purposes of using the Dungeon Finder:
      • Banished Cells 2
      • Bloodroot Forge
      • City of Ash 2
      • Cradle of Shadows
      • Crypt of Hearts 2
      • Darkshade Caverns 2
      • Elden Hollow 2
      • Falkreath Hold
      • Fungal Grotto 2
      • Imperial City Prison
      • Ruins of Mazzatun
      • Spindleclutch 2
      • Wayrest Sewers 2
      • White-Gold Tower
    • Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
      • Veteran Bloodroot Forge
      • Veteran City of Ash 2
      • Veteran Cradle of Shadows
      • Veteran Crypt of Hearts 2
      • Veteran Falkreath Hold
      • Veteran Imperial City Prison
      • Veteran Ruins of Mazzatun
      • Veteran White-Gold Tower

    https://forums.elderscrollsonline.com/en/discussion/comment/4571115/#Comment_4571115
  • Iselin
    Iselin
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    Ufretin wrote: »
    :)
    • Adjusted the minimum level for the following Normal Difficulty dungeons to Level 45 for the purposes of using the Dungeon Finder:
      • Banished Cells 2
      • Bloodroot Forge
      • City of Ash 2
      • Cradle of Shadows
      • Crypt of Hearts 2
      • Darkshade Caverns 2
      • Elden Hollow 2
      • Falkreath Hold
      • Fungal Grotto 2
      • Imperial City Prison
      • Ruins of Mazzatun
      • Spindleclutch 2
      • Wayrest Sewers 2
      • White-Gold Tower
    • Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
      • Veteran Bloodroot Forge
      • Veteran City of Ash 2
      • Veteran Cradle of Shadows
      • Veteran Crypt of Hearts 2
      • Veteran Falkreath Hold
      • Veteran Imperial City Prison
      • Veteran Ruins of Mazzatun
      • Veteran White-Gold Tower

    https://forums.elderscrollsonline.com/en/discussion/comment/4571115/#Comment_4571115

    Damn! They DO listen :)

    https://www.youtube.com/watch?v=nsBByTiKfyY
  • zaria
    zaria
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    Ufretin wrote: »
    :)
    • Adjusted the minimum level for the following Normal Difficulty dungeons to Level 45 for the purposes of using the Dungeon Finder:
      • Banished Cells 2
      • Bloodroot Forge
      • City of Ash 2
      • Cradle of Shadows
      • Crypt of Hearts 2
      • Darkshade Caverns 2
      • Elden Hollow 2
      • Falkreath Hold
      • Fungal Grotto 2
      • Imperial City Prison
      • Ruins of Mazzatun
      • Spindleclutch 2
      • Wayrest Sewers 2
      • White-Gold Tower
    • Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
      • Veteran Bloodroot Forge
      • Veteran City of Ash 2
      • Veteran Cradle of Shadows
      • Veteran Crypt of Hearts 2
      • Veteran Falkreath Hold
      • Veteran Imperial City Prison
      • Veteran Ruins of Mazzatun
      • Veteran White-Gold Tower

    https://forums.elderscrollsonline.com/en/discussion/comment/4571115/#Comment_4571115
    Wonder if they reduce requirements for the other dungeons like vault of madness, on normal most die from fall damage :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • IwakuraLain42
    IwakuraLain42
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    pj4533 wrote: »
    As far as I can tell, 'Random Dungeon' isn't random, its an algorithm based on optimizing what roles are currently needed. In other words, you are more likely to get pledge dungeons on pledge days.

    (Cradle today, WGT yesterday)

    You get the pledge dungeons more often because of all the people queuing for them.
  • Niobium
    Niobium
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    It's interesting to note that (it seems) a group of 2 will often be paired with another group of 2 rather than two single players.

    I don't know if groups are prioritized over solo or not, but I run as a duo and more often than not get another duo team to fill the group.
  • VaranisArano
    VaranisArano
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    zaria wrote: »
    Wonder if they reduce requirements for the other dungeons like vault of madness, on normal most die from fall damage :)

    Funny you mention this. My friend group and I have run Vaults of Madness probably a 100 times, looking for rattle cage, then worm's, then rattle cage again, then worm's again, different traits each time :) and so we'll challenge ourselves to see who can make the best jump and die from the landing.

  • zaria
    zaria
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    zaria wrote: »
    Wonder if they reduce requirements for the other dungeons like vault of madness, on normal most die from fall damage :)

    Funny you mention this. My friend group and I have run Vaults of Madness probably a 100 times, looking for rattle cage, then worm's, then rattle cage again, then worm's again, different traits each time :) and so we'll challenge ourselves to see who can make the best jump and die from the landing.
    LOL, only reason why i don't have no death run in vCoA1 is because someone always fall to death jumping from the tree and miss.
    vVoM and its the first boss mechanic also some tend to mess up last to but in normal its falls :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TheNightflame
    TheNightflame
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    Horowonnoe wrote: »
    Krayzie wrote: »
    90% of randoms are being back filled into failed DLC dungeons

    Not at all! I've been hoping for backfilled dungeons, but rarely ever get them. Free xp!

    the best is when groups get stuck on tree minder na-kesh and you get to pop in on the last boss (or any last boss for that matter). other than that, i love it when i get put in FG 1 cuz you can go straight to kragh :p
  • vovus69
    vovus69
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    vVoM is fine. You either doing it according to the mechanics on the first boss (stop dpsing and wait when blue lines will go, kill him after that), or just dps through. I even got "No Death" achievement when it was good PUG and who was attacked by the boss blocked it, healer healed it and two dps killed the boss (it was no tank group - 3 dps). But you need really good DPSes for that. The rest is like a breeze.

    -vovus
    "If I'll need your opinion, I'll give one to you" - Rivenspire
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