90% of randoms are being back filled into failed DLC dungeons
Gave up, got the new pledges, got 2 dps with me, and spent another 30 mins in queue looking for a tank, before a friend logged in and he tanked.
Gave up, got the new pledges, got 2 dps with me, and spent another 30 mins in queue looking for a tank, before a friend logged in and he tanked.
Dont bring 2 dds when u want a fast pop. U get slowed down to their q times.
1 dd can be a good idea, u dont get slowed that much and if its a good one your chances to complete the runs r increased.
Least the queue worked for you, I can't even get groups as a healer.
I queued as a healer last night for normal spindle 1 (pledge from day before), got a group immediately but someone declined, it did that 2 more times, then I sat in queue for 30 mins.
Gave up, got the new pledges, got 2 dps with me, and spent another 30 mins in queue looking for a tank, before a friend logged in and he tanked.
Few weeks ago before my healer was vet level, I would run a random normal each day for the xp, and I got WGT, ICP, Mazzatun, Falkwreath and Bloodroot all in a row. Each time getting level 10-20's to do it with.
This and you have two effects,As far as I can tell, 'Random Dungeon' isn't random, its an algorithm based on optimizing what roles are currently needed. In other words, you are more likely to get pledge dungeons on pledge days.
(Cradle today, WGT yesterday)
DLC dungeons not having a minimum lvl has been annoying me for ages. Lost count of how many times I've had to carry lvl10s (can't blame them for being clueless) through nICP...
Have ZOS ever even acknowledged the issue? Because as I see it, it's just a sloppy oversight on their part: They either forgot to remove the lvl requirement from the old dungeons OR forgot to assign a min lvl to the dlc ones. Either way would greatly decrease the chance of newbs ending up in the dlc dungeons. I'm aware this won't fix everything (a 660cp player leveling an alt may be more than able to stand his ground in any dlc dung even on a lvl10 char) but at least it would be a start and shouldn't require much coding.
- Adjusted the minimum level for the following Normal Difficulty dungeons to Level 45 for the purposes of using the Dungeon Finder:
- Banished Cells 2
- Bloodroot Forge
- City of Ash 2
- Cradle of Shadows
- Crypt of Hearts 2
- Darkshade Caverns 2
- Elden Hollow 2
- Falkreath Hold
- Fungal Grotto 2
- Imperial City Prison
- Ruins of Mazzatun
- Spindleclutch 2
- Wayrest Sewers 2
- White-Gold Tower
- Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
- Veteran Bloodroot Forge
- Veteran City of Ash 2
- Veteran Cradle of Shadows
- Veteran Crypt of Hearts 2
- Veteran Falkreath Hold
- Veteran Imperial City Prison
- Veteran Ruins of Mazzatun
- Veteran White-Gold Tower
- Adjusted the minimum level for the following Normal Difficulty dungeons to Level 45 for the purposes of using the Dungeon Finder:
- Banished Cells 2
- Bloodroot Forge
- City of Ash 2
- Cradle of Shadows
- Crypt of Hearts 2
- Darkshade Caverns 2
- Elden Hollow 2
- Falkreath Hold
- Fungal Grotto 2
- Imperial City Prison
- Ruins of Mazzatun
- Spindleclutch 2
- Wayrest Sewers 2
- White-Gold Tower
- Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
- Veteran Bloodroot Forge
- Veteran City of Ash 2
- Veteran Cradle of Shadows
- Veteran Crypt of Hearts 2
- Veteran Falkreath Hold
- Veteran Imperial City Prison
- Veteran Ruins of Mazzatun
- Veteran White-Gold Tower
https://forums.elderscrollsonline.com/en/discussion/comment/4571115/#Comment_4571115
Wonder if they reduce requirements for the other dungeons like vault of madness, on normal most die from fall damage
- Adjusted the minimum level for the following Normal Difficulty dungeons to Level 45 for the purposes of using the Dungeon Finder:
- Banished Cells 2
- Bloodroot Forge
- City of Ash 2
- Cradle of Shadows
- Crypt of Hearts 2
- Darkshade Caverns 2
- Elden Hollow 2
- Falkreath Hold
- Fungal Grotto 2
- Imperial City Prison
- Ruins of Mazzatun
- Spindleclutch 2
- Wayrest Sewers 2
- White-Gold Tower
- Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
- Veteran Bloodroot Forge
- Veteran City of Ash 2
- Veteran Cradle of Shadows
- Veteran Crypt of Hearts 2
- Veteran Falkreath Hold
- Veteran Imperial City Prison
- Veteran Ruins of Mazzatun
- Veteran White-Gold Tower
https://forums.elderscrollsonline.com/en/discussion/comment/4571115/#Comment_4571115
As far as I can tell, 'Random Dungeon' isn't random, its an algorithm based on optimizing what roles are currently needed. In other words, you are more likely to get pledge dungeons on pledge days.
(Cradle today, WGT yesterday)
Wonder if they reduce requirements for the other dungeons like vault of madness, on normal most die from fall damage
LOL, only reason why i don't have no death run in vCoA1 is because someone always fall to death jumping from the tree and miss.VaranisArano wrote: »Wonder if they reduce requirements for the other dungeons like vault of madness, on normal most die from fall damage
Funny you mention this. My friend group and I have run Vaults of Madness probably a 100 times, looking for rattle cage, then worm's, then rattle cage again, then worm's again, different traits each time and so we'll challenge ourselves to see who can make the best jump and die from the landing.
Horowonnoe wrote: »