^this.
I don't mind the new warden class, however ai really don't see the point of implementing new classes anymore. If ZOS want to add flavor, spellcrafting and new world skill lines are the way to go.
ESO is not WOW. While WOW having 10+ races and classes, ESO is different and should not just go with the flow.
1.races. 10 races in tamriel is the tradition, I don't think I need to speak more against new races ideas, from both lore and gameplay perspectives we don't need any new races.
2.Classes. The most significant differences between ESO and WOW classes are:
First, WOW classes (with specialization)are mostly designed for fitting one role. while many complain about ESO not being “play how you want”, ESO classes are still more versatile than WOW's. Being versatile means each class is able to perform good enough with any role as long as not in vet hard mode, so more classes are not needed considering each ESO class can actually have very different play style.
Second, the existence of “common skill lines” . Skill lines that all character shares in ESO, like weapon or guild skill lines, makes the whole versatile thing easier. Combine with common skill lines, if one class want to out perform others in a role, only few active abilities and suitable passives are needed. Which means, in order to make a good class, they need to be unique about sth. However with no massive combat system changing, the “unique factor” can only be so many, and if you force it, you will have to take sth from old classes and give it to new class (like major mending of templar given to warden)
So, my conclusion is that ESO really don't need new classes and races right now, if ZOS really want to add in flavour, adding spellcraft and world skill lines that we can only choose one (vamp/werewolf etc)are the solution, not new classes.
Here is hope ZOS don't add another new class with upcomong chapter