ZOS stated about 2 years ago they were working on a way to respec a single skill line (which would be the best solution really).
However, here we are 2 years later and the best we have are our Morphs.
For one, I would like to be able to respec the Crafting so I can recover points in say, Research Passives that I no longer need to be invested in.
Here is my Christmas List for how skill respecs should be offered:
1. All Skills (what we have now)
2. All Morphs (what we have now)
3. One Skill or Class Line (which would include Guild lines)
4. All Actives (so we leave our passives in place)
The last one is something that may not be needed if we could just get #3.
- Treat it the same way Champion Points are done. Respeccing just opens up a "skill point editor" that allows you to remove/add skill points from any active or passive skill. note* This would not automatically remove skill points from skills that you don't have any need to edit. Skills that are morphed would revert to the unmorphed version with one skill point removed, and would have both morphs available to put a skill point back into.
- Finalize your actions when you're done and the skill points are now locked in.
Nightfall12 wrote: »I hate it when you finish up that fresh respect and you are like "ahh why do i have left over points….where do these go?" Oh crap i missed an entire tree and now i don't have enough!"
At least it would be nice if you PAID AFTER resetting as in Finalize these changes rather than pay up front wipe start over.
My proposal is simple and to the point:
- Don't change the cost. Respeccing will still cost (x)gold per skill point you've earned. This allows the system coding to remain as it is and reduces the programming changes needed. I'm not asking to be billed only for the skill points I want to move - this is a QoL improvement for those who don't want to spend half an hour trying to remember where all their points were: not an attempt to be cheap.
- Treat it the same way Champion Points are done. Respeccing just opens up a "skill point editor" that allows you to remove/add skill points from any active or passive skill. note* This would not automatically remove skill points from skills that you don't have any need to edit. Skills that are morphed would revert to the unmorphed version with one skill point removed, and would have both morphs available to put a skill point back into.
- Finalize your actions when you're done and the skill points are now locked in.