dodgehopper_ESO wrote: »paulsimonps wrote: »I think one big thing the argonians have in PvP that most forget is that they are immune to diseased and poisoned secondary effects. Makes it so that people that want to debuff your healing will have to do so with an active Major Defile skill and not just disease glyphs or skills. Of course this also makes to so that people can't put the poisoned DoT on you as well, not even the 100% chance one from the snipe morph.
The combo of Max HP and Max Magicka as well as healing done and received makes them very flexible and add to their survival skills. And as many have said that potion passive is really really good for sustain.
Immune to poison and disease? No way. Actually I find their poison/disease resistance to be laughably weak when you compare it to what Bretons and Dunmer get, or the fact that historically they are immune or near it. (Then again so are Redguards with poison, and Bosmer).
All that being said I love the lizardfolk and I definitely think Argonians are a great race in general.
MythicEmperor wrote: »Dunmer. We excel in everything, from the Wizard-Lords of the glorious House Telvanni to the muscular Redoran brutes to the dexterous and wily Morag Tong assassins. Surely there is some path resembling your so-called "Templar class" within our intricate society. House Telvanni will always be open to aspiring healers, and the Tribunal Temple will answer your religious calling. Some of your holy knights wield spears of light, and these are clearly inspired by VEHK's MUATRA, although some still claim Divine inspiration. Whatever the case, the Dunmer people are one of complexity and limitless opportunity.