Played some BGs last night and was incredibly overwhelmed by unkillable tanks. Encountered numerous unkillable tanks and many matches that simply timed out. The quality of play has really plummeted. BGs were a great way to escape cancerous Vivec. Now not anymore.
HEBREWHAMMERRR wrote: »Played some BGs last night and was incredibly overwhelmed by unkillable tanks. Encountered numerous unkillable tanks and many matches that simply timed out. The quality of play has really plummeted. BGs were a great way to escape cancerous Vivec. Now not anymore.
Sounds about right and exactly what the BG sub thread is littered with advising...not sure how ZOS could think this is a viable solution to BG population AT ALL. Sigh...
This is what a number of us said.ZOS should just make a few options, level 1-49, level 50 no CP, level 50 with CP.
UppGRAYxDD wrote: »If adding CP to BGs is a test currently...all those interested in fighting this should simply not play BGs since it seems ZOS only listens to numerical data and not the ppl actually playing the game...
This is what a number of us said.ZOS should just make a few options, level 1-49, level 50 no CP, level 50 with CP.
Apparently they feel that won't give enough population to get people playing. My personal feelings are they should untie it from the Morrowind expansion and make it base game as well.
Also I think the people who spent years screaming for balanced arenas are not even playing any more or realised that isn't what they actually wanted. What they really meant was "arenas without zergs" was "I want to always win everything without hassle".
https://www.youtube.com/watch?v=MKw1nN51PSsIt just goes to show what classes excel at killing and what classes don't. Champion points just takes this ^10. Take the mDK for example, 0 movement mechanics and relies on mid range damage over a long time for kills.
Now look at the Stamplar. Snare immunity to run around and uses dawnbreaker with jabs for AoE burst damage strong enough to kill up to 6 people in under 2 seconds if stunned.
So no *** the mDK is going to build for tanking when they have to compete with that kind of game play. Without champion points its the same mechanics just dialed down to the point where that burst damage and tanking is impossible. Not to say that each class has equal kill mechanics here, just that everything is less extreme.
Heres what tanking becomes with champion points: (not even remotely possible without them)https://www.youtube.com/watch?v=MKw1nN51PSs
Now in bg's I can only have 8 people attack me so obviously some tanks just wont die in bg's anymore. On another note bg's are now fun for me because I can force to fight me while being a super tank.
It was an odd change. Felt like a boardroom decision.
"CP is more popular in PvP, so let's make BG CP enabled and more will come, after all on launch people moaned about BG being non-CP"
There is logic to that. However it doesn't account for
1. BG was fast paced refreshing break from Cyrodiil action
2. Lower CP people will go off BG fast now as not competitive
3. Tanks R Us gunna land and troll games
4. Any one that wants to play BG is already playing,i.e. The moaners about it being non-CP have already adapted.
All of this was said before the change.
Now call me a fan boy, but i DO trust ZOS to listen. I'm sure they will review stats on number of players over the next month, and if they are less they will revert. If they go up they will be justified in the change
ZOS_GinaBruno said it was a test / trial so let's let it test out.
It just goes to show what classes excel at killing and what classes don't. Champion points just takes this ^10. Take the mDK for example, 0 movement mechanics and relies on mid range damage over a long time for kills.
Now look at the Stamplar. Snare immunity to run around and uses dawnbreaker with jabs for AoE burst damage strong enough to kill up to 6 people in under 2 seconds if stunned.
So no *** the mDK is going to build for tanking when they have to compete with that kind of game play. Without champion points its the same mechanics just dialed down to the point where that burst damage and tanking is impossible. Not to say that each class has equal kill mechanics here, just that everything is less extreme.
Heres what tanking becomes with champion points: (not even remotely possible without them)https://www.youtube.com/watch?v=MKw1nN51PSs
Now in bg's I can only have 8 people attack me so obviously some tanks just wont die in bg's anymore. On another note bg's are now fun for me because I can force to fight me while being a super tank.
It just goes to show what classes excel at killing and what classes don't. Champion points just takes this ^10. Take the mDK for example, 0 movement mechanics and relies on mid range damage over a long time for kills.
Now look at the Stamplar. Snare immunity to run around and uses dawnbreaker with jabs for AoE burst damage strong enough to kill up to 6 people in under 2 seconds if stunned.
So no *** the mDK is going to build for tanking when they have to compete with that kind of game play. Without champion points its the same mechanics just dialed down to the point where that burst damage and tanking is impossible. Not to say that each class has equal kill mechanics here, just that everything is less extreme.
Heres what tanking becomes with champion points: (not even remotely possible without them)https://www.youtube.com/watch?v=MKw1nN51PSs
Now in bg's I can only have 8 people attack me so obviously some tanks just wont die in bg's anymore. On another note bg's are now fun for me because I can force to fight me while being a super tank.
Yeah but is the new CTR fun? I think on Monday I was bashing you for two minutes before I finally missed one and you were able to pick up the flag. I was bored out of my mind and I can’t imagine that you weren’t either.
Mag DK's aren't made for killing? ...What? A properly built and played Magicka DK should be getting #1 (or at least be very competitive for #1) total damage done in most Battleground matches, while simultaneously being extremely durable, thanks to perma-blocking. Not having an execute is certainly a bummer (as primarily a Magicka Warden, I feel your pain), but the pressure damage is oustanding. In fact, it's so high that it oftentimes feels like burst damage that just doesn't end.I've played with my high damage build in the recent patches but mDK's just aren't made for killing other players like the other classes are so its not fun for long.
Mag DK's aren't made for killing? ...What? A properly built and played Magicka DK should be getting #1 (or at least be very competitive for #1) total damage done in most Battleground matches, while simultaneously being extremely durable, thanks to perma-blocking. Not having an execute is certainly a bummer (as primarily a Magicka Warden, I feel your pain), but the pressure damage is oustanding. In fact, it's so high that it oftentimes feels like burst damage that just doesn't end.I've played with my high damage build in the recent patches but mDK's just aren't made for killing other players like the other classes are so its not fun for long.
Played some BGs last night and was incredibly overwhelmed by unkillable tanks. Encountered numerous unkillable tanks and many matches that simply timed out. The quality of play has really plummeted. BGs were a great way to escape cancerous Vivec. Now not anymore.
I'd rather play as a tank and versus tanks than play in an environment that's just designed to make you die as fast as possible. That's what the CP vs no-CP decision really comes down to for me nowadays so CP PvP all the way. Hope they don't revert this change.