MasterSpatula wrote: »Doctordarkspawn wrote: »
these ones
The kind who disagree with this title.
The people who shout 'git gud' need to just go away. Far away. It started when Dark Souls was released. And if we knew it was going to do this to people, make them into screeching manchildren like the ye olde days of arcades who yelled that they were the best, and were obnoxious about it, we would have burned down the studio it was being made in.
If you think Dark Souls started this trend, you must be very young. People were moaning about carebears ruining the game back when I played Star Wars: Galaxies, and I can guarantee you long before that.
Actually, for a while, Dark Souls was actually a hopeful thing, because it seemed like it might give the L33ts somewhere to go. But it didn't quite work out that way. It was more that once someone completely catered to them and only them, they expected nothing less from everyone else.
As to random NPC's getting murdered, it used to bug me, but not much anymore. Especially when the NPC is just obliviously standing atop their own lifeless corpse. It's so surreal, it's unintentionally funny. Sometimes I almost feel bad for those poor Akatosh sermonizers... Almost...
MasterSpatula wrote: »Doctordarkspawn wrote: »
these ones
The kind who disagree with this title.
The people who shout 'git gud' need to just go away. Far away. It started when Dark Souls was released. And if we knew it was going to do this to people, make them into screeching manchildren like the ye olde days of arcades who yelled that they were the best, and were obnoxious about it, we would have burned down the studio it was being made in.
If you think Dark Souls started this trend, you must be very young. People were moaning about carebears ruining the game back when I played Star Wars: Galaxies, and I can guarantee you long before that.
Actually, for a while, Dark Souls was actually a hopeful thing, because it seemed like it might give the L33ts somewhere to go. But it didn't quite work out that way. It was more that once someone completely catered to them and only them, they expected nothing less from everyone else.
Players like myself love difficult games like Dark Souls. I get no joy from beating something that requires little effort. I want something that challenges me, something that makes me have to use my brain to overcome. The issue with games nowadays is that they're too hand fed. Why "conquer" something that's difficult to fail?
And why do people enjoy playing easy games? Do they need some self-assurance or something?
redspecter23 wrote: »Someone that asks for a price check 5 minutes after new content has been released.