Are you talking about the World Boss in Auridon?
WB's usually have some unique mechanic their smaller cousins don't have.
Clannfear: Clannfears no longer charge, but will now leap upon opponents to devour them.
I’m kind of neutral about it. On one hand, they can be really annoying when you’re just trying to get by and they pounce on you. On the other, that derpy charge they were doing before was pretty pathetic.
Clannfear: Clannfears no longer charge, but will now leap upon opponents to devour them.
Crap. That is a mean change.
Well, here is how to counter them. Once they leap, immediately dodge roll. They can't change direction mid flight so will land where you were when they leaped. So, be somewhere else.
Yolokin_Swagonborn wrote: »Tell me the Sorcerer summoned pets can do this and then I'm interested. Gap closer spamming pets sound amazing.
I'd be less annoyed if break free was working reliably. I'm having the same problem I get sometimes with hysteria. Full stamina (or close enough) but still can't break free.
What is more annoying is the distance that they can now leap. This is now also their initial attack as well, so they leap at you from 20M or more, which is clearly unrealistic. @ZOS_GinaBruno Their leaping distance really needs to be toned down... it's one thing for them to leap on you from 10M, but leaping 20M+ is not good. Even their charge had a distance limit, their jumping definitely needs a distance adjustment.
Are you talking about the World Boss in Auridon?
WB's usually have some unique mechanic their smaller cousins don't have.
No, although I really don't like that clannfear either.
They changed the run-of-the-mill clannfears to leap instead of charging. And break free is not reliable with their leap-and-landiness.
I'm annoyed.
https://www.youtube.com/watch?v=Y_YW-kYG3DM What is more annoying is the distance that they can now leap. This is now also their initial attack as well, so they leap at you from 20M or more, which is clearly unrealistic. @ZOS_GinaBruno Their leaping distance really needs to be toned down... it's one thing for them to leap on you from 10M, but leaping 20M+ is not good. Even their charge had a distance limit, their jumping definitely needs a distance adjustment.
So pretty much like the nix-ox in VVardenfell....
Hmmm. Battling away at a dolmen yesterday. Watched a clannfear fly from the back of the dolmen, out past the front edge and flatten a player. Was one of the oddest & funniest things I've seen in this game. Now I know why.
lordrichter wrote: »What is more annoying is the distance that they can now leap. This is now also their initial attack as well, so they leap at you from 20M or more, which is clearly unrealistic. @ZOS_GinaBruno Their leaping distance really needs to be toned down... it's one thing for them to leap on you from 10M, but leaping 20M+ is not good. Even their charge had a distance limit, their jumping definitely needs a distance adjustment.
So pretty much like the nix-ox in VVardenfell....
I hate them. I'd prefer the old Cliff Racers from TES 3.

FrancisCrawford wrote: »