deepseamk20b14_ESO wrote: »Then why the meta? If HA wasnt offering so much then why was everyone in it? I mean, it’s just a question as I only wear medium armor, regardless of how bad people say it is.
Honestly, I think HA wasn’t/isn’t the issue, it’s how well certain classes synergizes with it and the sets associated with it that had people going to it in droves.
I also don’t think the wrath nerf is a big deal. 200 weapon damage is small and is barely even noticeable. Damage wise it’s like having an attack that hits for 10k on tool tip now hitting for 9.7k. Really not game changing. Plus it takes awhile for wrath to stack. If they didn’t die in the process of stacking wrath chances are they didn’t need it to begin with. So on the flip side of that, knowing it’s not that big of a deal in PvP, why remove wrath?
There are also all the popular sets HA has available that give it the ability to be defensive and also very offensive.
TLDR, I don’t think they really needed to remove wrath as I don’t feel it makes such a big, game breaking difference, by having it. Some classes work extremely well with HA and HA isn’t the issue it’s the class and available armor sets that give HA a so called “edge”.
At least this is what I’ve gathered from reading post after post about it.
deepseamk20b14_ESO wrote: »Then why the meta? If HA wasnt offering so much then why was everyone in it? I mean, it’s just a question as I only wear medium armor, regardless of how bad people say it is.
Honestly, I think HA wasn’t/isn’t the issue, it’s how well certain classes synergizes with it and the sets associated with it that had people going to it in droves.
I also don’t think the wrath nerf is a big deal. 200 weapon damage is small and is barely even noticeable. Damage wise it’s like having an attack that hits for 10k on tool tip now hitting for 9.7k. Really not game changing. Plus it takes awhile for wrath to stack. If they didn’t die in the process of stacking wrath chances are they didn’t need it to begin with. So on the flip side of that, knowing it’s not that big of a deal in PvP, why remove wrath?
There are also all the popular sets HA has available that give it the ability to be defensive and also very offensive.
TLDR, I don’t think they really needed to remove wrath as I don’t feel it makes such a big, game breaking difference, by having it. Some classes work extremely well with HA and HA isn’t the issue it’s the class and available armor sets that give HA a so called “edge”.
At least this is what I’ve gathered from reading post after post about it.
If they would have nerfed 200 weapon dmge from fury and seventh legion instead of replacing wrath we would be at the same spot we are now. Guile and Plague Doctor builds will still do about no dmge, and offensive heavy armor sets will remain literally the same. Fail to see how that would be better?Waffennacht wrote: »Again, ZoS misses the main point.
Heavy is finally looking balanced. It has superior itemization but inferior passives. Now if we can just add a cooldown to fix 7th legion. I don't want to cheese it, but I swear I'm going to if its not patched by the end of the week
If they would have nerfed 200 weapon dmge from fury and seventh legion instead of replacing wrath we would be at the same spot we are now. Guile and Plague Doctor builds will still do about no dmge, and offensive heavy armor sets will remain literally the same. Fail to see how that would be better?Waffennacht wrote: »Again, ZoS misses the main point.
Using OPs logic I can only see stamina in medium armo for PvP since it's so much more beneficial and someone with a mere 2k weapon damage already gets a bonus of 200+ WD. O.
Decreased dodge cost. Access to evasion. So if HA itself offered such little damage resistance in pvp, why did players use it?
Heavy is finally looking balanced. It has superior itemization but inferior passives. Now if we can just add a cooldown to fix 7th legion. I don't want to cheese it, but I swear I'm going to if its not patched by the end of the week
Agreed. Most players looked at the wraith dmg as blah, but in some cases it completely gave equal to numbers as running 1pc kena.
Now they need to change some of the MA sets to grant better utility, and it might be a good patch for balance. But we have to wait and see.
Using OPs logic I can only see stamina in medium armo for PvP since it's so much more beneficial and someone with a mere 2k weapon damage already gets a bonus of 200+ WD. O.
Decreased dodge cost. Access to evasion. So if HA itself offered such little damage resistance in pvp, why did players use it?
Because of Zergs.
When zerging you have access to incoming heals (boosted by HA) + your strain on resources (and skill) is much lower => you have less need for sustain AND you have access to sustain mechanisms (like Templar spears).
You have your answer.
VaranisArano wrote: »In a game where ZOS...
A. is committed to balancing PVE and PVP together
B. wants players to use different gear sets for different roles
C. has a pronounced tendency to target the most widely used "meta" sets, skills, classes
D. has recently been trying to adjust PVP stuff without changing too much in PVE
...Is anyone really that surprised that the heavy armor meta in PVP took some hard nerfs that leave PVE applications of heavy armor largely unscathed?
But looking at the bigger picture...
Of the two heavy armor "meta" nerfs this patch, that being Wrath passive in PVP and the loss of shuffle from Tava's Blessing in PVE, both of those were established "meta" builds in their playstyle which will require players to adjust and get new gear - which they must play the game in order to get.
That's the ultimate reason why ZOS keeps continually nerfing any gear or skill that's too widely used. If they nerf it, players who care about having the best stuff will grind and play the game more in order to get the best stuff. More hours of grinding = more hours of gameplay = happy ZOS.
No im not surprised it took nerfs but that doesnt equate to it was a necessary end.
VaranisArano wrote: »In a game where ZOS...
A. is committed to balancing PVE and PVP together
B. wants players to use different gear sets for different roles
C. has a pronounced tendency to target the most widely used "meta" sets, skills, classes
D. has recently been trying to adjust PVP stuff without changing too much in PVE
...Is anyone really that surprised that the heavy armor meta in PVP took some hard nerfs that leave PVE applications of heavy armor largely unscathed?
But looking at the bigger picture...
Of the two heavy armor "meta" nerfs this patch, that being Wrath passive in PVP and the loss of shuffle from Tava's Blessing in PVE, both of those were established "meta" builds in their playstyle which will require players to adjust and get new gear - which they must play the game in order to get.
That's the ultimate reason why ZOS keeps continually nerfing any gear or skill that's too widely used. If they nerf it, players who care about having the best stuff will grind and play the game more in order to get the best stuff. More hours of grinding = more hours of gameplay = happy ZOS.
Anyway, the other armor lines needed a buff, wrath was OP because it as stacking with fury sets so you could take damage, while increasing your weap damage. Its counter intuitive to what armor should be doing. Meaning you take damage you armor should be DECREASING in viability it was just the opposite.
Why this is troubling is this is a similar issue we had with the black rose meta. And what it really means is the same issues keep popping up because ZOS doesnt seem to understand the stacking effect of sets, cp and passives IN PVP. I see most of this as a pvp only issue, and its been glaring. To their credit ZOS doesnt seem to be making any bones about the fact they are committed to a PVE game but PVP players are always going to find the strongest combo's, its up to the devs to allow that but allow counters via other armor lines.
In that they failed, they took the easy way and out and listened to the mob again. Save for shuffle, thats actually a glimmer of hope.
deepseamk20b14_ESO wrote: »Then why the meta? If HA wasnt offering so much then why was everyone in it? I mean, it’s just a question as I only wear medium armor, regardless of how bad people say it is.
Honestly, I think HA wasn’t/isn’t the issue, it’s how well certain classes synergizes with it and the sets associated with it that had people going to it in droves.
I also don’t think the wrath nerf is a big deal. 200 weapon damage is small and is barely even noticeable. Damage wise it’s like having an attack that hits for 10k on tool tip now hitting for 9.7k. Really not game changing. Plus it takes awhile for wrath to stack. If they didn’t die in the process of stacking wrath chances are they didn’t need it to begin with. So on the flip side of that, knowing it’s not that big of a deal in PvP, why remove wrath?
There are also all the popular sets HA has available that give it the ability to be defensive and also very offensive.
TLDR, I don’t think they really needed to remove wrath as I don’t feel it makes such a big, game breaking difference, by having it. Some classes work extremely well with HA and HA isn’t the issue it’s the class and available armor sets that give HA a so called “edge”.
At least this is what I’ve gathered from reading post after post about it.
Because the strongest offense sets are in heavy. And the med passives suck, (speed, detection? Limited use) so most stam were better off in heavy. Other things like CP and permablock ended up with the TTK hell we have. Calling it a HA meta is stupid.
Even sets like black rose weren't that strong. I mean in 5/1/1 it was 180 regen and 149 damage. Not OP by any means. The regen could increase in 7 heavy, but at the cost of 4% or ALL resources.
The first thing people see when killed is HA, or blackrose, and call for nerfs to it. Without seeing the underlying problem that stacked up to the player.
Using your argument, It’s almost a 5pc bonus....except you already get a five piece bonus...so you’re effectively asking for two 5 pc bonuses and think that’s even when there is no trade off?@deepseamk20b14_ESO if "200 weapon damage is small and is barely noticeable", just take off 2 damage glyphs of your characters. Sadly your computations are only corrects for unbuffed light attacks. 200 WD translates into much more than 200 damage...
I would post numbers if update was not still downloading for me...
200 WD less, you realize it's almost taking out the entire 5th piece bonus of Hunding's Rage right ? Like also not turning your CP160 wepon gold... It's a Huge deal ! And it is a nerf in damage AND in heal...
You realize also that today HA loses an entire passive: Wrath has been completely deleted in fact since what it has become is a split of rapid Mending. You realize also it comes after killing the Constitution passive of HA resources a couple of patches ago (I personnaly went form 1800 with Black Rose 7HA to 511 now with 5HA cause it is less ineffective to mix in 2MA now (cost reduction from MA especially).
You say HA is META, I read it, I heard it, same for the Loch Ness, doesn't make it true.
Heavy is finally looking balanced. It has superior itemization but inferior passives. Now if we can just add a cooldown to fix 7th legion. I don't want to cheese it, but I swear I'm going to if its not patched by the end of the week
Agreed. Most players looked at the wraith dmg as blah, but in some cases it completely gave equal to numbers as running 1pc kena.
Now they need to change some of the MA sets to grant better utility, and it might be a good patch for balance. But we have to wait and see.
Let me guess the armor you are wearing...
Biaised answer.
the same thing to HA mag builds to HA stam builds, the problem isn't mag build running HA is it the stam armor sets for HA and its only a few those sets need balancedHeavy is finally looking balanced. It has superior itemization but inferior passives. Now if we can just add a cooldown to fix 7th legion. I don't want to cheese it, but I swear I'm going to if its not patched by the end of the week
Agreed. Most players looked at the wraith dmg as blah, but in some cases it completely gave equal to numbers as running 1pc kena.
Now they need to change some of the MA sets to grant better utility, and it might be a good patch for balance. But we have to wait and see.
Let me guess the armor you are wearing...
Biaised answer.
High mitigation LA; I've found LA users could gain similar defense without HA but superior DMG stats.
But that doesn't distract from the fact MA users are plagued by inferior sets to HA sets. It would be a good change to review the MA sets to see what they can change to bring MA a little bit closer to LA and Stam HA.
HA dmg passive was a small part and with the armor skills locked, this means HA users have to get a bit creative and possibly no longer can choose healing, dmg and tankiness all at once.
The problem with heavy armour for me is heavy armour should be cumbersome it should be slow it should have something on it that while it allows you to stack stamina so you can hit like a truck it should also protect against being hit like a truck
Problem is the game offers nothing in the way of weight
Players in heavy armour should be made slower, and certainly should see them building magicka builds utilising graveyard armour and zipping around at speeds to that of a lycra wearing sprinter which is what was happening
Armour should be weighted and more weight you add the slower you get ... But the added weight should offer more physical protection reducing all physical damage type but not magic damage
TLDR
switching from all light to all heavy with only 10k stamina should have me almost come to a stop not still run around like I'm wearing my pyjamas