DocFrost72 wrote: »GeorgeBlack wrote: »Oh ye Zos.
Where is the variety? Every stamClass has to slot 2h for Momentum.
Where is the play as you want? I want to play without 2h. Am I limited only to overland contect with this handicapped build? @ZOS_GinaBruno
You do know that outside of PVP no one uses 2h right? If you took a two-hander build into a vet trial you'd be laughed out.
Like, trials, maelstrom, vet dungeons, it's all DW & bow.
https://alcasthq.com/eso-stamina-sorcerer-2h-build-pve/
I'm biting my tongue to keep it civil
Short response: 2h has fantastic cleave damage on a class already renowned for it, and it's survivability with brawler and surge is absolutely amazing.
GeorgeBlack wrote: »brandonv516 wrote: »GeorgeBlack wrote: »brandonv516 wrote: »Absolutely no. There are compromises in place that make sense.
The recent changes in limiting armor skills to their respective armor type is a very good direction for this game.
Moving utility skills from weapon trees to make up for changes like the one above is an excuse for the lack of will to compromise.
Remove Entropy from Mages Guild then to be in line with the direction of the armor changes. Answer that.
Entropy has nothing to do with the armor changes. It provides Major Sorcery. I'm guessing you are salty because FG still does not offer Major Brutality?
I would not be opposed to FG getting Major Brutality - but not in the form of Forward Momentum.
By the way, moving Entropy to either the destruction staff or restoration staff skill lines would not be as punishing as you want it to be for magicka players. Nice try though.
Ofcourse it wouldn't be as punishing. Thank you for showing us your agenda. A magika player that wants to prohibit fun options for stamina. Thank you for proving me right.
Entropy has nothing to do with the armor changes? And how does Momentum relate to that? Wasn't this your standing point of your arguement? You are losing the plot here furthering my point that you have bullcrap prete d arguements to cover up your ulterior motive, which you just showed to us with the "nice try" remark.
Entropy provides maj sorc +heal over time. Fixed it for you.
brandonv516 wrote: »GeorgeBlack wrote: »brandonv516 wrote: »GeorgeBlack wrote: »brandonv516 wrote: »Absolutely no. There are compromises in place that make sense.
The recent changes in limiting armor skills to their respective armor type is a very good direction for this game.
Moving utility skills from weapon trees to make up for changes like the one above is an excuse for the lack of will to compromise.
Remove Entropy from Mages Guild then to be in line with the direction of the armor changes. Answer that.
Entropy has nothing to do with the armor changes. It provides Major Sorcery. I'm guessing you are salty because FG still does not offer Major Brutality?
I would not be opposed to FG getting Major Brutality - but not in the form of Forward Momentum.
By the way, moving Entropy to either the destruction staff or restoration staff skill lines would not be as punishing as you want it to be for magicka players. Nice try though.
Ofcourse it wouldn't be as punishing. Thank you for showing us your agenda. A magika player that wants to prohibit fun options for stamina. Thank you for proving me right.
Entropy has nothing to do with the armor changes? And how does Momentum relate to that? Wasn't this your standing point of your arguement? You are losing the plot here furthering my point that you have bullcrap prete d arguements to cover up your ulterior motive, which you just showed to us with the "nice try" remark.
Entropy provides maj sorc +heal over time. Fixed it for you.
My agenda? I don't have one. I simply disagree that a snare removal tool (Forward Momentum) should be so easily available without compromise. It's good where it is right now.
Me discussing the armor changes holds relevance to Forward Momentum because it provides snare removal to heavy armor users now that they cannot use Shuffle anymore (and has a compromise).
Thank you for clarifying that Entropy provides a heal. I almost forgot about that OP heal - clearly that is the reason it is slotted. I won't derail this thread discussing Entropy though. Nice try though.
GeorgeBlack wrote: »DocFrost72 wrote: »GeorgeBlack wrote: »Oh ye Zos.
Where is the variety? Every stamClass has to slot 2h for Momentum.
Where is the play as you want? I want to play without 2h. Am I limited only to overland contect with this handicapped build? @ZOS_GinaBruno
You do know that outside of PVP no one uses 2h right? If you took a two-hander build into a vet trial you'd be laughed out.
Like, trials, maelstrom, vet dungeons, it's all DW & bow.
https://alcasthq.com/eso-stamina-sorcerer-2h-build-pve/
I'm biting my tongue to keep it civil
Short response: 2h has fantastic cleave damage on a class already renowned for it, and it's survivability with brawler and surge is absolutely amazing.
Now show me 1vX videos and 1v1 videos of all stamclasses using DW/BOW. And I will admit that there is play as you want.
@Tannus15 maybe you can provide such evidence for play as you want as any stamClass
kyle.wilson wrote: »This has been mentioned before.
And no it shouldn't be done.
Stop looking for a way to avoid pvp to get vigor.
Why would one think it? Vigor is much easy to get... I have it on every character... I didn't even thought about it... Lol
Because it's the only stamina heal available other than Momentum?I would be very pleased with this change that would allow me to play with Stam dk using sword and board in medium armor in PvP without depending on heavy.
And other option would be dual wield a d bow on nightblade, I really prefer to use dual over two handed, and the need of rally is what make us use two handed to have the heal and wd buff.
Wait what? Stam DK has easy access to major brutality, and you've got vigor, pots and green dragon blood, why do you need rally?
So you want major brutality on your bow/bow sniper.
Just use pots.
how about we don't take away the main feature of two-handed skill line just so your bow/bow niche build doesn't have to use pots.
I mean, wouldn't it just make more sense to ask for silver bolts to get a morph which adds major brutality, like daggers on the DW line?
Ragnarock41 wrote: »kyle.wilson wrote: »This has been mentioned before.
And no it shouldn't be done.
Stop looking for a way to avoid pvp to get vigor.
Why would one think it? Vigor is much easy to get... I have it on every character... I didn't even thought about it... Lol
Because it's the only stamina heal available other than Momentum?I would be very pleased with this change that would allow me to play with Stam dk using sword and board in medium armor in PvP without depending on heavy.
And other option would be dual wield a d bow on nightblade, I really prefer to use dual over two handed, and the need of rally is what make us use two handed to have the heal and wd buff.
Wait what? Stam DK has easy access to major brutality, and you've got vigor, pots and green dragon blood, why do you need rally?
So you want major brutality on your bow/bow sniper.
Just use pots.
how about we don't take away the main feature of two-handed skill line just so your bow/bow niche build doesn't have to use pots.
I mean, wouldn't it just make more sense to ask for silver bolts to get a morph which adds major brutality, like daggers on the DW line?
You talk like green dragon blood is a strong spell. kek.
GeorgeBlack wrote: »brandonv516 wrote: »GeorgeBlack wrote: »brandonv516 wrote: »GeorgeBlack wrote: »brandonv516 wrote: »Absolutely no. There are compromises in place that make sense.
The recent changes in limiting armor skills to their respective armor type is a very good direction for this game.
Moving utility skills from weapon trees to make up for changes like the one above is an excuse for the lack of will to compromise.
Remove Entropy from Mages Guild then to be in line with the direction of the armor changes. Answer that.
Entropy has nothing to do with the armor changes. It provides Major Sorcery. I'm guessing you are salty because FG still does not offer Major Brutality?
I would not be opposed to FG getting Major Brutality - but not in the form of Forward Momentum.
By the way, moving Entropy to either the destruction staff or restoration staff skill lines would not be as punishing as you want it to be for magicka players. Nice try though.
Ofcourse it wouldn't be as punishing. Thank you for showing us your agenda. A magika player that wants to prohibit fun options for stamina. Thank you for proving me right.
Entropy has nothing to do with the armor changes? And how does Momentum relate to that? Wasn't this your standing point of your arguement? You are losing the plot here furthering my point that you have bullcrap prete d arguements to cover up your ulterior motive, which you just showed to us with the "nice try" remark.
Entropy provides maj sorc +heal over time. Fixed it for you.
My agenda? I don't have one. I simply disagree that a snare removal tool (Forward Momentum) should be so easily available without compromise. It's good where it is right now.
Me discussing the armor changes holds relevance to Forward Momentum because it provides snare removal to heavy armor users now that they cannot use Shuffle anymore (and has a compromise).
Thank you for clarifying that Entropy provides a heal. I almost forgot about that OP heal - clearly that is the reason it is slotted. I won't derail this thread discussing Entropy though. Nice try though.
Nothing new. Bs arguements. Typical "stam is fine as it is. No improvements required."
DocFrost72 wrote: »GeorgeBlack wrote: »DocFrost72 wrote: »GeorgeBlack wrote: »Oh ye Zos.
Where is the variety? Every stamClass has to slot 2h for Momentum.
Where is the play as you want? I want to play without 2h. Am I limited only to overland contect with this handicapped build? @ZOS_GinaBruno
You do know that outside of PVP no one uses 2h right? If you took a two-hander build into a vet trial you'd be laughed out.
Like, trials, maelstrom, vet dungeons, it's all DW & bow.
https://alcasthq.com/eso-stamina-sorcerer-2h-build-pve/
I'm biting my tongue to keep it civil
Short response: 2h has fantastic cleave damage on a class already renowned for it, and it's survivability with brawler and surge is absolutely amazing.
Now show me 1vX videos and 1v1 videos of all stamclasses using DW/BOW. And I will admit that there is play as you want.
@Tannus15 maybe you can provide such evidence for play as you want as any stamClass
I'll show you any video you like of you can show me where in my post I claimed
A ) Stam classes with dw and bow could 1vX
B ) I believe you can play as you want.
Cause if you got either of those two points out of my post, I'm going to need a really good explanation how. Did you quote the wrong person? Lol.
Ragnarock41 wrote: »kyle.wilson wrote: »This has been mentioned before.
And no it shouldn't be done.
Stop looking for a way to avoid pvp to get vigor.
Why would one think it? Vigor is much easy to get... I have it on every character... I didn't even thought about it... Lol
Because it's the only stamina heal available other than Momentum?I would be very pleased with this change that would allow me to play with Stam dk using sword and board in medium armor in PvP without depending on heavy.
And other option would be dual wield a d bow on nightblade, I really prefer to use dual over two handed, and the need of rally is what make us use two handed to have the heal and wd buff.
Wait what? Stam DK has easy access to major brutality, and you've got vigor, pots and green dragon blood, why do you need rally?
So you want major brutality on your bow/bow sniper.
Just use pots.
how about we don't take away the main feature of two-handed skill line just so your bow/bow niche build doesn't have to use pots.
I mean, wouldn't it just make more sense to ask for silver bolts to get a morph which adds major brutality, like daggers on the DW line?
You talk like green dragon blood is a strong spell. kek.
Every person that claims gdb in theirs argument know nothing of dks...
Let's play with other classes instead of just assuming things.... When I say some of my opinions I'm talking because even having a dk as my main with more than 4k hours of gameplay, I've played and still play well enough with other classes... Yesterday I was trying my stam sorc in medium armor... Even before the changes he is a beast in cirodill and vma.
GeorgeBlack wrote: »GeorgeBlack wrote: »Oh ye Zos.
Where is the variety? Every stamClass has to slot 2h for Momentum.
Where is the play as you want? I want to play without 2h. Am I limited only to overland contect with this handicapped build? @ZOS_GinaBruno
You do know that outside of PVP no one uses 2h right? If you took a two-hander build into a vet trial you'd be laughed out.
Like, trials, maelstrom, vet dungeons, it's all DW & bow.
The idea that DW is for PvE and 2h is for PvP is stupid. And those that proclaim it either have a vested interest or are not intelligent enough to understand how silly what they say is and how bad for the game these limitations are. I bet that they have an ulterior motive
Yesterday I was trying my stam sorc in medium armor... Even before the changes he is a beast in cirodill and vma.Ragnarock41 wrote: »kyle.wilson wrote: »This has been mentioned before.
And no it shouldn't be done.
Stop looking for a way to avoid pvp to get vigor.
Why would one think it? Vigor is much easy to get... I have it on every character... I didn't even thought about it... Lol
Because it's the only stamina heal available other than Momentum?I would be very pleased with this change that would allow me to play with Stam dk using sword and board in medium armor in PvP without depending on heavy.
And other option would be dual wield a d bow on nightblade, I really prefer to use dual over two handed, and the need of rally is what make us use two handed to have the heal and wd buff.
Wait what? Stam DK has easy access to major brutality, and you've got vigor, pots and green dragon blood, why do you need rally?
So you want major brutality on your bow/bow sniper.
Just use pots.
how about we don't take away the main feature of two-handed skill line just so your bow/bow niche build doesn't have to use pots.
I mean, wouldn't it just make more sense to ask for silver bolts to get a morph which adds major brutality, like daggers on the DW line?
You talk like green dragon blood is a strong spell. kek.
Chilly-McFreeze wrote: »Yesterday I was trying my stam sorc in medium armor... Even before the changes he is a beast in cirodill and vma.Ragnarock41 wrote: »kyle.wilson wrote: »This has been mentioned before.
And no it shouldn't be done.
Stop looking for a way to avoid pvp to get vigor.
Why would one think it? Vigor is much easy to get... I have it on every character... I didn't even thought about it... Lol
Because it's the only stamina heal available other than Momentum?I would be very pleased with this change that would allow me to play with Stam dk using sword and board in medium armor in PvP without depending on heavy.
And other option would be dual wield a d bow on nightblade, I really prefer to use dual over two handed, and the need of rally is what make us use two handed to have the heal and wd buff.
Wait what? Stam DK has easy access to major brutality, and you've got vigor, pots and green dragon blood, why do you need rally?
So you want major brutality on your bow/bow sniper.
Just use pots.
how about we don't take away the main feature of two-handed skill line just so your bow/bow niche build doesn't have to use pots.
I mean, wouldn't it just make more sense to ask for silver bolts to get a morph which adds major brutality, like daggers on the DW line?
You talk like green dragon blood is a strong spell. kek.
What changes were made to benefit stam sorcs?
kyle.wilson wrote: »This has been mentioned before.
And no it shouldn't be done.
Stop looking for a way to avoid pvp to get vigor.
Why would one think it? Vigor is much easy to get... I have it on every character... I didn't even thought about it... Lol
Because it's the only stamina heal available other than Momentum?I would be very pleased with this change that would allow me to play with Stam dk using sword and board in medium armor in PvP without depending on heavy.
And other option would be dual wield a d bow on nightblade, I really prefer to use dual over two handed, and the need of rally is what make us use two handed to have the heal and wd buff.
Wait what? Stam DK has easy access to major brutality, and you've got vigor, pots and green dragon blood, why do you need rally?
So you want major brutality on your bow/bow sniper.
Just use pots.
how about we don't take away the main feature of two-handed skill line just so your bow/bow niche build doesn't have to use pots.
I mean, wouldn't it just make more sense to ask for silver bolts to get a morph which adds major brutality, like daggers on the DW line?