The maintenance is complete and the PTS is now back online. The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test!
The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 15:
• [COMPLETE] ESO Store and Account System for maintenance – April 16, 8:00AM EDT (12:00 UTC) - 6:00PM EDT (22:00 UTC)

My PTS Patch Notes v3.2.5

  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    where is the DK love Masel? :wink:

    Dragon Knight Standard: Increased the radius of this ability by 2m and reduced the cost by 50. The synergy will now also apply the Burning Effect to all affected targets.

    Shifting Standard: This ultimate will now be carried by the dragon knight similar to Eye of the Storm. It can no longer be refreshed. Cost 200 Ultimate

    Standard of Might: Standing within the standard's area increases the damage done and reduces your damage taken by 12% for yourself and up to 12 allies.

    Molten Whip: While slotted your spell and weapon damage is increased by 100 (for all purposes)

    Flame Lash: Power Lash will no longer consume Off-Balance, however Flame Lash will only become Power Lash once every 5 seconds after use of Power Lash.

    Engulfing Flames: Instead of 7% additional damage for flame attacks this ability now applies Major Breach for the duration.

    Fiery Grip: this ability will now reliable work also versus enemies up to +/-5 meters above or below you.

    Inferno: this is now a point blank area effect around the dragonnight dealing fire damage every second.
    Flames of Oblivion: Removed the major savagery. Instead the damage from Flames of Oblivion has a much higher chance to cause the burning status effect.

    Searing Heat: Searing Strike now gains range depending on the weapon used:
    - melee weapons: 6m
    - Bow: 28m
    - Staff: 28m

    Combustion: The dragonknights ardent flame damage over time effects can no longer be purged. Instead each use of purge reduces their duration by 30%

    Dark Talons: insteased the range by 2 meters

    Green Dragon Blood: is now a stamina ability

    Reflective Scales now reflect 6 projectiles

    Elder Dragon: reduces the cost of dragon knight abilities by 4/8%

    Magma Armor: fixed the damage reduction to actually work

    Stone Giant: removed minor resolve. Instead it now pierces damage shields and cannot be reflected.

    Molten Arnaments: This skill now increases the damage of light and heavy attacks by 1000.

    Obsidian Shield: the strength of the shield is now drawn from the hightest resource.

    Fossilize: debuffs the enemies resource regeneration by 30%

    Cinder Storm: grants 15% evasion while standing in the effects area for you and your allies.

    one can dream....

    Why you will nerf engulfing flames in pve???
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • coplannb16_ESO
    coplannb16_ESO
    ✭✭✭✭
    because it is crap as it is and only miniscule damage. percentage increases are bad overall and 7% is just tiny. Even with a 20K Power Lash I barely notice any difference with engulfing flame on mob or not.

    however a cone aoe -5K magic resist is very useful and may free up a slot for people who do not want or have elemental drain. I dislike skills that only offer one thing and after the magicka regen nerfs elemental drain is simply not really good anymore. I like vMA Resto better for helping sustain and DK tanks can this way also bring breach to the table.
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    where is the DK love Masel? :wink:

    Dragon Knight Standard: Increased the radius of this ability by 2m and reduced the cost by 50. The synergy will now also apply the Burning Effect to all affected targets.

    Shifting Standard: This ultimate will now be carried by the dragon knight similar to Eye of the Storm. It can no longer be refreshed. Cost 200 Ultimate

    Standard of Might: Standing within the standard's area increases the damage done and reduces your damage taken by 12% for yourself and up to 12 allies.

    Molten Whip: While slotted your spell and weapon damage is increased by 100 (for all purposes)

    Flame Lash: Power Lash will no longer consume Off-Balance, however Flame Lash will only become Power Lash once every 5 seconds after use of Power Lash.

    Engulfing Flames: Instead of 7% additional damage for flame attacks this ability now applies Major Breach for the duration.

    Fiery Grip: this ability will now reliable work also versus enemies up to +/-5 meters above or below you.

    Inferno: this is now a point blank area effect around the dragonnight dealing fire damage every second.
    Flames of Oblivion: Removed the major savagery. Instead the damage from Flames of Oblivion has a much higher chance to cause the burning status effect.

    Searing Heat: Searing Strike now gains range depending on the weapon used:
    - melee weapons: 6m
    - Bow: 28m
    - Staff: 28m

    Combustion: The dragonknights ardent flame damage over time effects can no longer be purged. Instead each use of purge reduces their duration by 30%

    Dark Talons: insteased the range by 2 meters

    Green Dragon Blood: is now a stamina ability

    Reflective Scales now reflect 6 projectiles

    Elder Dragon: reduces the cost of dragon knight abilities by 4/8%

    Magma Armor: fixed the damage reduction to actually work

    Stone Giant: removed minor resolve. Instead it now pierces damage shields and cannot be reflected.

    Molten Arnaments: This skill now increases the damage of light and heavy attacks by 1000.

    Obsidian Shield: the strength of the shield is now drawn from the hightest resource.

    Fossilize: debuffs the enemies resource regeneration by 30%

    Cinder Storm: grants 15% evasion while standing in the effects area for you and your allies.

    one can dream....

    Ehh.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    because it is crap as it is and only miniscule damage. percentage increases are bad overall and 7% is just tiny. Even with a 20K Power Lash I barely notice any difference with engulfing flame on mob or not.

    however a cone aoe -5K magic resist is very useful and may free up a slot for people who do not want or have elemental drain. I dislike skills that only offer one thing and after the magicka regen nerfs elemental drain is simply not really good anymore. I like vMA Resto better for helping sustain and DK tanks can this way also bring breach to the table.

    Its a nerf in pve. In a dungeon or a raid tanks or healer normally make resist buffs. Also fully leveld its 10% and 5k resist debuff also increase your damage about 10%. Next is that this buff counts for all group members. I dont see why it should be a buff when it make resist debuff. I preffer resist debuff from tanks and healer and take the extra 10% flame damage for me and my group.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    If they buffed warden like that rip PvP, that class is already insanely op
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Vesper_BR
    Vesper_BR
    ✭✭✭
    Banana wrote: »
    Nothing for DKs again. Booooooo

    Nobody loves dks...
    VESPER BR - MAGICKA DRAGONKNIGHT - GRAND OVERLORD + FLAWLESS CONQUEROR (1070 CP / 01-01-2018)
    XBOX ONE - NA - EBONHEART PACT BRASIL
  • Vesper_BR
    Vesper_BR
    ✭✭✭
    Greetings all,

    Just wanted to clarify that the Patch Notes provided in this thread are not official.

    Thank you for your understanding!

    @ZOS_GregoryV
    Would be good if u show this post to your development team so they notice that these updates aren't we have been expecting, except some adjustments to Heavy armor. Give the classes some identity and love, every day it passes more people are about to leave eso...

    Luck you that players don't have more options on console, so the population would drop quickly with updates like this.

    The fact that we continue to play does not mean that we are enjoying what you are doing with the game.
    VESPER BR - MAGICKA DRAGONKNIGHT - GRAND OVERLORD + FLAWLESS CONQUEROR (1070 CP / 01-01-2018)
    XBOX ONE - NA - EBONHEART PACT BRASIL
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    since a mod commented, if we pump this thread to the top people will actually start to think its an official patch note lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Awesome you're HIRED!

    oh wait. No templar nerfs in there, sorry kid, rookie mistake....

    You're FIRED!!!
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Cool, but nbs are op enough already thanks.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Dovahmiim
    Dovahmiim
    ✭✭✭
    Wardens are already gods in PvP, these changes would make it even worse....
    I'm better.
  • Azurya
    Azurya
    ✭✭✭✭✭
    awesome, well done!
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