Vilestride wrote: »The only issue with CP is that it makes it harder for new players to get Into the game and be viable in comparison to people at the cap.
But thats progression though, or other wise its just another 'call of pooy'. As it is, its relatively easy to get your cp lvl'd these days.
Vilestride wrote: »Vilestride wrote: »The only issue with CP is that it makes it harder for new players to get Into the game and be viable in comparison to people at the cap.
But thats progression though, or other wise its just another 'call of pooy'. As it is, its relatively easy to get your cp lvl'd these days.
Well let's compare CoD PvP with eso PvP and then you tell me which one is both healthier and more competitive. I understand the nature of MMOs but easy access of play undoubtedly contributes to maintaining PVP population. If I had my way I'd leave character progression to PvE entirely but I am sure there is a way to better balance the 2
Vilestride wrote: »Vilestride wrote: »The only issue with CP is that it makes it harder for new players to get Into the game and be viable in comparison to people at the cap.
But thats progression though, or other wise its just another 'call of pooy'. As it is, its relatively easy to get your cp lvl'd these days.
Well let's compare CoD PvP with eso PvP and then you tell me which one is both healthier and more competitive. I understand the nature of MMOs but easy access of play undoubtedly contributes to maintaining PVP population. If I had my way I'd leave character progression to PvE entirely but I am sure there is a way to better balance the 2
Pvp needs a more level playing field, correct either go "no cp" or "cp" lock accounts to stop campaign/faction swapping. Introduce a "tournament" style system they so server progress on weekly performance rather than the stale buff campaign/ faction swapping monthly we have now