Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
disintegr8 wrote: »What is your point?
A new player who gets good instructions and the right gear/food/weapons off someone who knows how the game works has always been able to compete. They are not SKILLESS (sic) as they have been provided with knowledge and gear.
OP has a point CP was not the right direction to take endgame progression. It needs some form of endgame progression, but unfortunately CP breaks PvP. All you have to do is go between CP and non CP to see that. Non CP is far more balanced and nobody is unkillable, if you want to stay alive in No CP you have to actually be good if there are other good players there too.
VaranisArano wrote: »OP has a point CP was not the right direction to take endgame progression. It needs some form of endgame progression, but unfortunately CP breaks PvP. All you have to do is go between CP and non CP to see that. Non CP is far more balanced and nobody is unkillable, if you want to stay alive in No CP you have to actually be good if there are other good players there too.
Where is this amazing benefit from CP that will make me unkillable even if there are good players trying to kill me? I want it!
Or maybe its CP combined with gear combined with well-executed tactics for that build that makes a person unkillable. Hmm. I shall have to consider this.
VaranisArano wrote: »OP has a point CP was not the right direction to take endgame progression. It needs some form of endgame progression, but unfortunately CP breaks PvP. All you have to do is go between CP and non CP to see that. Non CP is far more balanced and nobody is unkillable, if you want to stay alive in No CP you have to actually be good if there are other good players there too.
Where is this amazing benefit from CP that will make me unkillable even if there are good players trying to kill me? I want it!
Or maybe its CP combined with gear combined with well-executed tactics for that build that makes a person unkillable. Hmm. I shall have to consider this.
It's CP that pushes it over the edge.... plenty of gear is OP or arguably OP but it's all manageable in a non-cp environment.
I enjoy CP too because I'm much more powerful, but I recognize the game as less balanced with it. If we're going to keep it, it needs to be toned down. Either give less points or the advantages need to be toned down.
VaranisArano wrote: »
Sorry, I don't see how I can debate you if you keep moving the goal posts. First its CP makes you unkillable, and now its CP pushes it over the edge...
VaranisArano wrote: »
In my experience with trying the meta builds in PVP, I can have the gear and I can have the CP, but its the well-executed tactics that make the difference. Just like a player can put on the BIS gear and the BIS skills on their character, but unless they put in the time and effort to perfect their rotation they will never reach a good DPS much less top tier, a player like me can have the gear and the CP but without the experience and tactics to pull off an "unkillable build" I'm just as killable as any other random player.
I suppose that CP breaks PVP if you are looking at it from the lens of no CP PVP, or even the lens of "I'm a skilled player and so I should be able to kill anyone." Which, yes, CP lets you sustain better, damage more, and mitigate more damage. Its a safety net or a crutch that doesn't exist in no CP, if you want to think about it that way.
Does it break CP PVP? Nope. CP PVP is alive and well from my perspective. Admittedly, I run regularly with an organized raid on PC/NA Vivec, so my viewpoint will be different from the small group players and the solo players. I see plenty of variety in builds, a fair number of the builds that people call "cheese" and I've yet to meet a build that can't be wrecked by proper tactics well-executed. CP doesn't make anyone unkillable - it just makes it take longer or require more people, which given that Cyrodiil is designed for groups of 8 to 24 players, I don't actually have a problem with.
WuffyCerulei wrote: »
A worthy quote
Vilestride wrote: »The only issue with CP is that it makes it harder for new players to get Into the game and be viable in comparison to people at the cap.
Vilestride wrote: »The only issue with CP is that it makes it harder for new players to get Into the game and be viable in comparison to people at the cap.
But thats progression though, or other wise its just another 'call of pooy'. As it is, its relatively easy to get your cp lvl'd these days.
Ragnaroek93 wrote: »Balance in no CP is even worse - no build diversity at all and gear does matter even more than in a CP campaign.
Why is no CP dead if no PvP is so much better?