Momentum (well, Rally really) is probably the strongest and most defining ability in the two-handed skill line.
Moving it to the fighters guild would basically gut the weapon line.
If any stam heal should be moved to the fighters guild line it should be Vigor, but that's a different discussion and it's been discussed to death.
Momentum (well, Rally really) is probably the strongest and most defining ability in the two-handed skill line.
Moving it to the fighters guild would basically gut the weapon line.
If any stam heal should be moved to the fighters guild line it should be Vigor, but that's a different discussion and it's been discussed to death.
Crit Rush
Reverse Slice
Brawler (with Master Weapon next patch)
Better passives
There's a lot more reasons to use 2H than just Rally.
kyle.wilson wrote: »This has been mentioned before.
And no it shouldn't be done.
Stop looking for a way to avoid pvp to get vigor.
kyle.wilson wrote: »This has been mentioned before.
And no it shouldn't be done.
Stop looking for a way to avoid pvp to get vigor.
Why would one think it? Vigor is much easy to get... I have it on every character... I didn't even thought about it... Lol
I would be very pleased with this change that would allow me to play with Stam dk using sword and board in medium armor in PvP without depending on heavy.
And other option would be dual wield a d bow on nightblade, I really prefer to use dual over two handed, and the need of rally is what make us use two handed to have the heal and wd buff.
Hi guys,
I don't know if we already have a post about this discussion, so let us theorycraft and talk about one move that would compensate the adjustments to heavy armor at the same time would create more diversity on Stam builds.
Allowing for example, dual bars of same type of weapons.
What do you guys think about it?
Momentum should be moved to fighters guild?
What skill could be traded?
What are Implications of this change?
Let us discuss and please try to be polite and unbiased on your comments.
Thanks
dodgehopper_ESO wrote: »Hi guys,
I don't know if we already have a post about this discussion, so let us theorycraft and talk about one move that would compensate the adjustments to heavy armor at the same time would create more diversity on Stam builds.
Allowing for example, dual bars of same type of weapons.
What do you guys think about it?
Momentum should be moved to fighters guild?
What skill could be traded?
What are Implications of this change?
Let us discuss and please try to be polite and unbiased on your comments.
Thanks
I would rather Silver Leash be a single click Stamina-based Chain pull like DK has.
kyle.wilson wrote: »This has been mentioned before.
And no it shouldn't be done.
Stop looking for a way to avoid pvp to get vigor.
Why would one think it? Vigor is much easy to get... I have it on every character... I didn't even thought about it... Lol
Because it's the only stamina heal available other than Momentum?I would be very pleased with this change that would allow me to play with Stam dk using sword and board in medium armor in PvP without depending on heavy.
And other option would be dual wield a d bow on nightblade, I really prefer to use dual over two handed, and the need of rally is what make us use two handed to have the heal and wd buff.
Wait what? Stam DK has easy access to major brutality, and you've got vigor, pots and green dragon blood, why do you need rally?
So you want major brutality on your bow/bow sniper.
Just use pots.
how about we don't take away the main feature of two-handed skill line just so your bow/bow niche build doesn't have to use pots.
I mean, wouldn't it just make more sense to ask for silver bolts to get a morph which adds major brutality, like daggers on the DW line?
Toc de Malsvi wrote: »I think if you want major brutality from FG you need to look at expert hunter and buffs received from skill activation.
Toc de Malsvi wrote: »I think if you want major brutality from FG you need to look at expert hunter and buffs received from skill activation.
Buffing Expert Hunter could be a good idea. They could make it like a "reverse Rally": Major Brutality & activate to heal based on how much damage you've dealt to target.
Just an idea
Toc de Malsvi wrote: »I think if you want major brutality from FG you need to look at expert hunter and buffs received from skill activation.
Buffing Expert Hunter could be a good idea. They could make it like a "reverse Rally": Major Brutality & activate to heal based on how much damage you've dealt to target.
Just an idea
Toc de Malsvi wrote: »I think if you want major brutality from FG you need to look at expert hunter and buffs received from skill activation.
Buffing Expert Hunter could be a good idea. They could make it like a "reverse Rally": Major Brutality & activate to heal based on how much damage you've dealt to target.
Just an idea
I really like this idea, however putting major brutality AND major savagery on the same skill that also buffs your weapon damage by 3% is pretty strong.
It's a no from me. You put a stamina burst heal on a non-Weapon line and you've created even more S&B block tanks. It will be Elder Trolls Online.
You can't have all utility stuff removed from weapon lines and attached to Guild/Class/Misc trees. Your're removing compromises that are needed when choosing weapons.
For example, if you give a magicka burst heal to MG skill line (similar to your request, only for magicka) then Resto staff is finished as a weapon outside of dungeon healing. Every magicka build running Resto on the off-hand (Sorc and NBs mostly) will just switch to S&B which has way more survivability, extra-piece, more stats.
GeorgeBlack wrote: »Oh ye Zos.
Where is the variety? Every stamClass has to slot 2h for Momentum.
Where is the play as you want? I want to play without 2h. Am I limited only to overland contect with this handicapped build? @ZOS_GinaBruno
brandonv516 wrote: »Absolutely no. There are compromises in place that make sense.
The recent changes in limiting armor skills to their respective armor type is a very good direction for this game.
Moving utility skills from weapon trees to make up for changes like the one above is an excuse for the lack of will to compromise.
GeorgeBlack wrote: »Oh ye Zos.
Where is the variety? Every stamClass has to slot 2h for Momentum.
Where is the play as you want? I want to play without 2h. Am I limited only to overland contect with this handicapped build? @ZOS_GinaBruno
You do know that outside of PVP no one uses 2h right? If you took a two-hander build into a vet trial you'd be laughed out.
Like, trials, maelstrom, vet dungeons, it's all DW & bow.
GeorgeBlack wrote: »brandonv516 wrote: »Absolutely no. There are compromises in place that make sense.
The recent changes in limiting armor skills to their respective armor type is a very good direction for this game.
Moving utility skills from weapon trees to make up for changes like the one above is an excuse for the lack of will to compromise.
Remove Entropy from Mages Guild then to be in line with the direction of the armor changes. Answer that.
GeorgeBlack wrote: »GeorgeBlack wrote: »Oh ye Zos.
Where is the variety? Every stamClass has to slot 2h for Momentum.
Where is the play as you want? I want to play without 2h. Am I limited only to overland contect with this handicapped build? @ZOS_GinaBruno
You do know that outside of PVP no one uses 2h right? If you took a two-hander build into a vet trial you'd be laughed out.
Like, trials, maelstrom, vet dungeons, it's all DW & bow.
The idea that DW is for PvE and 2h is for PvP is stupid. And those that proclaim it either have a vested interest or are not intelligent enough to understand how silly what they say is and how bad for the game these limitations are. I bet that they have an ulterior motive
brandonv516 wrote: »GeorgeBlack wrote: »brandonv516 wrote: »Absolutely no. There are compromises in place that make sense.
The recent changes in limiting armor skills to their respective armor type is a very good direction for this game.
Moving utility skills from weapon trees to make up for changes like the one above is an excuse for the lack of will to compromise.
Remove Entropy from Mages Guild then to be in line with the direction of the armor changes. Answer that.
Entropy has nothing to do with the armor changes. It provides Major Sorcery. I'm guessing you are salty because FG still does not offer Major Brutality?
I would not be opposed to FG getting Major Brutality - but not in the form of Forward Momentum.
By the way, moving Entropy to either the destruction staff or restoration staff skill lines would not be as punishing as you want it to be for magicka players. Nice try though.
GeorgeBlack wrote: »Oh ye Zos.
Where is the variety? Every stamClass has to slot 2h for Momentum.
Where is the play as you want? I want to play without 2h. Am I limited only to overland contect with this handicapped build? @ZOS_GinaBruno
You do know that outside of PVP no one uses 2h right? If you took a two-hander build into a vet trial you'd be laughed out.
Like, trials, maelstrom, vet dungeons, it's all DW & bow.