Joy_Division wrote: »I never liked the Battlespirit mechanic in the first place because it's a band-aid solution that treats everything the same even though it's not.
I heal less but it doesn't effect block. In fact it makes block even stronger because there is less incoming damage.
Joy_Division wrote: »I never liked the Battlespirit mechanic in the first place because it's a band-aid solution that treats everything the same even though it's not.
I heal less but it doesn't effect block. In fact it makes block even stronger because there is less incoming damage.
Drummerx04 wrote: »Joy_Division wrote: »I never liked the Battlespirit mechanic in the first place because it's a band-aid solution that treats everything the same even though it's not.
I heal less but it doesn't effect block. In fact it makes block even stronger because there is less incoming damage.
So what you are saying is that the damage mitigation of blocking should be cut in half as part of battle spirit?
bikerangelo wrote: »Don't adjust it, remove it. Make the devs actually balance PvP and pve separately, they can't keep hiding behind battle spirit when they adjust one aspect of PvP that screws over pve (or vice versa). Battle spirit enables lazy development and allows zos to balance two birds with one stone, and most times they end up missing both birds and screwing everyone over.
Any power creep is already cut in half by Battle Spirit. Not to mention that power creep was reset with Morrowind.
IxSTALKERxI wrote: »Ok so in recent times the meta has shifted towards heavy armor and higher health pools. I believe this is partly due to the ongoing power creep. TTK can be quite low at the moment if you don't wear heavy or have enough health. Also healing can be quite strong to.
Back when imperial city was released, 50% battlespirit was introduced. This shifted people into light armor builds. I felt rather survivable in light armor on my magblade at the time. The power creep has since continued and I feel like as time goes on the meta shifts more and more into heavy armor as a result.
Is it time to increase battlespirit up to 60% from 50%? (60% less damage, less healing, less shields). Or some other adjustment?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
IxSTALKERxI wrote: »Ok so in recent times the meta has shifted towards heavy armor and higher health pools. I believe this is partly due to the ongoing power creep. TTK can be quite low at the moment if you don't wear heavy or have enough health. Also healing can be quite strong to.
Back when imperial city was released, 50% battlespirit was introduced. This shifted people into light armor builds. I felt rather survivable in light armor on my magblade at the time. The power creep has since continued and I feel like as time goes on the meta shifts more and more into heavy armor as a result.
Is it time to increase battlespirit up to 60% from 50%? (60% less damage, less healing, less shields). Or some other adjustment?
The problem is CP, not Battle Spirit. What did they think was going to happen when they introduced Master-at-Arms and frontloaded a significant number of CP stars? Burst damage went up considerably.
It's time ZOS address the root cause of virtually all balance issues (CP) rather than trying to bandage the problem by hitting other areas in the game (classes, weapon skills, etc.).
I want targeted specific nerfs. Not overbearing changes that hurt specs that don’t even over perform.