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Does battlesprit need adjusting?

IxSTALKERxI
IxSTALKERxI
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Ok so in recent times the meta has shifted towards heavy armor and higher health pools. I believe this is partly due to the ongoing power creep. TTK can be quite low at the moment if you don't wear heavy or have enough health. Also healing can be quite strong to.

Back when imperial city was released, 50% battlespirit was introduced. This shifted people into light armor builds. I felt rather survivable in light armor on my magblade at the time. The power creep has since continued and I feel like as time goes on the meta shifts more and more into heavy armor as a result.

Is it time to increase battlespirit up to 60% from 50%? (60% less damage, less healing, less shields). Or some other adjustment?
Edited by IxSTALKERxI on October 21, 2017 4:09AM
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Does battlesprit need adjusting? 27 votes

Yes.
22%
fastolfv_ESOTaonnorDisgracefulMindEirellaSubversusMazbt 6 votes
No.
77%
SolarikenJoy_DivisionLightspeedflashb14_ESOIzanagi.Xiiib16_ESOidkAnazasiAztlanglaviustplink3r1ToRelaxSorisasneakybananabikerangelobardx86Alpheu5Taylor_MBAsardesWhite wabbitViciousBunniiNeloth 21 votes
  • Joy_Division
    Joy_Division
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    No.
    I never liked the Battlespirit mechanic in the first place because it's a band-aid solution that treats everything the same even though it's not.

    I heal less but it doesn't effect block. In fact it makes block even stronger because there is less incoming damage.
  • IxSTALKERxI
    IxSTALKERxI
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    I never liked the Battlespirit mechanic in the first place because it's a band-aid solution that treats everything the same even though it's not.

    I heal less but it doesn't effect block. In fact it makes block even stronger because there is less incoming damage.

    Yeah I've always hated battlespirit to for the same reason. Zos keeps adding more and more itemization etc to the game though. :( I dunno if it's just the ability lag or not but I'm finding light armor to be a lot more unforgiving then it used to be.
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  • Drummerx04
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    I never liked the Battlespirit mechanic in the first place because it's a band-aid solution that treats everything the same even though it's not.

    I heal less but it doesn't effect block. In fact it makes block even stronger because there is less incoming damage.

    maxresdefault.jpg

    So what you are saying is that the damage mitigation of blocking should be cut in half as part of battle spirit?

    1nmglh.jpg

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  • Biro123
    Biro123
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    I just think they should remove the health buff from it.

    Think about it. People have a minimum amount of health that they are comfortable with. Let's say its 22k. Currently I can get that without putting anything into health at all. No set bonuses, no stat expenditure. Just tri-stat food and battle-spirit. This allows me to have 51k magical.

    If they removed the health bonus, I would have to find 5k health from somewhere to be 'comfortable'. That effectively means losing 5k magical..

    So basically removing the health bonus will reduce everybody's damage/heals/shields.



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  • Joy_Division
    Joy_Division
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    No.
    Drummerx04 wrote: »
    I never liked the Battlespirit mechanic in the first place because it's a band-aid solution that treats everything the same even though it's not.

    I heal less but it doesn't effect block. In fact it makes block even stronger because there is less incoming damage.

    maxresdefault.jpg

    So what you are saying is that the damage mitigation of blocking should be cut in half as part of battle spirit?

    1nmglh.jpg

    Nerfs are life. Nerfs are ESO. Can't play or like ESO without the nerfs!
  • zyk
    zyk
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    I don't think damage is too high, but I think healing is too strong in 3.1. I found fights dragged on and fighting HA Templars, Wardens and DKs with 30k+ health was a chore. I haven't PVP'd for a couple of weeks because all of the long fights gave me tendonitis!

    Though I was in a 23kish health LA build for all of 3.1, I did utilize a defensive set which may have contributed to my many long fights. Still, my damage was decent.

    I like where LA and MA is post-procaplyse, but HA needed adjustments which it received. Hopefully that helps in 3.2.

    Edited by zyk on October 21, 2017 2:51PM
  • idk
    idk
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    No.
    Any power creep is already cut in half by Battle Spirit. Not to mention that power creep was reset with Morrowind.
  • bikerangelo
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    No.
    Don't adjust it, remove it. Make the devs actually balance PvP and pve separately, they can't keep hiding behind battle spirit when they adjust one aspect of PvP that screws over pve (or vice versa). Battle spirit enables lazy development and allows zos to balance two birds with one stone, and most times they end up missing both birds and screwing everyone over.
  • Drummerx04
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    Don't adjust it, remove it. Make the devs actually balance PvP and pve separately, they can't keep hiding behind battle spirit when they adjust one aspect of PvP that screws over pve (or vice versa). Battle spirit enables lazy development and allows zos to balance two birds with one stone, and most times they end up missing both birds and screwing everyone over.

    Yeah, that had me laughing... and then crying because it's completely accurate.
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  • IxSTALKERxI
    IxSTALKERxI
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    idk wrote: »
    Any power creep is already cut in half by Battle Spirit. Not to mention that power creep was reset with Morrowind.

    The sharpened nerf definitely helped.
    Will be interesting to see how things go with the couple of the nerfs in next patch to.

    I was just curious as to what people thought on the topic. This will be an ongoing issue each upcoming update that the devs are going to need to keep in mind when designing new content.
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  • CyrusArya
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    My main concern is, throwing the baby out with the bath water. That is to say, changes that end up hurting the normal cases to balance the extreme cases. That’s what all encompassing, imprecise nerfs do. No one is complaining about the dual wield stam build having too much healing or survivability, cus it doesn’t. But you tone down healing overall to balance the block builds and guess who it ends up hurting? The builds that were skimming by on the margins to begin with.

    I want targeted specific nerfs. Not overbearing changes that hurt specs that don’t even over perform.
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  • Kilandros
    Kilandros
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    Ok so in recent times the meta has shifted towards heavy armor and higher health pools. I believe this is partly due to the ongoing power creep. TTK can be quite low at the moment if you don't wear heavy or have enough health. Also healing can be quite strong to.

    Back when imperial city was released, 50% battlespirit was introduced. This shifted people into light armor builds. I felt rather survivable in light armor on my magblade at the time. The power creep has since continued and I feel like as time goes on the meta shifts more and more into heavy armor as a result.

    Is it time to increase battlespirit up to 60% from 50%? (60% less damage, less healing, less shields). Or some other adjustment?

    The problem is CP, not Battle Spirit. What did they think was going to happen when they introduced Master-at-Arms and frontloaded a significant number of CP stars? Burst damage went up considerably.

    It's time ZOS address the root cause of virtually all balance issues (CP) rather than trying to bandage the problem by hitting other areas in the game (classes, weapon skills, etc.).
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  • IxSTALKERxI
    IxSTALKERxI
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    Kilandros wrote: »
    Ok so in recent times the meta has shifted towards heavy armor and higher health pools. I believe this is partly due to the ongoing power creep. TTK can be quite low at the moment if you don't wear heavy or have enough health. Also healing can be quite strong to.

    Back when imperial city was released, 50% battlespirit was introduced. This shifted people into light armor builds. I felt rather survivable in light armor on my magblade at the time. The power creep has since continued and I feel like as time goes on the meta shifts more and more into heavy armor as a result.

    Is it time to increase battlespirit up to 60% from 50%? (60% less damage, less healing, less shields). Or some other adjustment?

    The problem is CP, not Battle Spirit. What did they think was going to happen when they introduced Master-at-Arms and frontloaded a significant number of CP stars? Burst damage went up considerably.

    It's time ZOS address the root cause of virtually all balance issues (CP) rather than trying to bandage the problem by hitting other areas in the game (classes, weapon skills, etc.).

    Well, to be fair there are counters for all the CP trees including master at arms. I think the main issue with CP will be as CP increases to 690 and above, DPS players will start putting more and more points into healing.
    CyrusArya wrote: »

    I want targeted specific nerfs. Not overbearing changes that hurt specs that don’t even over perform.

    Yep, I think we all do. I don't like the battlespririt at all tbh. But they really need to start doing some more research and compile a list of changes for next update. Otherwise it'll just get worse and they'll end up having to look at changing battlespirit. Like we need a big long list of tweaks in the patch notes for next update to start making some progress. Feels like it takes zos a year to balance anything after big updates.

    Edit:

    The other thing you gotta keep in mind is the last time they did a lot of nerfs, it had a big impact on PvE and created the heavy attack meta. Made people like Deltia quit etc. If they are gonna nerf stuff they gotta also do it in a way that PvE is still fun to play. Probably why it takes them so long to make any progress with balancing.
    Edited by IxSTALKERxI on October 22, 2017 8:06AM
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