1. Mechanics should be obvious. This means you shouldn't need someone to explain the fight. On console, typing the instructions to the planar inhibitor each time is a nightmare. Getting everyone onto coms is frequently impossible.
If an average person cannot instantly understand a mechanic, then there's something wrong with the design. Or how about a tutorial for each boss? In-game tips that need to be explicitly turned off. For example, during the planar inhibitor fight, when the screen turns black/white, people can get a huge, green, glowing, moving arrow over the portals with text that says "DESTROY"!
Whatever the solution, mechanics shouldn't have to be explained. They should be immediately obvious. Otherwise, you're not fighting the dungeon. You're fighting the process of slowly typing. One a console. Much wow.
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Edit: P.S: Can't wrap my mind around the fact that ESO+ members get the shaft with DLC dungeons in random queue. The non-ESO plus members are the winners here. The paying members are peasants.
You can do normal trials without voice communication or "complex setup". Just watch the zone chat in Grahtwood or Deshaan for a while, there are regular "LFMs" for trials.
To get a good score, i.e. run it on vet, have high damage, few (or no) deaths etc., you naturally need coordination and voice communication. This is no different in this game than in other team games.
Same was the case back when I played Team Fortress Classic and Unreal Tournament 2k3 in clans. Fun or spontaneous matches on public servers without voice comms, no problem. Serious clan vs. clan matches? Private server with good connection and voice comms mandatory.
I have done every dungeon in vet (except Falkreath) multiple times, but never a single trial. I don't understand the logic of trials that require 12 people. I mean twelve! And that too for them to all be on coms and know the fight! The amount of coordination and set up that would take before you actually start the content is absolutely insane.
It's not the dungeon content that's hard (though it could be). It's more the set up, the talking, the coordination of times, the finding of guilds. Bleh. Too...much...work. I'm constantly amazed that there are individuals who have completed trials in this game. They must really spend a lot of time talking to other people!
IMHO, all group content should be designed to satisfy the following:
1. Mechanics should be obvious. This means you shouldn't need someone to explain the fight. On console, typing the instructions to the planar inhibitor each time is a nightmare. Getting everyone onto coms is frequently impossible.
If an average person cannot instantly understand a mechanic, then there's something wrong with the design. Or how about a tutorial for each boss? In-game tips that need to be explicitly turned off. For example, during the planar inhibitor fight, when the screen turns black/white, people can get a huge, green, glowing, moving arrow over the portals with text that says "DESTROY"!
Whatever the solution, mechanics shouldn't have to be explained. They should be immediately obvious. Otherwise, you're not fighting the dungeon. You're fighting the process of slowly typing. One a console. Much wow.
2. Finding a group of people to play with should require just a button click.
As an MMO, we have literally thousands of players. It's absurd that we have to manually form a group of 12 people to do a trial! I don't know which is worse - that you need so many people in the first place, or that you have to go around asking people to do it manually.
For this reason, I have never done a trial and unless something changes, I absolutely never will.
Edit: P.S: Can't wrap my mind around the fact that ESO+ members get the shaft with DLC dungeons in random queue. The non-ESO plus members are the winners here. The paying members are peasants.
1. Mechanics that are simple to figure out at first glance would offer no challenge. I seriously doubt you cleared vet SotH dungeons easily first time. Bloodroot Forge is probably a challenge doing it first time without coms.
2. There are guilds that raid at different levels. It is an MMO after all and it would be absurd to only have small group and solo content. Plenty of social guilds run normal trials and that is a great place to start.
Large group raiding content is a staple of MMORPGs. For someone new to this genre of gaming that may seem overwhelming, but it is actually fun and once with a group of players that do this type of activity it becomes more common place.
Oh, and the normal trials have much lighter mechanics, but it probably a good place to visually see what is going on, and they can still be fun.
GeorgeBlack wrote: »How ez do you want mmorpgs to become in order to be to your liking?
Go play an rpg
@Jeremy Content comes down to two challenges. Either DPS races or mechanics. As far as MMORPGs go, sometimes both but that is not as common as in other games of the genre. Personally, I prefer mechanics since it is accessible to more players. Also, mechanics help a player develop area awareness instead of having tunnel vision on DPS on the boss.
Besides, DPS races without mechanics is boring.
I have done every dungeon in vet (except Falkreath) multiple times, but never a single trial. I don't understand the logic of trials that require 12 people. I mean twelve! And that too for them to all be on coms and know the fight! The amount of coordination and set up that would take before you actually start the content is absolutely insane.
I have done every dungeon in vet (except Falkreath) multiple times, but never a single trial. I don't understand the logic of trials that require 12 people. I mean twelve! And that too for them to all be on coms and know the fight! The amount of coordination and set up that would take before you actually start the content is absolutely insane.
It's not the dungeon content that's hard (though it could be). It's more the set up, the talking, the coordination of times, the finding of guilds. Bleh. Too...much...work. I'm constantly amazed that there are individuals who have completed trials in this game. They must really spend a lot of time talking to other people!
IMHO, all group content should be designed to satisfy the following:
1. Mechanics should be obvious. This means you shouldn't need someone to explain the fight. On console, typing the instructions to the planar inhibitor each time is a nightmare. Getting everyone onto coms is frequently impossible.
If an average person cannot instantly understand a mechanic, then there's something wrong with the design. Or how about a tutorial for each boss? In-game tips that need to be explicitly turned off. For example, during the planar inhibitor fight, when the screen turns black/white, people can get a huge, green, glowing, moving arrow over the portals with text that says "DESTROY"!
Whatever the solution, mechanics shouldn't have to be explained. They should be immediately obvious. Otherwise, you're not fighting the dungeon. You're fighting the process of slowly typing. One a console. Much wow.
2. Finding a group of people to play with should require just a button click.
As an MMO, we have literally thousands of players. It's absurd that we have to manually form a group of 12 people to do a trial! I don't know which is worse - that you need so many people in the first place, or that you have to go around asking people to do it manually.
For this reason, I have never done a trial and unless something changes, I absolutely never will.
Edit: P.S: Can't wrap my mind around the fact that ESO+ members get the shaft with DLC dungeons in random queue. The non-ESO plus members are the winners here. The paying members are peasants.
jphipps85b14_ESO1 wrote: »This must be your first MMO cause "raids" and large group events are in basically all of them. And coordinating with 12 people is a cake walk. Everquest raids are 54 players lol
You can do normal trials without voice communication or "complex setup". Just watch the zone chat in Grahtwood or Deshaan for a while, there are regular "LFMs" for trials.
To get a good score, i.e. run it on vet, have high damage, few (or no) deaths etc., you naturally need coordination and voice communication. This is no different in this game than in other team games.
Same was the case back when I played Team Fortress Classic and Unreal Tournament 2k3 in clans. Fun or spontaneous matches on public servers without voice comms, no problem. Serious clan vs. clan matches? Private server with good connection and voice comms mandatory.
ShimmerDoll wrote: »You can do normal trials without voice communication or "complex setup". Just watch the zone chat in Grahtwood or Deshaan for a while, there are regular "LFMs" for trials.
To get a good score, i.e. run it on vet, have high damage, few (or no) deaths etc., you naturally need coordination and voice communication. This is no different in this game than in other team games.
Same was the case back when I played Team Fortress Classic and Unreal Tournament 2k3 in clans. Fun or spontaneous matches on public servers without voice comms, no problem. Serious clan vs. clan matches? Private server with good connection and voice comms mandatory.
What about people who might be deaf or can't speak or something? How do they do these things? Someday these all these game devs will answer for that.