Sure, ZoS, you say that DKs and Templars are supposed to be "stand your ground" playstyles... yet ESO has introduced new content like Battlegrounds. In battlegrounds, you need to be mobile. Otherwise- Capture the Relic, Domination, and Chaos ball put mDKs and magPlars at a severe disadvantage. The only "stand your ground" Templars and Dragonknights are tanks. You're hindering DD and Healer builds.
Before you say "Well, there's Elusive Mist..." Not really. Guess what ONE ABILITY you can't use while carrying the Chaos Ball? Elusive Mist. Yet everyone else can sprint and/or use some form of expedition with it! I understand why you shouldn't be able to use Elusive Mist with the Chaos Ball... but it still puts mDKs and magPlars at a disadvantage. Besides that- Elusive Mist requires you to be a vampire. Guess how many people are running around with Dawnbreaker in Battlegrounds? Again... we're forced into a severe disadvantage.
The same goes for most other BG arenas. With what little stamina we have- it gets eaten up while we're trying to catch up to the fight. You're out of stamina by the time you get up to the fight and you can no longer block. You're just toast. Even if you were to use an expedition potion... you're still S.O.L. as soon as you get up to the fight... because now you're on a potion cooldown.
ZoS, you need to tack on some sort of expedition onto an mDK or magPlar ability that doesn't require a target to activate it. Even minor expedition would be helpful.
Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.
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Savos Saren