mDKs and magPlars need expedtion

Savos_Saren
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Sure, ZoS, you say that DKs and Templars are supposed to be "stand your ground" playstyles... yet ESO has introduced new content like Battlegrounds. In battlegrounds, you need to be mobile. Otherwise- Capture the Relic, Domination, and Chaos ball put mDKs and magPlars at a severe disadvantage. The only "stand your ground" Templars and Dragonknights are tanks. You're hindering DD and Healer builds.

Before you say "Well, there's Elusive Mist..." Not really. Guess what ONE ABILITY you can't use while carrying the Chaos Ball? Elusive Mist. Yet everyone else can sprint and/or use some form of expedition with it! I understand why you shouldn't be able to use Elusive Mist with the Chaos Ball... but it still puts mDKs and magPlars at a disadvantage. Besides that- Elusive Mist requires you to be a vampire. Guess how many people are running around with Dawnbreaker in Battlegrounds? Again... we're forced into a severe disadvantage.

The same goes for most other BG arenas. With what little stamina we have- it gets eaten up while we're trying to catch up to the fight. You're out of stamina by the time you get up to the fight and you can no longer block. You're just toast. Even if you were to use an expedition potion... you're still S.O.L. as soon as you get up to the fight... because now you're on a potion cooldown.

ZoS, you need to tack on some sort of expedition onto an mDK or magPlar ability that doesn't require a target to activate it. Even minor expedition would be helpful.
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Savos Saren
  • Kammakazi
    Kammakazi
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    Chains
  • Mikuelray
    Mikuelray
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    Drink a speedy pot problem solved. Both classes are extremely powerful for tanking and healing. No need to give them a speed boost.
  • DocFrost72
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    Kammakazi wrote: »
    Chains

    Which has expedition and is undodgeable, I might add. Bonus: your enemy doesn't get pulled? Free expedition.

    As far as templars... as a temp main I'm used to being a red headed step child. I enjoy being crapped on each update! (Yes I'm salty, sorry :/ )
    Edited by DocFrost72 on October 22, 2017 1:04AM
  • Savos_Saren
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    Mikuelray wrote: »
    Drink a speedy pot problem solved. Both classes are extremely powerful for tanking and healing. No need to give them a speed boost.

    You didn't read the whole post, did you?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
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    DocFrost72 wrote: »
    Kammakazi wrote: »
    Chains

    Which has expedition and is undodgeable, I might add. Bonus: your enemy doesn't get pulled? Free expedition.

    As far as templars... as a temp main I'm used to being a red headed step child. I enjoy being crapped on each update! (Yes I'm salty, sorry :/ )

    First, Chains is extremely broken. The Y-Axis doesn't work worth a damn. If someone is just slightly higher or lower than you- the chains won't work. Second, Chains requires a target. So, if you're trying to catch up to a fight or run with the Chaos Ball... chains will be completely useless.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
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    Mikuelray wrote: »
    Drink a speedy pot problem solved. Both classes are extremely powerful for tanking and healing. No need to give them a speed boost.

    Also, with that logic- I guess Wardens need their expedition removed, huh?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • DarkAedin
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    Nm
    Edited by DarkAedin on October 22, 2017 1:22AM
  • JDC1985
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    DocFrost72 wrote: »
    Kammakazi wrote: »
    Chains

    Which has expedition and is undodgeable, I might add. Bonus: your enemy doesn't get pulled? Free expedition.

    As far as templars... as a temp main I'm used to being a red headed step child. I enjoy being crapped on each update! (Yes I'm salty, sorry :/ )

    People don't like a challenge so they keep crying about this or that being over powered getting it nerfed by zos. The great part is they still get stomped on by the same class repeatly after the nerfs instead of realizing they are the problem they make up new excuses and come on here to cry more.
  • templesus
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    Lol have you heard of speed pots? You realize stamina classes other then warden are all required to run bow or speed pots for mobility right? Tough luck buttercup
  • Banana
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    Blade of woe someone :*
  • grannas211
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    templesus wrote: »
    Lol have you heard of speed pots? You realize stamina classes other then warden are all required to run bow or speed pots for mobility right? Tough luck buttercup

    What weapon do mag classes have that do so?
  • NyassaV
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    Templars don't need it, DKs have chains though I could see it being usefully applied elsewhere
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Cinbri
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    jaburns wrote: »
    DocFrost72 wrote: »
    Kammakazi wrote: »
    Chains

    Which has expedition and is undodgeable, I might add. Bonus: your enemy doesn't get pulled? Free expedition.

    As far as templars... as a temp main I'm used to being a red headed step child. I enjoy being crapped on each update! (Yes I'm salty, sorry :/ )

    First, Chains is extremely broken. The Y-Axis doesn't work worth a damn. If someone is just slightly higher or lower than you- the chains won't work. Second, Chains requires a target. So, if you're trying to catch up to a fight or run with the Chaos Ball... chains will be completely useless.
    It working much more often now. Still have problems with axis but when it works - it becoming stronger than any other gap-closer because of Chains mechanic.
    In Chaosball it especially good when you chasing ball carrier and having major speed buff. When you carry ball you don't need expedition buff, unless you one of those people who run with ball around map like imbe****s.
  • Savos_Saren
    Savos_Saren
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    templesus wrote: »
    Lol have you heard of speed pots? You realize stamina classes other then warden are all required to run bow or speed pots for mobility right? Tough luck buttercup

    Wow. You sound really ignorant. You've heard of Hurricane for StamSorcs and Rapids (a stamina based ability for stam characters), right buttercup?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
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    Cinbri wrote: »
    jaburns wrote: »
    DocFrost72 wrote: »
    Kammakazi wrote: »
    Chains

    Which has expedition and is undodgeable, I might add. Bonus: your enemy doesn't get pulled? Free expedition.

    As far as templars... as a temp main I'm used to being a red headed step child. I enjoy being crapped on each update! (Yes I'm salty, sorry :/ )

    First, Chains is extremely broken. The Y-Axis doesn't work worth a damn. If someone is just slightly higher or lower than you- the chains won't work. Second, Chains requires a target. So, if you're trying to catch up to a fight or run with the Chaos Ball... chains will be completely useless.
    It working much more often now. Still have problems with axis but when it works - it becoming stronger than any other gap-closer because of Chains mechanic.
    In Chaosball it especially good when you chasing ball carrier and having major speed buff. When you carry ball you don't need expedition buff, unless you one of those people who run with ball around map like imbe****s.

    Oh... yeah... because in football- the guy who's holding the ball tries to tackle opponents... not get to a safe area away from other people, right?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Cinbri
    Cinbri
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    jaburns wrote: »
    Cinbri wrote: »
    jaburns wrote: »
    DocFrost72 wrote: »
    Kammakazi wrote: »
    Chains

    Which has expedition and is undodgeable, I might add. Bonus: your enemy doesn't get pulled? Free expedition.

    As far as templars... as a temp main I'm used to being a red headed step child. I enjoy being crapped on each update! (Yes I'm salty, sorry :/ )

    First, Chains is extremely broken. The Y-Axis doesn't work worth a damn. If someone is just slightly higher or lower than you- the chains won't work. Second, Chains requires a target. So, if you're trying to catch up to a fight or run with the Chaos Ball... chains will be completely useless.
    It working much more often now. Still have problems with axis but when it works - it becoming stronger than any other gap-closer because of Chains mechanic.
    In Chaosball it especially good when you chasing ball carrier and having major speed buff. When you carry ball you don't need expedition buff, unless you one of those people who run with ball around map like imbe****s.

    Oh... yeah... because in football- the guy who's holding the ball tries to tackle opponents... not get to a safe area away from other people, right?

    If you queue for battleground player vs player match just for run away from fight majority of time on most tankiest class... than just don't queue and stay in cyro where zerg will carry you.
    Empowering Chains is strongest gap-closer in game when it works and it grant offensive major expedition when you need it. If you need defensive - well, nowdays there is no drawbacks for being a vampire beside peacefully stay under enemy oil.
    Edited by Cinbri on October 22, 2017 7:46AM
  • Mikuelray
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    jaburns wrote: »
    Mikuelray wrote: »
    Drink a speedy pot problem solved. Both classes are extremely powerful for tanking and healing. No need to give them a speed boost.

    You didn't read the whole post, did you?
    jaburns wrote: »
    Mikuelray wrote: »
    Drink a speedy pot problem solved. Both classes are extremely powerful for tanking and healing. No need to give them a speed boost.

    Also, with that logic- I guess Wardens need their expedition removed, huh?

    I did read the whole post and yes you only get expedition on potion cooldown. But its the only way a Magplar or Magdk well besides chains is going to get this buff. Nor does my logic say take away from one classes kit cause another class doesn't have it. Mag builds has shields. Stam doesn't besides bone shield and it's useless unless you are a tank.
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