Reviving the Frost Destruction Staff - would you like it to be used for DPS instead of Tanking?

Vaoh
Vaoh
✭✭✭✭✭
✭✭✭✭✭
Question:
Would you rather have the Frost Destruction Staff kept as a tool for Tanking, or instead converted back into a tool for DPS?

*** My Suggestion ***
Wall of Frost (+morphs): Currently snares enemies and immobilizes Chilled targets.
New effect: Keep old effects. It now also deals 10% bonus damage, and enemies inside of your Wall of Elements take 5% more damage from all Cold Damage skills.
Reasoning: Wall of Shock still procs the all-powerful Off Balance. Wall of Flame still deals more damage against Burning targets (20%), and a DK’s Engulfing Flames further buffs all Flame damage skills (10%). The benefit of a Wall of Frost is that it retains its Frost Damage without the reliance on a Burning proc or DK buff, though it will only provide exactly half the damage modifiers. This is very nice because it helps it become closer in damage to Walls of Fire/Shock but makes those who want to to play Ice Mages in dungeons much more effective (they often won’t get as many if any Burning procs or Engulfing Flames).

Destructive Clench (morph of Destructive Touch): Currently Immoblizes targets for longer. (same effect as base morph but slightly longer duration)
New effect: No longer increases immobilize duration. It is already a long duration root skill. Targets you hit with this skill will now have an increased chance to become Chilled, and grants the caster Minor Force for 12 seconds.
Reasoning: Not nearly as strong in damage as either of the two other morphs, but it grants the cast a powerful buff. This buff can be attained by other Magicka DPS by either using Rearming Trap (like Stam DPS do) or through Stalwart Guard. This is a strong buff and finally a legitimate reason to incentivize players to consider slotting a Frost Staff over the current two viable Destruction staves. A Flame Staff still puts out the best single target DPS, while a Shock Staff is still the king of AoE DPS. Frost Staves incentivize critical hits.

Tri-Focus (passive): Fully Charged Frost Heavy Attacks taunt targets for 15sec and grant you a miniscule value (usually around 1500 value) damage shield for 5sec. Wielding a Frost Staff causes blocking to drain Magicka instead of Stamina.
New effect: The taunt is removed, and holding a Frost Staff no longer changes your blocking resource from Stamina to Magicka. The damage shield is increased to 3000 value, gains 1500 value each second over the course of 2 seconds, and expires after 15sec if not destroyed. Heavy Attacks restore 10% more Magicka, and always critically strike.
Reasoning: Removes the taunt and Magicka blocking that ruins the Ice Staff. The damage shield looks great and fits very well with Magicaka DPS builds, so this provides a bit of needed defense while also restoring some extra Magicka. In general, Flame Staves will have superior Heavy Attacks for single target while Shock Staves will have superior Heavy Attacks for AoE, with Frost Staves granting more Magicka to more easily cast your actual skills, and the side benefit of a damage shield that may allow you to get away with not casting Annulment/Conjured Ward sometimes.

Ancient Knowledge: Currently reduces Block cost by 30%, and damage blocked by 20%.
New effect: No longer reduces Block cost or damage blocked. This passive now increases Critical Hit Chance and Damage by 5%.
Reasoning: Similar to how a Flame Staff deals 8% additional single target DPS, and a Shock Staff deals 8% additional AoE DPS, the Ice Staff will focus on Critical Hits.


Chilled (status effect): Currently debuffs affected targets with Minor Maim and deals a very small amount of damage for 4 seconds.
New effect: Now debuffs targets with Minor Breach (spell resist debuff) instead of Minor Maim.
Reasoning: Minor Maim is a very common debuff that tanks already apply. Having the ability to debuff enemies with Minor Breach makes this status effect slightly more valuable. It also indirectly helps out Wardens who have Winter’s Revenge to reliably apply Chilled in an AoE.


That’s it! Frost Staves become a tool for DPS again. They become unique in that they focus on Critical Hits rather than single target or AoE damage. Flame and Shock Staves are still generally stronger, but a Frost Staff is likely the strongest option without proper group support, and still worth slotting on a NB or Warden in trials. It will be on par if all of the proper trial group support is there, but also gernally slightly stronger than the other two staves at skill casts (not at pure single target or AoE though) if very little or none of it is there such as in non-trial scenarios. Frost Staves finally become viable for DPS, and “Ice Mage” builds can actually be a thing in PvE!

I want them to be strong but not overpowered. My main idea for that would be to focus their damage in some way on critical hits to make them both powerful and different from the other destruction staves. I think these changes would work well based on how stuff goes in endgame PvE (Vet trials, etc).

Background on the Ice Destro, for those unaware
Note: There might be some bias here since I really do not like Frost Staff tanking. Keep that in mind. What I write here is all true though from my experience and anyone I have played with except for the speculation at the end.

Before the Ice Destro became a tool for "tanks", it used to be pretty common amongst Magicka builds, and especially Nightblades since it fit them well thematically. Many players wanted (and still do want) to create an Ice Mage DPS build. It was a fun alternative to using a Fire Staff despite losing a small bit of damage. The main drawback was a DPS loss on Wall of Elements which was not a very big loss, and made the Ice Destro fine to use for essentially all content. A Warden class featuring Ice-based skills was highly requested for this very reason. For the time being (prior to Homestead), playing a Sorcerer or a NB with an Ice Staff was the best choice for an effective “Ice Mage” DPS build.

In terms of DPS:
Homestead launched. Both the Fire and Shock staves were simultaneously given passives to increase their DPS while the Frost Staff was instead given tanking passives, so it was dropped from DPS builds completely. Using a Flame or Lightning staff yielded significantly more damage and group utility, as well as not requiring you to take points out of a valuable passive (also losing lots of DPS) unless willing to risk taunting on an accidental Heavy Attack. Though uncommon, it is not unheard of for a DPS in group finder dungeons to slot Frost Staves because they want to play Ice Mages, not realizing they taunt enemies/bosses on Heavy Attacks which cause either them or their tank to get kicked.

In terms of Tanking:
The 1H/S is still far superior for tanking, which does make sense for someone wielding a Shield. No one in endgame PvE uses a Frost Staff tank….at all. The extremely rare exception may happen once in a long time during a non-score run, but this is only meant to take screenshots and troll friends. It is quite literally unused. In PvP, there are maybe a few decent players per server who use them who aren’t just zerging with 50+ people (in which case you can run around with your fists and do well), but are ineffective at best. It is highly, highly uncommon, rarely ever seeing any use.
Magicka is too valuable when tanking to spend blocking, and nothing else besides two passives support a tanking playstyle with a Frost Staff. The Destruction Staff skills themselves are meant for damage dealing – never tanking. There are way more passive tanking 1H/S benefits which are all far stronger, and the 1H/S active skills are essential to playing a good tank. Frost Staff tanks are highly ineffective and constantly kicked from dungeons because the only players using Frost Staves are quite bad as tanks and don’t have the tools to even do their job well.

Wrobel and Wardens – why things probably turned out this way:
The Warden's Winter's Embrace skill line was directly changed into the tanking/mess of a skill line it currently is due to the concept of Frost Staff tanking, which also directly corresponds to Wardens being terrible at DPS.
This was Wrobel’s response to Warden skill lines in the Warden Developer Q&A Article located here……

"Question: How important was it to ensure that the Warden is able to perform multiple roles (damage, tanking, healing) from just their class Skill Lines?

Wrobel: This was a pillar of the class's design. ESO: Morrowind is a great opportunity for new players to experience The Elder Scrolls Online for the first time, so we wanted a class that was easy to pick up, yet difficult to master. When we came up with the ideas for Animal Companions, Green Balance, and Winter's Embrace, they each had to fit into one of these molds. We did move some of the Skill Lines around as we were designing them to see what best fit. For example, we were playing with the idea of having Winter's Embrace exclusively deal damage, but when trying to make an entire class' Skill Lines, the other options made less sense for a tanking tree. There are only so many abilities you can make out of mudcrab armor!”

……To put it simply, the design of forcing each skill tree to perform one role (which strays from all other class designs) likely caused them to rework the Warden’s Winter’s Embrace skill tree, which is essentially a parallel of a Sorcerer’s Storm Calling and a Dragonknight’s Ardent Flame, into a tank skill tree rather than a DPS skill tree. The Frost Destruction Staff was then dragged along to fit the tanking concept too. Either that or the other way around - Frost Destruction staves were decided to become a tanking tool, and Winter's Embrace and to follow. Those are my thoughts on that at least.
Edited by Vaoh on October 21, 2017 9:46PM

Reviving the Frost Destruction Staff - would you like it to be used for DPS instead of Tanking? 230 votes

Rework Frost Destruction Staves as a DPS option
60%
laurajffastolfv_ESOSolarikenFat_Cat45vailjohn_ESOSlurgCaligamy_ESOMojmirBowserssewallb14_ESODracaneNemesis7884Hrogundanielclarkb16_ESOpdebie64b16_ESOthomas1970b16_ESONebthet78skoomatraitKiramekujuddjudd500ub17_ESO 139 votes
Rework Frost Destruction Staves as a DPS option, specifically as suggested by the OP
9%
SigtricFlaminirDDukeskinnycheeksCh4mpTWAquanovaReverbTankHealz2015HexquisiteVaohku5hseedubsrunFrostFallFoxArchMikemlardvadergrannas211Starless066lackzeu5ajm1946MehrunesFlagon 22 votes
Leave Frost Destruction Staves alone - keep as a Tanking option
24%
KochDerDamonenAcrolasNewBlacksmurfArobainitsfatbassAzuryaLabsRadiancele_spyHuyenanothermebadmojokamimarkJade1986kargen27RomogreyloxPeleDominikSiebenteladoy 57 votes
Other
5%
JeremynewtinmplsThe_LexAlaztor91raj72616asevomd69LadislaoAvran_SylttrapnationZimbuggaRainravenSisterGoat 12 votes
  • Chelo
    Chelo
    ✭✭✭✭✭
    Rework Frost Destruction Staves as a DPS option
    Not as you suggest but I want Frost magick dmg to be a thing...
  • sevomd69
    sevomd69
    ✭✭✭✭✭
    Other
    Destructive clench should be a taunt with ice staff... and heavy should get shields again...
    Edited by sevomd69 on October 21, 2017 10:02PM
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    I'm down for either making the ice staff a reliable dps weapon or a reliable tanking weapon, because at the moment...it's neither.

    I'll have to think in the suggestions in the OP before yea or nay vote though
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    Leave Frost Destruction Staves alone - keep as a Tanking option
    I wouldn't say "leave it alone" exactly but I'd like to see frost staff tanks be viable end game.
  • Alaztor91
    Alaztor91
    ✭✭✭✭✭
    Other
    I like your suggestions for a DPS frost staff, but I also like the idea of a magicka tank weapon. IMO ZOS should add another staff skill line designed specifically for tanking(or maybe even a melee magicka weapon to pair with a shield), and then change frost staves to be able to be used as DPS weapons.
    Edited by Alaztor91 on October 21, 2017 11:00PM
  • KeiruNicrom
    KeiruNicrom
    ✭✭✭✭✭
    Rework Frost Destruction Staves as a DPS option
    Make frost dps with the staff and add a bound weapon skill line with a skill or two that changes based on what bound weapon you use. Make the shield one a taunt and have mag be the blocking drain for it.

    Also change chilled effect to frostbite and have it cause direct damage attacks to the affected target cause an extra burst of cold damage
  • AbysmalGhul
    AbysmalGhul
    ✭✭✭✭✭
    1. Remove the taunt passive and replace it with a magicka and stamina restoration passive similar to the healing staff heavy attack healing passive.


    or


    2. Remove the taunt and make it where light and heavy attacks do splash damage and reduce enemy speed.
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Rework Frost Destruction Staves as a DPS option
    I have no idea who thought the frost staff should be used for tanking, but man did they miss the mark on that one.

    And what's worse ZOS is doing their typical thing where they come up with a bad idea that no one likes, and rather than revert the change they try to keep buffing and buffing it in hopes people will use it.

    Listen ZOS. You can cover a turd with as many frosted toppings as you want, I'm still not going to eat it.
    Edited by Strider__Roshin on October 21, 2017 11:51PM
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rework Frost Destruction Staves as a DPS option
    I would like the frost staff to be a crowd control heavy dps alternative. Perhaps some stacking effects which make it feel like your enemies are slowly freezing to death. That theme should also be used for the warden's frost abilities imo.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    Rework Frost Destruction Staves as a DPS option
    I can't say whether or not OP's suggestion is the best because I haven't done any testing of it, and it hasn't been tested. I can certainly say it sounds interesting, and I would be interested in seeing some results of testing if it were performed.

    What I can say with 100% certainty, is that frost staff tanking is garbage. Rework it as a dps option and get rid of the tanking aspect of it.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    While the frost staff for tanking was a poor design since it was made the easy way rather than from the ground up, the ice staff can still be used for DPS, Just have a shock staff on the back bar for HA. Shock staff is BiS for AoE anyhow.
  • FrostFallFox
    FrostFallFox
    ✭✭✭✭
    Rework Frost Destruction Staves as a DPS option, specifically as suggested by the OP
    I like how you would buff it, being crit focused. At the same time I kind of like tanking with it now, in pvp anyways. Along with the minor maim debuff uptime being large with a charged staff and winter's revenge/wall of frost. Keeps people rooted in my corrupting pollen :)
    \(^-,,-^)/
  • Rainraven
    Rainraven
    ✭✭✭✭✭
    Other
    Please leave the "blocking costs magicka" feature alone. I specifically carry a frost staff to backbar for various situations in which the random strangers I've grouped with a) include no people carrying shields and b) are even less able to take a hit or two and survive than I am. I need to be able to hold block longer than my 11k stamina is ever going to allow. :#

    The taunt? Is anybody anywhere using that taunt? Winding up an iceball heavy attack takes way too long for taunt-needed situations. That could go and be replaced with something useful for DDs in trifocus.

    They had an opportunity with the warden to let people who love the cryomage playstyle go nuts, and instead tilted it hard toward frost tanking. :( Poor ice magic.
  • raj72616a
    raj72616a
    ✭✭✭✭✭
    Other
    rework frost staff as a better tanking option
  • OutLaw_Nynx
    OutLaw_Nynx
    ✭✭✭✭✭
    ✭✭
    Rework Frost Destruction Staves as a DPS option
    I’ve yet to meet a good tank using an ice stave
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rework Frost Destruction Staves as a DPS option, specifically as suggested by the OP
    Alaztor91 wrote: »
    I like your suggestions for a DPS frost staff, but I also like the idea of a magicka tank weapon. IMO ZOS should add another staff skill line designed specifically for tanking(or maybe even a melee magicka weapon to pair with a shield), and then change frost staves to be able to be used as DPS weapons.

    "One Hand and Rune" was datamined awhile ago. I imagine they wanted to make this the Magicka tank/Skyrim RP skill line, but decided to settle with ruining the Frost Staff instead because they were too lazy to bother :unamused:
    XKYDIDD.png
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rework Frost Destruction Staves as a DPS option
    sevomd69 wrote: »
    Destructive clench should be a taunt with ice staff... and heavy should get shields again...

    The problem with clench taunting is that it immobilizes, so nothing taunted at range would move toward the tank until several seconds later. The root could be removed, but this would be a nerf to the frost staff for solo play and PVP where a long duration root is valuable.

    Instead I would like to see the taunt moved to ele drain (only for frost staff, not inferno or lightning), as explained in this thread: https://forums.elderscrollsonline.com/en/discussion/375731/frost-staff-taunt-request#latest

    I would definitely like to see frost DPS become a thing, and removing the taunt from any DPS skill is a necessary first step.

    Edit: I also want to mention that I don't see any form of frost staff tanking catching on unless they make a 2 handed weapon count as 2 set pieces. 5-5-2 gear sets are too important to tanking. This would also be a slight buff to magicka DPS, bow users, and 2 handlers (roughly 6% DPS increase), but this may be a good time for it since all of the options are far behind stamina dual wield builds at the moment. Also would open up the possibility of healers using monster sets, but I'm starting to get pretty far off topic.
    Edited by WrathOfInnos on October 22, 2017 6:29AM
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    Other
    I still use it as a DPS.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Zimbugga
    Zimbugga
    ✭✭✭
    Other
    Staff is good now. Why I then choose "Leave Frost Destruction Staves alone - keep as a Tanking" option? Because is it already for tanking and DPS. Just don't unlock Tri Focus passive. DPS doesn't need that damage shield.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rework Frost Destruction Staves as a DPS option
    I agree on all points but the change to "Chilled"-status effect, the minor maim effect comes really in handy in PvP. Even though there´re other sources of minor maim it´s still really nice to have with ice-staffs (I´m not forced to run a specific set to be able to apply minor maim on an enemy).
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rework Frost Destruction Staves as a DPS option, specifically as suggested by the OP
    Would be great if ZOS noticed this thread.... there’s a chance we could have powerful Ice Mage Warden DPS in trials if they did fix the Frost Destruction Staff.
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    Leave Frost Destruction Staves alone - keep as a Tanking option
    NO! I have poured a lot of time into my frost tank, and it would obliterate my build ENTIRELY. There are more than enough dps options in this game, we do not need another one!
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    Leave Frost Destruction Staves alone - keep as a Tanking option
    Zimbugga wrote: »
    Staff is good now. Why I then choose "Leave Frost Destruction Staves alone - keep as a Tanking" option? Because is it already for tanking and DPS. Just don't unlock Tri Focus passive. DPS doesn't need that damage shield.

    EXACTLY, it is THAT simple. Instead of destroying frost tanking, just do that! Or at least add another passive specifically for tanking in the passives if they make it dps.

    I am glad ZoS is seeing reason though and NOT doing what the OP described. Yeesh, lets *** all over ice tanks because " NEEEEED MOOOOARRRR DEEEEEPEEEE-ESSSSS BUILLLLLLLDSSS"
  • seedubsrun
    seedubsrun
    ✭✭✭✭
    Rework Frost Destruction Staves as a DPS option, specifically as suggested by the OP
    I like the suggestions from OP. I've thought for awhile that a rework on Ice Staves for DPS should involve crit damage and chance. To me at least that seems like a reasonable effect for frost damage. I do think it could be done while also keeping ice staff tanking around for those that wish to do it. I'd like to see that done as an additional passive that just applies all the things OP's suggestion would remove in one bundle. Some might say it would be overpowered if it did all the crit stuff AND you could use the tanking effects but I think if you're going to tank with it, than a lot of the crit based effects wouldn't really be used by that player anyway.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rework Frost Destruction Staves as a DPS option
    Zimbugga wrote: »
    Staff is good now. Why I then choose "Leave Frost Destruction Staves alone - keep as a Tanking" option? Because is it already for tanking and DPS. Just don't unlock Tri Focus passive. DPS doesn't need that damage shield.

    This does not work for anyone with a lightning or inferno staff as their other weapon. Losing the heavy attack damage buff or splash damage from tri focus is crippling to any DPS with heavy attacks in their rotation (aka every good build since Morrowind released).

    The main things keeping frost staff from being used for DPS are:
    - The taunt on heavy attack
    - The lack of a 8% damage increase like those on inferno (single target) and lightning (AoE). It could work out nicely for frost staff to get 4% single target and 4% AoE (similar to the 5% from dual swords, but on a magicka based weapon)
    - The lack of a DPS effect on wall of elements, both fire and shock have great secondary effects on this skill, but frost only gets minor main and immobilize, both of which are really only useful for tanks and soloing

    I'm all for keeping the option of frost tanking, but I don't think magicka DPS should have had 1/3 of their weapon options removed for this to exist.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Leave Frost Destruction Staves alone - keep as a Tanking option
    in PVP, frost staff becomes a great backbar for classes looking for a way to block without using stamina.
    It also adds ele drain for sustain/penetration, and frost clench for a range immobilze.\

    It may not have DPS, but it helps give you a source of mitigation without having to slot expensive shields/limited heavy armor.
    Plus it can proc minor maim for those that do not want to run wizard reposte.

    conclusion:
    it's intended for pvp more so than pve, in it's current iteration.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Leave Frost Destruction Staves alone - keep as a Tanking option
    stamina
    2h - burst dps
    dw - sustain dps
    bow range
    sns - defense

    Staves
    fire - single target dps
    shock - aoe dps
    resto - healing
    ice - defense

    I like that parallel.

    That said the ice likely still needs tweaks to help it serve the role better so i would not say leave it alone as much as keep working on it.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    Rework Frost Destruction Staves as a DPS option
    I just really dislike how heavy attacks for regen also must taunt. This overlap makes frost staff too much work for noticeably less damage than lightning or fire in PvE

    PvP wise, I haven't found a way to make the utility of frost warden outweigh the lack of damage outside the taunting sets like vanguard. Sure, the burst is there, but its not coming from the frost staff.
    Fear is the Mindkiller
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I never saw how a Heavy Attack, and the time it takes to wind it up, was ever a good way to Taunt. It needs to be back where it was at release.

    As for a Ranged Taunt, we have one in the Undaunted Line and anyone who needs a Taunt will have that Guild Unlocked.

    So, tell me again why it was thought that Ice Staffs needed to be something that taunted an enemy?
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Leave Frost Destruction Staves alone - keep as a Tanking option
    I can see why people want an ice mage DPS aesthetic and totes respect that, but my buddy is so enamored with frost staff tanking that he's actually enjoying PvE now and gladly coming to dungeons and trials with us again, so for me personally I say keep it. :-o
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
Sign In or Register to comment.