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Healers

jkloza
jkloza
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Trying to decide between my warden or temp for healing 4 mans/easier trials. Is either class ahead of the other in terms of healing efficiency/utility? What sets should I be looking for nowadays? I have 5 piece SPC, but what emahould I be supplementing it with?

Thanks!
  • mertusta
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    Never played Warden, but Templar is my main, so Templar ftw! Other than that, Mending set is useful. You can try worm too. And Master Restoration Staff.
  • mertusta
    mertusta
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    Never played Warden, but Templar is my main, so Templar ftw! Other than that, Mending set is useful. You can try worm too. And Master Restoration Staff.
  • FakeFox
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    Templar is superior to any other healer, hence why you only see Templars on the leaderboards. However that does not mean that other healers can't be good. They can, it's just harder and has a few limitations. Warden is okay and can definitely heal everything up to vet trials, but the only thing he really has going for him is that he can perfectly utilize Master Architect with his healing ult and high ult regen.

    For sets you usually play SPC + Master Architect/Mending/Worm and in some rare cases Infallible Aether.
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  • SoLooney
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    templars if you have an easier time healing, healing vet trials

    warden if you want a challenge and healing dungeons and normal trials

    I personally dont trust non templar healers in cet trials
  • Odin1088
    Odin1088
    I have a Templar Healer. In PvE I run SPC for most of my body pieces and destro staff, which is powered so it increases healing and Worm Cult for a couple body pieces, jewelry and resto staff. Worm Cult is nice because it lowers the cost of magicka spells for you and your group by 4%. I currently like eating Longfin Pasty with Melon Sauce, but I am experimenting with others. I also enjoy using The Ritual mundus stone, but you can make an arguement for using The Mage or The Atronach instead, but with food my magicka sustain is fine and I use Rememberance or Aggressive Horn for the very rare occasions when I don't have magicka, my magicka potion is on CD, and I don't have time to do heavy attacks because everyone is about to die. With The Ritual and several, but not all pieces divine, I can heal pretty much every player from near death to full/near full health with only one cast of Breath of Life. Also just for having Repetance slotted, your max magicka, health, and stamina increase by 10% and if you use Elemental Drain, you get magicka back. I keep it up as much as possible on boss fights. I recently solo healed a normal trial with 10 other people (11 including myself) and I didn't have a problem with magicka and most of my gear is still epic. The only legendary gear I have are my staves and legs and I only have 355ish champion points. You should know that (at least from my limited experience) healing trials as a templar is extremely boring. 95% of the time you are just spamming Healing Springs. The other 5% of the time you are keeping buffs/debuffs up and doing heavy attacks. You rarely have to use Breath of Life since you are spamming Healing Springs, but if button mashing Healing Springs is your thing then go for it. It is fun seeing 11 players' health bars go up pretty much at the same time because of you. I love healing Vet dungeons and PvP because those are harder to heal.
    Edited by Odin1088 on October 16, 2017 10:14AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    They are about the same. I have healed a lot of the game with my warden and all the game with my temp. It is really about you, how you play and if you are good at the game, if you are a good Healer, then you can heal with every class.
  • Tasear
    Tasear
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    They are about the same. I have healed a lot of the game with my warden and all the game with my temp. It is really about you, how you play and if you are good at the game, if you are a good Healer, then you can heal with every class.

    This it's about how you play and want to play.

    P.S sorrecer be the best of course ;)
    Edited by Tasear on October 16, 2017 5:51PM
  • Dasovaruilos
    Dasovaruilos
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    I have both, a main Templar Healer and a Warden Healer, have healed several vet dungeons and vDSA with 30k+ scores on both.

    Templar is easily more reliable. You just have more flexibility to go full heal, heal/support, heal/dps, depending on group. And Breath of Life is still a life saver skill in a lot of content and some fights like in vDSA or vICP last boss HM.

    But Warden healing is really fun. I was running a build with SPC / Master Architect and Tree or Resto Ulti and it buffed a lot of my DPS. But both ultis are getting a cost increase so I don't know if it will be viable anymore.

    With a Warden you will have less flexibility to go DPS, though. I find it really fun, but the "healing skills" that should define the class are literally worst versions of Resto healing skills. To the point where I ended up with only the Netch and the Max Mag Ulti on my healing bar for vDSA, which is a shame.

    With an experienced group for 4-man stuff, I prefer Warden right now because of the max health bonus, Ice Fortress skill and the Tree ulti with Master Architect, but that requires the group to know you don't have an emergency heal as good as BoL.

    The safer choice would definetly be a templar.

    Plus if you ever get bored you can still make a MagPlar DPS. It is only the second worst PvE DPS, while the MagWarden is the definitive worst PvE DPS.
  • DocFrost72
    DocFrost72
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    Templars have shards, making resource fueling specific targets in combat (like the tank) fast and responsive. Grant minor fracture and breach if there is not already a stamplar in group, and also (with the same skill) grant minor sorcery, increasing spell damage by 5%.

    Sorcs...good lord, the utility. Group wide minor intellect (double as effective as the 5 piece worm bonus, group wide), AoE front facing root, minor prophecy (increasing spell crit), and the #2 burst heal in the game in their matriarch (which only does 360* Los check). Offer huge off balance uptime even without a shock staff and passive execute. Arguable second best damage while healing.

    Nightblades: Awesome hot system allows you to do good damage while simultaneously healing through sap essence and funnel health, next patch they have a fire and forget hot that is very strong. Best used for just heals or tanks, agony is (will be malevolent offering, iirc.)

    Wardens: great utility, minor toughness uptime if warhorn uptime is poor, 10% stamina and magicka target regen increase in their shrooms, great utility in frozen gate and gripping shards, aoe frontal major fracture in shalks, highest burst heals in the game with budding seeds, fantastic maneuverability and small dodge chance with bird of prey and morphs. Great ulti gen. Can give entire party major defenses with expansive frost cloak.

    Dks: harder, but possible. Minor brutality uptime is fantastic. Major brutality and sorcery through igneous weapons. Group wide dmg shield, albeit small, is a neat little trick. Cauterize can be useful and grants major sorcery. Aoe interupt, aoe root, and 10% more fire damage if there are no other magdks in group.

    There is no healer class, only the buffs you need for your party comp.

    Edit: Sets are usually both healers running SPC with one running worm, another running mending. Other sets worth checking out include sanctuary, torug's with infused weapons (bonus: next patch you can put a crusher enchant on your master resto ;) ), and gossamer. You'll want to try to get a master's restoration staff from DSA vet, it is *so* worth it.
    Edited by DocFrost72 on October 16, 2017 6:17PM
  • Runefang
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    DocFrost72 wrote: »
    Templars have shards, making resource fueling specific targets in combat (like the tank) fast and responsive. Grant minor fracture and breach if there is not already a stamplar in group, and also (with the same skill) grant minor sorcery, increasing spell damage by 5%.

    Sorcs...good lord, the utility. Group wide minor intellect (double as effective as the 5 piece worm bonus, group wide), AoE front facing root, minor prophecy (increasing spell crit), and the #2 burst heal in the game in their matriarch (which only does 360* Los check). Offer huge off balance uptime even without a shock staff and passive execute. Arguable second best damage while healing.

    Nightblades: Awesome hot system allows you to do good damage while simultaneously healing through sap essence and funnel health, next patch they have a fire and forget hot that is very strong. Best used for just heals or tanks, agony is (will be malevolent offering, iirc.)

    Wardens: great utility, minor toughness uptime if warhorn uptime is poor, 10% stamina and magicka target regen increase in their shrooms, great utility in frozen gate and gripping shards, aoe frontal major fracture in shalks, highest burst heals in the game with budding seeds, fantastic maneuverability and small dodge chance with bird of prey and morphs. Great ulti gen. Can give entire party major defenses with expansive frost cloak.

    Dks: harder, but possible. Minor brutality uptime is fantastic. Major brutality and sorcery through igneous weapons. Group wide dmg shield, albeit small, is a neat little trick. Cauterize can be useful and grants major sorcery. Aoe interupt, aoe root, and 10% more fire damage if there are no other magdks in group.

    There is no healer class, only the buffs you need for your party comp.

    Edit: Sets are usually both healers running SPC with one running worm, another running mending. Other sets worth checking out include sanctuary, torug's with infused weapons (bonus: next patch you can put a crusher enchant on your master resto ;) ), and gossamer. You'll want to try to get a master's restoration staff from DSA vet, it is *so* worth it.

    QFT

    I main a NB healer and I've healed all the normal trials so far without any issues. Dungeons are especially easy, with healer based CPs all I need to do is keep Path and Mutagen up then spam Funnel. Very rarely I cast Healing Ward if *** hits the fan. This means I get to do decent DPS as well and my SPC uptime is extremely good due to a lot of hots ticking at once.

    Vet trials are a bit beyond me at the moment.
  • paulsimonps
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    More people need to have the courage to try Warden Healers. They do really well in Vet Trials and can contribute a lot to the team when combined with a Templar healer. People are to blind and only see Templar as the only healer. Its just that Wardens are played differently, can't play it like you play Templar.
  • Tasear
    Tasear
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    More people need to have the courage to try Warden Healers. They do really well in Vet Trials and can contribute a lot to the team when combined with a Templar healer. People are to blind and only see Templar as the only healer. Its just that Wardens are played differently, can't play it like you play Templar.

    Here let me bold this.
  • lardvader
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    Don't have a warden but will make 2 and level up during the event.

    For my templar healer I still use SPC with either Worm or Mending with one monster shoulder. I use Mending for pledges but there's probably a better set you can use for 4 man content.
    CP 1200+ PC EU EP
  • teladoy
    teladoy
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    I never tried Warden, but Templar is superior to all what i know, inclusive my Sorcerer healer. For example Mazzatun was impossible to do with a pet and also all the skills that the templar have are the best of the best for the group.
  • Tasear
    Tasear
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    teladoy wrote: »
    I never tried Warden, but Templar is superior to all what i know, inclusive my Sorcerer healer. For example Mazzatun was impossible to do with a pet and also all the skills that the templar have are the best of the best for the group.

    How is it impossible to do with pets?
  • Runefang
    Runefang
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    teladoy wrote: »
    I never tried Warden, but Templar is superior to all what i know, inclusive my Sorcerer healer. For example Mazzatun was impossible to do with a pet and also all the skills that the templar have are the best of the best for the group.

    How so? What do they have which is so useful?

    Healing Ward will do practically what BoL will. I will have 3-4 HoTs running at once so anybody who is shielded is guaranteed to be at full health very quickly.
    Purifying Light isn't that big a deal, I can slot Purge for when it's really needed and there is no need to have dps stop rotation for a synergy.
    Shards is great for tanks I admit, but Orbs will do the same job you just need to remember to cast it ahead of time
    Radiant Aura isn't a big deal, Elemental Drain is essential to cast on a boss anyway.
  • Kneighbors
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    I don't know why, but 90% of non Templar healers forget about resource sharing. It's most sad to look at in maxed out groups where tank and dd's have a good enough self sustain to survive on their own, and there's that uber non templar healer spamming healing with a look of "see, I'm not templar and we are still managing!". And you pull that guy through the dungeon just because you don't want to be rude. I'm sure many of replying non templar healers here are like this. Their buffs are bad, their resource sharing is really bad. To learn how to be a good healer you have to play Templar, but the downside is you won't like to make any other fun build after that.
  • Asardes
    Asardes
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    TBH roles such as healer and tank don't really need to be optimized for dungeons. In most of them you can take 3 DDs or a tank with people slotting heals or off-heals. If you have NB or Templar they will heal you anyway using their DPS skills.
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  • Runefang
    Runefang
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    Kneighbors wrote: »
    I don't know why, but 90% of non Templar healers forget about resource sharing. It's most sad to look at in maxed out groups where tank and dd's have a good enough self sustain to survive on their own, and there's that uber non templar healer spamming healing with a look of "see, I'm not templar and we are still managing!". And you pull that guy through the dungeon just because you don't want to be rude. I'm sure many of replying non templar healers here are like this. Their buffs are bad, their resource sharing is really bad. To learn how to be a good healer you have to play Templar, but the downside is you won't like to make any other fun build after that.

    So they should resource share in a group which has good enough self sustain? Strange.

    And buffs are bad on non-Templars? lol I can provide all the same buffs/de-buffs they do, Templar's are not that special. Sure they're situationally more useful than other classes at times but that's true of all classes.
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