Yolokin_Swagonborn wrote: »I don't think your everyday casual gamer understands how much damage the CP system is doing to this game. Damage to class uniqueness, to build uniqueness, to the very way your character feels powerful charging into battle. The champion system has been slowly ruining all those things.
nolangrady wrote: »Yet another post ZOS will not read or consider as feedback.
ZOS. Please just listen to the players for once. Pause your crown crate ideas, pause anything that involves milking the cash from our wallets and just listen to what we, the players are saying. CP is problem, we all know it, you know it, so please swallow your pride and just admit it isn't working. The very fact that your nerf skills then raise the CP is proof in itself that you literally are ruining the ''diversity'' that you want, because it forces players to compensate by going for the thing that somewhat replaces what was lost.
Yolokin_Swagonborn wrote: »I'm glad someone has resurected this discussion. CP is still killing the game. Nerfs to block when the points into Shadow Ward still remain. Nerfs to gap closers when damage boosts from CP still remain.
stevepdodson_ESO888 wrote: »i was one of only a handful of people who protested the introduction of CP's to replace levels (Vet levels included)... and the amount of hate i got for voicing what i knew would happen (due to the fact that we were allowed on the PTS with full 3600 CP chars and could solo trials) compels me to prepare you for the backlash you will receive for posting this
but i for one at least commend you for it...more power to your elbow
Hybrid is broken because damage scales with resource + weapon / spell damage.
If you put everything into magic your magic abilities does more damage and you can cast more spells.
Its like replacing an 10 round magazine in an gun with an 30 round causes each bullet to do double damage and you would be able to shoot 3 time as much before reloading.
Still an hybrid build would need both spell and weapon damage so they would not be optimal but it might be worth using some class skills on an stamina build.
How much more must the core game suffer because of PVP?
Enemy-of-Coldharbour wrote: »How much more must the core game suffer because of PVP?
FTFY
Enemy-of-Coldharbour wrote: »How much more must the core game suffer because of PVP?
FTFY
Ahhh the eternal complaiing of pve only people that think being 5% less powerful against a raid boss is really a huge deal, and not realizing that being 5% weaker than someone in pvp is a big deal.
As for the OP, I agree, CP was a sloppy way to artificially have vertical progression. Personally I would prefer a system that allowed for a tritiary and fourth morph to each ability, which would create more unique gameplay, also add morphs to the passives in class, weapon, and armor lines.
I_killed_Vivec wrote: »Enemy-of-Coldharbour wrote: »How much more must the core game suffer because of PVP?
FTFY
Ahhh the eternal complaiing of pve only people that think being 5% less powerful against a raid boss is really a huge deal, and not realizing that being 5% weaker than someone in pvp is a big deal.
As for the OP, I agree, CP was a sloppy way to artificially have vertical progression. Personally I would prefer a system that allowed for a tritiary and fourth morph to each ability, which would create more unique gameplay, also add morphs to the passives in class, weapon, and armor lines.
How very dare you! ZoS told us repeatedly that the whole point of CP was to engender horizontal progression, not the vertical progression VR gave us
Now I like a bit of vertical progression, me. I enjoy struggling to complete content, growing in power and then being able to look back and wonder what all the fuss was about. I'm not an altaholic, so the removal of VR didn't do me any favours (I still like to do Cadwell's on a new character... tradition I suppose). But that vertical progression only works if they are constantly churning out new, harder content... and content has been somewhat thin on the ground.
Which is why we got CP and levelling... to distract us from a conspicuous lack of new content. Oh look, 1Tam and a continuous CP grind! That will keep me busy!!
But now everything is easy, and will only get easier as you progress through CP. Again, not a problem if you get new, hard content...
I_killed_Vivec wrote: »But now everything is easy, and will only get easier as you progress through CP. Again, not a problem if you get new, hard content...
Thannazzar wrote: »The diminishing returns on CP benefits should be applied to base stats to precent glass cannons and min-maxed builds.
Personally I'd rather have CP than new gear level grinds every 6 months.
I_killed_Vivec wrote: »But now everything is easy, and will only get easier as you progress through CP. Again, not a problem if you get new, hard content...
New content... like flashy horsies and bears and ***? A dozen or so new quests on a pretty island somewhere? Because that's all the new content you'll be getting.
I_killed_Vivec wrote: »But now everything is easy, and will only get easier as you progress through CP. Again, not a problem if you get new, hard content...
New content... like flashy horsies and bears and ***? A dozen or so new quests on a pretty island somewhere? Because that's all the new content you'll be getting.
BrianDavion wrote: »Thannazzar wrote: »The diminishing returns on CP benefits should be applied to base stats to precent glass cannons and min-maxed builds.
Personally I'd rather have CP than new gear level grinds every 6 months.
Although I'd like to see 170-180 gear added just so that they could stop with the red weapons
Thannazzar wrote: »The diminishing returns on CP benefits should be applied to base stats to precent glass cannons and min-maxed builds.
Personally I'd rather have CP than new gear level grinds every 6 months.
Thannazzar wrote: »The diminishing returns on CP benefits should be applied to base stats to precent glass cannons and min-maxed builds.
repost from pts:
the core gameplay, classes, armor, weapons, etc. are all so much weaker then they were years ago, and hybrids are still non existent despite having access to better sets then ever before
skills are far less fun, classes far less unique, lines of skills and passives, racials, ults, everything has been nerfed patch after patch.
why?
because of CP, power has shifted from classes and core skills into the CP system, and as it gets stronger and more broken (as it does update after update) ZOS has to nerf something in response, and that something has always been and continues to be, classes, races, weapons and armor lines, sets, etc. everything except the precious CP system it loves so much.
ZOS
CP is NOT FUN, it is boring numbers on a page, there are no skills in it, no flashy graphics or gameplay changing mechanics, just boring, flat, power, nothing else.
and yet skills that were interesting or could be fun, that do have cool animations or gameplay changing mechanics have continually been beat into the ground patch after patch.
if you removed the CP system characters would be in a substantially weaker state then they were a year ago let alone years ago because so much of the uniqueness and strength of characters has been nerfed and moved into a soulless, uninteresting, boring, power creep of a system known as the champion system.
and until CP is changed or removed, it wont stop, CP caps will increase, and classes, races, weapon lines, armor lines, passives, etc. will continue to be nerfed as a result.
its really quite sad, I rue the day this system was ever implemented T_T
Enemy-of-Coldharbour wrote: »How much more must the core game suffer because of PVP?
FTFY
Ahhh the eternal complaiing of pve only people that think being 5% less powerful against a raid boss is really a huge deal, and not realizing that being 5% weaker than someone in pvp is a big deal.
As for the OP, I agree, CP was a sloppy way to artificially have vertical progression. Personally I would prefer a system that allowed for a tritiary and fourth morph to each ability, which would create more unique gameplay, also add morphs to the passives in class, weapon, and armor lines.
You want progression in PvE, you counter it with harder content.The problem is that CP make PvE players feel extremely powerful. This exactly what they want. Let s be honest 90% of the PvE players dont want balance, they want to be really overpowered and this could be achieved with the current CP.
If only mobs were able to complain and post nerf topics