I'm having difficulty getting a Bash to work after the Boss ports. Do I have to wait for him to do his windup and start channeling the stream of skulls?
And I've made it up top a few times, but every time I get smacked back down to the bottom. If I keep moving I can barely lay down DoTs on the crystals. If I stop I get stunned by a meteor, or whatever they are. Then I get hit with another skull. I can't spend more than 30 seconds up top before I get punted by something.
I thought I hated levels 5 and 7. I'm starting to despise level 9 I get that there are mechanics but the Boss round is insane. Level 9 is like 8 separate rounds.
I just want it to be over. I've probably died on level 9 over 100 times and I can't kill a crystal on the upper level yet.
/whine
Getting past the Boss on level 9 requires multiple interrupts of his attacks. As a MagSorc, what are my options for doing this? Will Crushing Shock do it, or is a Block or Bash considered an interrupt?
Crushing Shock or bash will do. Also a thing to keep in mind is that you can use the defensive sigil and not interrupt him and let his channeled attack reflect back to him.
I'm having difficulty getting a Bash to work after the Boss ports. Do I have to wait for him to do his windup and start channeling the stream of skulls?
And I've made it up top a few times, but every time I get smacked back down to the bottom. If I keep moving I can barely lay down DoTs on the crystals. If I stop I get stunned by a meteor, or whatever they are. Then I get hit with another skull. I can't spend more than 30 seconds up top before I get punted by something.
I thought I hated levels 5 and 7. I'm starting to despise level 9 I get that there are mechanics but the Boss round is insane. Level 9 is like 8 separate rounds.
I just want it to be over. I've probably died on level 9 over 100 times and I can't kill a crystal on the upper level yet.
/whine
The reason I am currently taking the Defense sigil in the beginning of the fight is because I need the practice on the upper level on crystals.
This round is like 3 mini rounds. And the Crystal part is choreographed. No other way to put it. Go to position X and have time to cast 3 skills then roll dodge, move to the left, move to the right, then move to the wall while targeting Crystal, then wait 4 seconds then roll dodge, etc. You can never stop moving in the Crystal level or else you die.
I'm a slow learner. My reflexes aren't what they used to be. Before yesterday I wasn't getting any significant amount of time upstairs on the crystal round before getting killed. Now, I'm consistently getting through most of the Crystals. I always have to jump downstairs at least once to reset the upstairs timer.
Made it through the Crystals once before I forgot to Bash the Boss and subsequently died.
Is there only one crystal phase or another after the first 3 crystals are cleared?
How's the start of the round going? If you're on Xbox, make some recordings of your attempts and link your DVR or Gamertag in here and we can have a better look at where you're at and what you would benefit most from.
The good news is, there's only 1 crystal phase.
I linked a video of the crystal phase a year ago, you do have a little time to stand and dps and if it helps you change your combat cues to Bright Pink or something so they're impossible to miss.
Low DPS and or spending too much time worrying about little mechanics are the biggest killer of people in VMA.
If you're using the defence sigil to get to the crystals, why don't you take the attack sigil for now as well just before you go to the teleport pad whilst you're learning to get through it. You'll get comfortable with it very quickly and can drop sigils one by one and make use of them other times.
Same applies, if it's the speed you're stuck with, take the haste buff up with you for now.
Crushing Shock or bash will do. Also a thing to keep in mind is that you can use the defensive sigil and not interrupt him and let his channeled attack reflect back to him.
The reflected attacks only do like 50 damage though lol. So its not so much for the damage as it is for the free DPS phase with no mechanics