The issues related to logging in to the North American PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

So about CC's that ignore immunity...

elijafire
elijafire
✭✭✭
Grapevine says that Petrify is being nerfed to no longer ignore CC immunity, but what about Rune Prison and Agony etc are those being fixed as well? If not, why all the DK hate?
  • elijafire
    elijafire
    ✭✭✭
    No word on the other CC's that ignore CC immunity?
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    elijafire wrote: »
    Grapevine says that Petrify is being nerfed to no longer ignore CC immunity, but what about Rune Prison and Agony etc are those being fixed as well? If not, why all the DK hate?

    Agony is set to be completely replaced with a new skill
    that the Nightblade sacrifices hp stat to heal a friendly player
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • elijafire
    elijafire
    ✭✭✭
    Samadhi wrote: »
    elijafire wrote: »
    Grapevine says that Petrify is being nerfed to no longer ignore CC immunity, but what about Rune Prison and Agony etc are those being fixed as well? If not, why all the DK hate?

    Agony is set to be completely replaced with a new skill
    that the Nightblade sacrifices hp stat to heal a friendly player

    Awww man that bites, another skill no one in their right mind will use. How about the rune prison?
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ccs need to be adjusted, there is to many of them
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    CCs are OP. In particular fear which is crazy OP broken.

    I think some should use Magika to break free, balance it out a bit.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Sneaky-Snurr
    Sneaky-Snurr
    ✭✭✭✭✭
    Beardimus wrote: »
    CCs are OP. In particular fear which is crazy OP broken.

    I think some should use Magika to break free, balance it out a bit.
    @Beardimus
    I think Fear is widely referred to as OP is due to the fact that it could be AC-ed and really catch players off guard with that. I have fought a lot of vet players who main NBs and weaving Fear is really something you can't see and you thought you were just locked out of your action bar when really you're just CC-ed.

    If you can see the CC animation, you could react to break free out of it properly and quickly. Not that hard to counter it imho and experience.
    Edited by Sneaky-Snurr on October 16, 2017 9:19AM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Buffler
    Buffler
    ✭✭✭✭✭
    CC's arent the problem. Its bloody snares! Running in cyrodiil is like playing Elder snares online! Every move has a bloody snare or slow attached to it
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    elijafire wrote: »
    Samadhi wrote: »
    elijafire wrote: »
    Grapevine says that Petrify is being nerfed to no longer ignore CC immunity, but what about Rune Prison and Agony etc are those being fixed as well? If not, why all the DK hate?

    Agony is set to be completely replaced with a new skill
    that the Nightblade sacrifices hp stat to heal a friendly player

    Awww man that bites, another skill no one in their right mind will use. How about the rune prison?

    Rune-prison ignores CC-immunity?
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Sixty5
    Sixty5
    ✭✭✭✭✭
    ✭✭
    ZoS are phasing out disorients from the game, changing most of them to hard stuns that follow the CC immunity cooldown.

    So in answer to your question, yes, Rune Prison and the other disorienting abilities are being changed, and Agony is going bye-bye in favour of an edgy healing ability.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Ulfgarde
    Ulfgarde
    ✭✭✭✭✭
    Disorients don't really work in favor of how ESO's system works. You can break free quite easily, when, in comparison, disorients are supposed to be very long CCs that break when taking damage (if we're talking traditional MMO sense).

    It's good that they're getting rid of them and making it clear what goes through block and what doesn't.
    Very athletic eso player
    PC EU
  • Thogard
    Thogard
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP I don’t think you understand how CC immunity works or what was wrong with the new version of petrify.

    Currently, in live as well as on PTS, if you are subject to a “hard” CC such as a stun, fear, or knock back, and then you receive a different type of hard CC before “breaking free” of the first one, you will still be subject to the second. For instance, if you are stunned by character and then “knocked back” before you can break free, you’ll still be subject to the knock back. Blanket hard CC immunity is only given by breaking free - otherwise (with a few exceptions like knockback from dragon leap) you’re only immune to the type of hard CC you’re currently subject to.

    That has nothing to do with petrify. Petrify is a hard CC followed up by a soft CC (a root). On live, the hard CC is a disorient. On PTS it’s a full stun. Currently on live, if a DK uses petrify on a target that is immune to hard CC, that target will not be subject to the soft CC either - the soft CC (root) only applies if the hard CC lands successfully. On PTS this got borked, and people who were immune to the hard CC stun still found themselves being rooted by petrify’s secondary effect. This is a problem because root immunity has such a short duration and is practically nonexistent for Mag chars.

    When they fixed it, they made it so that PTS matches live - the root only applies if the stun sticks

    Again, this has nothing to do with actual “double CC” in the sense that most people use it.

    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • elijafire
    elijafire
    ✭✭✭
    So basically what you are saying is that it ignores CC immunity and they are "fixing" it, great, what about rune prison.
  • generalmyrick
    generalmyrick
    ✭✭✭✭✭
    Samadhi wrote: »
    elijafire wrote: »
    Grapevine says that Petrify is being nerfed to no longer ignore CC immunity, but what about Rune Prison and Agony etc are those being fixed as well? If not, why all the DK hate?

    Agony is set to be completely replaced with a new skill
    that the Nightblade sacrifices hp stat to heal a friendly player

    no nightblade will EVER do this...its not in there psychological make up.

    i RECENTLY started using alessia set = 3 seconds added to immunity if you break free = i see a noticeably positive effect on my combat! a+
    Edited by generalmyrick on October 17, 2017 5:43AM
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    CCs are cheap lame gameplay, I do not know why games insist on having so many of them always.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Beardimus wrote: »
    CCs are OP. In particular fear which is crazy OP broken.

    I think some should use Magika to break free, balance it out a bit.

    Fear was already nerfed. Can we go another 6 months before we nerf it again?
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Jeez this still goin on. No, they arent fixing anything. No CC ignores CC immunity (intentionally) nor is this a fix for bug. It simply stops being castable on CC immune target, because it was doing nothing anyway (since they were CC immune).

    Rune prison will work same way and defensive rune too.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    laced wrote: »
    CCs are cheap lame gameplay, I do not know why games insist on having so many of them always.

    Different games have different reasons SWTOR for example; at times, you had some powerful healers that could keep people up and heal through all damage and cloak out of focus. You needed CC to have a chance to burst them down. In this game, the same could be said for heals, shields, blocking, or at one point; dodge roll. You have to line up your burst window for when you see a vulnerable moment to CC and burst down.

    It basically allows for players to have strong active defense yet for their to be a counter. Counter play is good. Just some of the CCs in this game have been a little buggy. Like the delay sometimes to break fear, or the combination of being KDed and rooted at the same time not allowing you to break free.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Javelin double CC and knock back is the worst culprit. Only happens when being zerged and two Templar's cast it at the same time. It's a killer though.

    The thing I noticed with Petrify is that it thinks the immunity is 2.8 seconds. It will not cc again til immunity is just about up, no sooner.
    PC EU
  • Rainraven
    Rainraven
    ✭✭✭✭✭
    Samadhi wrote: »
    elijafire wrote: »
    Grapevine says that Petrify is being nerfed to no longer ignore CC immunity, but what about Rune Prison and Agony etc are those being fixed as well? If not, why all the DK hate?

    Agony is set to be completely replaced with a new skill
    that the Nightblade sacrifices hp stat to heal a friendly player

    no nightblade will EVER do this...its not in there psychological make up.

    Some nightblade will figure out a way to make it OP. It's in their psychological makeup. ;)
Sign In or Register to comment.