1) is true but only because if enemies was 4 or 5 levels below you, you did not get xp or loot from killing them.themaddaedra wrote: »1. There are so many people who say "i was always 10 levels above the zone requirement". That only means you were grinding levels by killing things. It's no way you would be 10 levels above from zone just by questing.
2. It's surprising to see how many people say yes. Personally i see nothing good for me in level scaling. Vise versa, it feels like a disaster when i keep crossing with 15-20 level people just running like chickens in zones, opening chests without looting etc.
Tho in Zenimax' name it maybe a good thing yes. Imo there would be a thousand ways more to improve player base -like fixing most senseless rng stuff- but yeah they made it very clear that they don't care anymore what endgame players expect
Everything changes and nothing stands still.~ Heraclitusstrikeback1247 wrote: »
We had bot trains way bigger than what we have now before level scaling.
FoolishHuman wrote: »I only came to this game because I read news about the one tamriel update, I didn't even consider playing before that.
The real problem is CP, everything scales up to 160CP, but players go up to 660(690 soon) and that's why people don't feel a challenge in the areas anymore. They should have gone with a way lower limit or a completely different system.
wolfxspice wrote: »some zones should have been left unscaled, and even had their difficulty increased, this would have given new players something to work towards, and high lvl players a overland zone that wasn't a complete steamroll.
wolfxspice wrote: »some zones should have been left unscaled, and even had their difficulty increased, this would have given new players something to work towards, and high lvl players a overland zone that wasn't a complete steamroll.
To me level scaling breaks progression and the sense of power increase. You beat the biggest baddest bosses but trash can still kill you. I prefer over leveling a zone or coming back and nuking everything with mobs running up to you swinging and your health regen alone out heals their attacks.
I suppose you get to a point where it feels that way anyway especially if you have high burst damage you can decimate groups. I suppose i'm old fashioned I think the higher and better the level, stats or gear the more powerful they should be which is why I quit PvP in WoW when they added templates and removed PvP gear.