Doctordarkspawn wrote: »Meanwhile, development on the content takes a backseat.
We'll just have to disagree on this one, I cannot believe it does not impact on the game more than your letting on.
anitajoneb17_ESO wrote: »Doctordarkspawn wrote: »Meanwhile, development on the content takes a backseat.
We'll just have to disagree on this one, I cannot believe it does not impact on the game more than your letting on.
You're right. I don't believe one second that crown store is taking any resources away from game development. It's just a bunch of 3D-models (mostly reskins of each other on top of that). The most costly aspect of it is probably the accounting system and the advertising. So yeah, let's agree to disagree on that.
anitajoneb17_ESO wrote: »Doctordarkspawn wrote: »Meanwhile, development on the content takes a backseat.
We'll just have to disagree on this one, I cannot believe it does not impact on the game more than your letting on.
You're right. I don't believe one second that crown store is taking any resources away from game development. It's just a bunch of 3D-models (mostly reskins of each other on top of that). The most costly aspect of it is probably the accounting system and the advertising. So yeah, let's agree to disagree on that.
anitajoneb17_ESO wrote: »Doctordarkspawn wrote: »Meanwhile, development on the content takes a backseat.
We'll just have to disagree on this one, I cannot believe it does not impact on the game more than your letting on.
You're right. I don't believe one second that crown store is taking any resources away from game development. It's just a bunch of 3D-models (mostly reskins of each other on top of that). The most costly aspect of it is probably the accounting system and the advertising. So yeah, let's agree to disagree on that.
I can shed some light on that.
People who create assets are usually the first ones to get trimmed after a MMO is complete because there isn't a heck of a lot to do, you either move them to other depts if they have the expertise or give them the notice and the Friday break room "Thanks for everything party"." Developers just can't afford to keep dead weight around even for a few months, so they would either rehire for the project or outsource with companies like the one I use to work at.
When devs have shops like these they can take some of the income generated and keep more of these people, to do texture maps and occasionally new models and you have the benefit of not having to go to a headhunting firm or advertise om Gamesutra or what have you...they also have that person ready when it's time to create more content, so no this doesn't take resources away, in fact it actually makes dev teams more efficient, and lets more of the team keep their jobs at better pay because (hate it or not) making stuff for the cash shop is of the biggest money makers out there.
Certainly an interesting post. I thank you for sharing it. I would appreciate the answer to a couple of questions, based on your experience, to tease out the details, so to speak.
What is the comparative release cadence of new playable content between games that have a cash shop and those that don't?
Does all production of cash shop items cease during the production phase of new playable content?