Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Do you like the proposed changes to activity finder on ESO Live (10/13)?

  • EvilCroc
    EvilCroc
    ✭✭✭✭✭
    I've done once 60% of group dps to Lord Warden in normal ICP with 13lvl khajiit stamblade.
    No more such nice feelings for me.
    Ah yes, stamblade was 687CP :p
  • SilentRaven1972
    SilentRaven1972
    ✭✭✭✭
    So so, I like the intent but there are other things not addressed
    I didn't read through everything, but did watch the video (Early mention by Gina). Is this only to effect group dungeon finder? I have a low level friend that I and a few others have been taking into some of those dungeons. Does this mean he is now blocked from entering until he reaches the min. level? We don't use the group finder. We do sometimes use the random daily finder.
    That would suck for him to be excluded, and will mean rushing to get him leveled, so he won't be learning his class as well as he should. I can understand the changes, but it's still leaving a lot of people in the dust. Many have high CP alts, they just aren't leveled yet. Not sure I like the changes.
    "Such is the nature of evil. Out there in the vast ignorance of the world, it festers and spreads. A shadow that grows in the dark. A sleepless malice as black as the oncoming wall of night. So it ever was, so will it always be. In time all foul things come forth." -Thranduil
  • Medakon
    Medakon
    ✭✭✭
    So so, I like the intent but there are other things not addressed
    I rather see the option to let players uncheck dungeons they don't wanna do. Problem solved.
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • kyle.wilson
    kyle.wilson
    ✭✭✭✭✭
    So so, I like the intent but there are other things not addressed
    Astrid_V wrote: »
    Finally no more CP10 players queueing for vet DLC dungeons :)

    The Vet dungeon change was necessary, but it might be a good idea to weight the normal with CP and levels.
    I've carried some groups through nWGT and nICP with a lvl 20, but at max cp.
    But then again, i wont have to worry about getting dlc dungeons while leveling an alt. Which would make it less frustrating. Getting to nICP several times in a row is annoying.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huyen wrote: »
    I wonder if they break the LFG again with this change like they have in the past.

    This genuinely scares me... please no. @ZOS_Finn please considering testing group finder before it goes live. This really does happen often when changing group finder.
  • rhapsodious
    rhapsodious
    ✭✭✭✭✭
    Good, glad to hear these announced
    baratron wrote: »
    Finn said in chat that it only applies to version 2s and DLCs.

    So the following:

    Fungal Grotto 2
    The Banished Cells 2
    Spindleclutch 2
    Wayrest Sewers 2
    Darkshade Caverns 2
    Elden Hollow 2
    Crypt of Hearts 2
    City of Ash 2
    White-Gold Tower
    Imperial City Prison
    Cradle of Shadows
    Ruins of Mazzatun
    Falkreath Hold
    Bloodroot Forge

    will require a level of 45 to enter on Normal and CP 160 to enter on Veteran.

    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.

    This is correct for Normal dungeons. However for Veteran Dungeons, only DLC dungeons, plus Veteran City of Ash 2 and Crypt of Hearts 2 require CP 160. Source: @thefinninator on Twitter.

    Also, this only applies to Group Finder activities.

    Cool, I didn't see that distinction mentioned in Twitch chat so this is good to know. For the sake of preventing confusion, I'll update my original post, too! ^_^)b
  • Alexandrious
    Alexandrious
    ✭✭✭
    Good, glad to hear these announced
    baratron wrote: »
    Finn said in chat that it only applies to version 2s and DLCs.

    So the following:

    Fungal Grotto 2
    The Banished Cells 2
    Spindleclutch 2
    Wayrest Sewers 2
    Darkshade Caverns 2
    Elden Hollow 2
    Crypt of Hearts 2
    City of Ash 2
    White-Gold Tower
    Imperial City Prison
    Cradle of Shadows
    Ruins of Mazzatun
    Falkreath Hold
    Bloodroot Forge

    will require a level of 45 to enter on Normal and CP 160 to enter on Veteran.

    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.

    This is correct for Normal dungeons. However for Veteran Dungeons, only DLC dungeons, plus Veteran City of Ash 2 and Crypt of Hearts 2 require CP 160. Source: @thefinninator on Twitter.

    Also, this only applies to Group Finder activities.

    And yet...its still needed...cuz when you do a place like crypt of hearts.....on normal.....and the 360+ cp players die constantly to tracking lightning from spider, or not freeing each other from web to the point that I the tank, have to constsntly, constantly, put dmg shields up to protect them, and rush to trapped players to free them myself, and even slot rally just to heal them cuz, healer was fake, and the dps disnt have a self heal slotted....and again this was on normal......well....I think generally a needed req should be enforced...honestly im surprised for the dlc dungeons the req wasnt made higher say 250 at least.....

    Oh but when we got to the end in this little adventure....they kept instant dying to those explosives the second to last boss does....I would revive 2, 1 dies, I revive 2 again, another dies, I revive him cuz hey, the other two were too stupid, well, those two died...by then boss was at 30, gu I revived died, I told them flat out, "*** it, you 3 stay on the ground and watch me solo this, repent on how bad you are and after this, stick to non dungeon activities" and no response from them.....

    Thankfully final boss wasnt too much, had to revive ppl, make sure adds are killed, but got thru it...by then my patience was ran out though....

    Sighs....

    Kek
  • Alexandrious
    Alexandrious
    ✭✭✭
    Good, glad to hear these announced
    PlagueSD wrote: »
    If had CP levels that didn't know anything about how to run a dungeon.
    I've had low level players completely rock a dungeon...

    Level has no correlation to player skill...Bad players will ALWAYS be bad whether they are level 10 or CP660.

    And yet....bad players can get better.....if willing to listen....learn.....research......I am sure you were bad for a period of time......and got gud.....or did you not.....?

    Kek
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Good, glad to hear these announced
    I didn't read through everything, but did watch the video (Early mention by Gina). Is this only to effect group dungeon finder? I have a low level friend that I and a few others have been taking into some of those dungeons. Does this mean he is now blocked from entering until he reaches the min. level? We don't use the group finder. We do sometimes use the random daily finder.
    That would suck for him to be excluded, and will mean rushing to get him leveled, so he won't be learning his class as well as he should. I can understand the changes, but it's still leaving a lot of people in the dust. Many have high CP alts, they just aren't leveled yet. Not sure I like the changes.

    To be clear, your friend can do any dungeon he manually enters. However, he is currently already excluded from many normal dungeons in the group finder. The normal dungeons currently unlock by zone, starting with the first zone of each faction and unlocking the next zone at each interval of 7 levels. So you would still be able to enter dungeons with him, but when you used the random dungeon finder you would be limited just like you are now, except that you would be limited to easier dungeons according to level as opposed to the current system where the level limited dungeons vary widely by difficulty.

    He's not excluded from any content, just not being funneled into harder content.

    Players with high level alts are in the same boat. If they want to run the harder dungeons, then they need to find a premade group that wants to run with a low level alt and manually enter the dungeon. They aren't excluded, but they aren't being forced into content which is harder for their level.

    Keep in mind several facts.
    Part A: the System as it was is broken
    1.Currently, a low level player with ESO+ starting random dungeons at level 10 has 12 dungeons that they can queue for in the random dungeon finder. 50% of those are DLC dungeons, designed to be the hardest dungeons in the game. This is true whether they have CP or not.
    2. Of the non-DLC dungeons that a level 10 player can queue for, there are three 1 dungeons and three 2 dungeons. Fungal Grotto 1 is considerably easier than Fungal Grotto 2 in terms of mechanics. A level 10 player with CP who knows the mechanics is probably fine in Fungal Grotto 2 (they can still manually enter the dungeons). A new level 10 player is not fine. Believe me, I've tanked for enough of them. (I love Fungal Grotto 2 with new groups because they have to learn so much, but on the flip side, they have to learn so much that its a bad low level dungeon.)

    Part B: Player Complaints
    3. Low level players with or without CP have repeatedly complained about ending up in DLC dungeons a disproportionate amount of the time. Those dungeons are hard, grindy, mechanics intense and they often face discrimination from higher-level players.
    4. Higher level players have repeatedly complained about running hard dungeons with bunches and bunches of low level players with or without CP (because 50% of the available dungeons for level 10s with ESO+ are DLCs, remember?) and find themselves repeatedly forced to kick players, leave groups, or suck it up and grind in order to complete those dungeons.

    You friend and other players with low level alts are not excluded from any content. Instead, they have to make their own groups who agreed to run hard content with a low level alt. They are avoiding being funneled into harder content by the groupfinder level requirements with players who don't want them there. Your friend has been particularly lucky to have a group of friends willing to level with them in dungeons, and this method won't change. The biggest change will be for people leveling who are forced to rely on groupfinder, where they will now find dungeons more suited to their level and with more players who are also willing to play with low level players instead of kicking or leaving group.
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    I personally don't care, but I recognize that min levels for dlc dungeons is something people have been asking for, so I'm glad it's being implemented for them.

    I'm not sure it goes far enough though. Min level of CP160 is probably not going to make fewer people bail immediately when they get RoM, ICP or BRF as a vet random, and it probably won't help reduce the number of people in the 200-300 CP range getting kicked without having a chance to prove themselves.
    Edited by Reverb on October 14, 2017 3:36PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    So so, I like the intent but there are other things not addressed
    @VaranisArano : awesome post. It sums it up pretty well.

    I'd like to add that the "solution" suggested by ZOS (Gina + Finn yesterday on ESO live) has one pro side and two major flaws :

    On the pro side : they acknowledged there's a problem with dungeon difficulty and accessibility in general and try to address it.

    On the con side :
    - It will make an already unnecessarily complicated system even more complicated (f*ck ! three different conditions - manual, premade group, PUG... and how many tiers ? who's ever going to understand, let alone remember that ?)
    - It doesn't change the fact that non-subscribers have a substantial advantage when it comes to random dungeons (because they have ZERO risk of ending up in a DLC dungeon). And that advantage is going to be even more substantial when CWC launches and the grind for transmutation crystals will start.

Sign In or Register to comment.