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Hunding's and Julianos are the best set

  • GreenhaloX
    GreenhaloX
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    BossXV wrote: »
    "Gasp what does this BK, Randy, hard scope, noob tuber think he is talking about!?"

    Lately I have read about some rage for the great crafted sets....about how these sets are great and very obtainable

    All I have to say is I appreciate the dirt out of them. I am a full time worker and a college student and married, life is busy. I do not always have the time to farm BIS or be in a raid guild that requires me to be very active to stay a member. But even in the midst of a busy life I always have these sets that are always good and sometimes BIS. I like the balance in this game, some sets are obtainable with some work like hundings, buy it or craft it. And the more hard core crowd can get their "Glorious serpent set of Awesomeness "
    "

    That's cool, man.. "I am a full time worker and a college student and married, life is busy." This is essentially what life is about. However, as much as anyone's busy lifestyle, you can still farm for other good gears in this game. Even if I just have the time to put in an hour or a whole day of, hey, leave me alone, on a weekend day or day off, I'll take my toon the with treasure hunter passive and go treasure hunting and farming nodes. Sure, it's not much to bragg about within a couple or few weeks of playtime, but, throw in a few months and more worth, and you're racking things up. Lesson here, I guess, is it doesn't really matter if what others are trending as BIS, as long as it's what works for you. However, there are better gears than Hunding and Julianos if you make the time for it.
  • eso_nya
    eso_nya
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    Yay "crafted gear not 1337 enough" discussion again! \o/
    Kinda funny, i always considered myself to be a jerk, because i dont care for other players at all. Including what they have and how they got it.
    Caring about other players and being pissed that they get easy access to a decent geartier, i feel like a saint now :D
    Zinaroth wrote: »
    Economic incentive for the publishers is not an argument for what is best for the game and the playe base.

    What? O.O
    Do u believe ppl go to work for fun or because it pays the bills and fills the fridge?
    good game => lot of players => lots of money.
    which of the three do u think is the most important for any developer of any game ever?
  • Maryal
    Maryal
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    Shadzilla wrote: »
    BossXV wrote: »
    "Gasp what does this BK, Randy, hard scope, noob tuber think he is talking about!?"

    Lately I have read about some rage for the great crafted sets....about how these sets are great and very obtainable

    All I have to say is I appreciate the dirt out of them. I am a full time worker and a college student and married, life is busy. I do not always have the time to farm BIS or be in a raid guild that requires me to be very active to stay a member. But even in the midst of a busy life I always have these sets that are always good and sometimes BIS. I like the balance in this game, some sets are obtainable with some work like hundings, buy it or craft it. And the more hard core crowd can get their "Glorious serpent set of Awesomeness "
    "

    https://forums.elderscrollsonline.com/en/discussion/373966/bis-setups-for-pve-and-pvp-crafted-sets#latest

    So let me get this straight... "I do not want to have to clear the hardest content in the game for the best possible gear... I should be able to just log in a couple times a week for an hour or so, not have to farm anything, just conjure up a bit of gold and get some of the best possible gear attainable..." Call me crazy, but this is not right in my books. Illogical to say the least... Crafted gear should be used as a stepping stone for doing end game pvp or pve content. Once in said content, you should be upgrading to higher tier gear sets for both pve and pvp. I am not saying that crafted gear should be horrible and useless, but it should be a bit lower of caliber compared to stuff achieved at the end game level.



    This game has never awarded players 'top end gear' based on how well they preformed or how skilled they were. With the sole exception of Maelstrom Arena, end game pve content is group oriented ... as long as the group finishes the content, each group member gets an equal RNG chance at getting their preferred gear to drop. A person's RNG odds don't increase or decrease based their individual skill, nor on their contribution to the group as a whole. Even bad players can be carried by their guild mates or a group of friends through difficult content just to farm gear.

    In this game, you could be an extremely skilled/top-notch player, but, because you're unlucky as **** , the gear you want still hasn't dropped even after 12 months of farming for it. Should skilled players with bad RNG luck be stuck with 'stepping stone' gear? Or, should the game have a few top end craftable sets to fill their needs as well?

    You mentioned end game pvp content, but there is no end-game pvp content. You only have to be level 10 to get into Cyrodiil (or something like that). You can hardly call Cyrodiil end-game the way it is now (and has been for quite some time).
    Let's talk about Vivec, since it is the most populated campaign. We don't really have pvp there in the traditional sense, not anymore. What we have has morphed into something else ... I'm not sure what to call it, but whatever it is, players do kill other players there, but not always.

    Life in pvp land ... a place where zergs can mow you down in no time, a place where it only takes about 20 people to kill 1 un-killable build, a place where stealth bombers and gankers call 'home.' It is also a place where many of the smaller 'catch me if you can' groups like to play (you know, the ones that like to go in an endless circle around a keep just to continue flipping it's resources).

    Although there are alliance objectives to play in Cyrodiil, whether or not this actually happens on any given day depends on how many people prefer to farm AP at the bridge. Even when enough people in your alliance are playing the objectives and your faction is finally making progress, you just never know when one of those rather large emperorship farming guilds will drop in out of nowhere and change the color of the map in less than an hour.

    What else ... well, we have to deal with horrible loading screens, lag that can get so bad your skill bars won't switch, lag that can get so bad your potion won't go off no matter how many times you press the button, lag that can get so bad it takes 2-3 seconds between the time you press your skill button and the skill actually going off, lag that can get so bad your sound gets cut off (the list goes on).

    Why keep going to Vivec? it's the most populated campaign and because it's the most populated campaign, you can get an insane amount of AP points there in just a few hours. You don't even have to kill anyone to get AP.

    What can you do with all your AP points? You can buy pvp gear (armor, weapons, jewelry) and also 2-piece monster sets from the golden vendor (in addition to war toys and other stuff). But wait! There's more! As a pvp'er, you can also farm for tel-var stones in the Districts AND if you farm in a district your alliance owns, you get 33% more tel var stones! But wait! There's more! In addition to tel-var stones, you can also farm for key fragments there. You can use your key fragments to open high-end treasure chests as a way to 'farm' BIS BOP gear.

    This 'end game' pvp content is 'end game' in name only. It is 'end game' for those who've played through and reached 'the end' of the pve content and now have nothing better to do. You don't 'earn' your way to Cyrodiil and you don't have to kill anyone or even be a good player to get insane amounts of AP here.

    Yes, there are some highly skilled pvp'ers, but there are more under-skilled players than highly skilled ones. So, please don't make pvp land out to be something it's not by trying to lump it together with end game pve content then saying the best gear should only come from 'end game' content while craftable gear should only be stepping stone gear (or words to that effect).


    What motivates a person to farm BIS BOP gear is not going to change just because there also exists BIS craftable gear.
    The real power in gear is in the combinations that can be made from different sets. The fact that dropped gear includes jewelry automatically gives it an edge over crafted gear, no matter how BIS a crafted set is.

    Edited by Maryal on October 14, 2017 2:43PM
  • Jade1986
    Jade1986
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    Zinaroth wrote: »
    MMORPG are about investing time and increasing in character and having your gear matter both in PvE and PvP - if you don't like this concept then I would adcovate that there are plenty of other genres of games that suits you more.

    MMOs like WoW are dying a slow death while games like LoL or Overwatch have huge success. Mobile games make more money in a month than most MMOs in a year. You know why? Because they are accessible, you don't have to work for months just to get to the point where you can actually play the game. Most people don't want their games to feel like a job or a chore, and MMOs will have to evolve eventually. Besides, ESO fills a special niche for MMOs anyway, it's an MMO for casual players or players that normally only play single player games; trials are basically irrelevant and quests are a big focus. And so is crafting, getting good gear without having to go to the hardcore content is one of the core concepts of this game.

    If you want to play shallow games like those, then play those, I prefer a game where if I put in effort and time ( albeit not living and breathing it ) I get rewarded a little.
  • Zinaroth
    Zinaroth
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    eso_nya wrote: »
    Yay "crafted gear not 1337 enough" discussion again! \o/
    Kinda funny, i always considered myself to be a jerk, because i dont care for other players at all. Including what they have and how they got it.
    Caring about other players and being pissed that they get easy access to a decent geartier, i feel like a saint now :D
    Zinaroth wrote: »
    Economic incentive for the publishers is not an argument for what is best for the game and the playe base.

    What? O.O
    Do u believe ppl go to work for fun or because it pays the bills and fills the fridge?
    good game => lot of players => lots of money.
    which of the three do u think is the most important for any developer of any game ever?

    I am going to respond to your non-sensical logic with a non-sensical answer:

    Make ESO into Overwatch and the game will die.

    I can even boil it down for you:

    Make time invested not matter in ESO, and only have it be about skill, and the game will die.

    That works for a competetive first person shooter and some MOBA games but it does not work for an MMORPG.
    - If you don't like having to invest a lot of time in your character MMORPGs are not for you.

    If developers change the game so fundamentally, because they see an economic opportunity, that people leave, then that is not good for the game. Even if it means more people start playing than people who leave. It can be argued that it is basically not the same game anymore when the majority of previous players stopped playing, which is effectively a death stroke for the previous iteration of the game, and thus can be labeled bad - even if the new kind of game makes more money. Which is what I meant by the comment you questioned: Just a change makes developers earn more doesn't mean it's the best course of the game - if it means replacing most of the player base.

    This is especially true in MMOs and MMORPGs where it is super important that the community is made up of recurring players as social interaction is a key element in such communities.

    In Overwatch it doesn't matter who you get queued up with during random queues - you most likely just tell them they're bad move on.

    In ESO it is really important to create a network of players with the same mind set, goals and mentality as you to work towards a common goal. True in ESO you can get further by solo playing than in most other MMOs - which is why it's my preferred MMO since I have other obligations - but if you really want to excel you have to play with others.

    Why? Because the group content offers gear that improves your character - that is your incentive!

    If the best gear is gained from solo play you destroy the incentive to make long lasting relations and thus a sense of community. Without a community of recurring players - where it's just a constant flow of new players - an MMORPG will die.

    So no... You can not just make stuff take less time invested in the game to the point where you can just jump in and play after 5-10 minutes like Overwatch or LoL. People investing time and effort is a key element.

    Sure if you don't like to raid because you feel it's a "treadmill" as somone said earlier that's fine. But that treadmill needs to be there and ofcourse the hardest content needs to have improvement for your character.

    If you disagree with this (you or anyone else in this thread) then you're playing the wrong type of game.

    Instead of trying to make ESO into something it is not, go look for a game that better suits your recurring attention level or patience.

    Hope it makes sense to you now, because I cannot explain it any more clearly.
  • BrightOblivion
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    Except you have all these people demanding that crafted sets be nerfed and the treadmill in trials be started (one trials set being necessary for another trial), things which aren't part of this game.

    You can claim we're playing the wrong game all you want, but the fact of the matter is that this isn't a gear treadmill game like WoW and doesn't need to be. As you yourself said, stop trying to change it into something it isn't and doesn't need to be.
  • Gargath
    Gargath
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    I agree that these sets are BiS but only for beginners. After you reach CP160 they can be used as 2-nd set in build but unnecessarily.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Iluvrien
    Iluvrien
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    Zinaroth wrote: »
    <snip>

    Sure if you don't like to raid because you feel it's a "treadmill" as somone said earlier that's fine. But that treadmill needs to be there and of course the hardest content needs to have improvement for your character.

    If you disagree with this (you or anyone else in this thread) then you're playing the wrong type of game.

    Instead of trying to make ESO into something it is not, go look for a game that better suits your recurring attention level or patience.

    Hope it makes sense to you now, because I cannot explain it any more clearly.

    Erm, how do I put this...

    The bolded section makes no sense whatsoever in light of the rest of your post.

    The people who are arguing for a greater profile for dropped gear, you and Shadzilla for example, are asking for the change. The people who are arguing that Hundings, Julianos and other crafted sets should retain their utility are asking for things to stay the way they are.

    You are trying to change ESO into something it isn't ("the same as X other MMOs") not them.
  • eso_nya
    eso_nya
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    Zinaroth wrote: »

    Instead of trying to make ESO into something it is not,....

    I might not have read your whole first post. was just the last sentence that i found weird.
    Agree on that. Make game -> aquire playerbase -> change game into sth else -> lose existing playerbase in hopes for new one -> bad move.

    Edited by eso_nya on October 14, 2017 2:39PM
  • ConeOfSilence
    ConeOfSilence
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    9 trait sets are in a way the longest grind of them all, months and months of research even more months if u have all 3 armor types.
  • Zinaroth
    Zinaroth
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    Iluvrien wrote: »
    Zinaroth wrote: »
    <snip>

    Sure if you don't like to raid because you feel it's a "treadmill" as somone said earlier that's fine. But that treadmill needs to be there and of course the hardest content needs to have improvement for your character.

    If you disagree with this (you or anyone else in this thread) then you're playing the wrong type of game.

    Instead of trying to make ESO into something it is not, go look for a game that better suits your recurring attention level or patience.

    Hope it makes sense to you now, because I cannot explain it any more clearly.

    Erm, how do I put this...

    The bolded section makes no sense whatsoever in light of the rest of your post.

    The people who are arguing for a greater profile for dropped gear, you and Shadzilla for example, are asking for the change. The people who are arguing that Hundings, Julianos and other crafted sets should retain their utility are asking for things to stay the way they are.

    You are trying to change ESO into something it isn't ("the same as X other MMOs") not them.

    I am perfectly fine with how crafted gear is performing now where it is on par with raiding gear in some scenarios and in others raiding gear is an advantage.

    I also love how gearing up in PvE increases my performance in PvP.

    This is how the game works now and I think it is wonderful. Like OP said.

    I am just advocating that we DO NOT look to WoW for its gear homogenization for PvP or Overwatch / LoL for ideas on how to decrease the amount of time needed to invest.

    So actually I am not trying to change anything. I am just emphasizing the areas in which the game currently has a good balance in relation to gear incentive and how trial gear should, as it is now, outperform other gear sets, in certain areas.

    I think there is absolutely nothing wrong in pushing players to do trial if they want the absolute best for every type of scenario/content.

    Treadmills are healthy for the game, even if some people don't like them due to time restrictions and new trials need to offer gear that gives a distinct advantage over other gear sets in one way or the other.

    Hope that clarifies my stand point a bit further. I have nothing against crafted gears potency in the game currently.
  • Zinaroth
    Zinaroth
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    Except you have all these people demanding that crafted sets be nerfed and the treadmill in trials be started (one trials set being necessary for another trial), things which aren't part of this game.

    You can claim we're playing the wrong game all you want, but the fact of the matter is that this isn't a gear treadmill game like WoW and doesn't need to be. As you yourself said, stop trying to change it into something it isn't and doesn't need to be.

    Ofcourse it is.
    The gear treadmill in this game consists of new interesting sets to aquire in new content whereas in WoW it consists of stronger gear to aquire in new content.
    In WoW it's more mandatory than in ESO but they are both treadmills.
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