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overwhelming surge what is the point?

  • Xsorus
    Xsorus
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  • Adenoma
    Adenoma
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    I'll be wearing this with Skoria and desert rose on a magDK soon. I have a buddy playing magNB that's going to be running Skoria, Durok's and transmutation so I can run all sturdy gear and permablock without being forced to wear impregnable. All for no CP, but that should scale up the effecfiveness of the builds.

    @Lexxypwns , you're too on point with some gear choice.
    Adenoma-Badenoma-Sadenoma
  • Trashs1
    Trashs1
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    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Lexxypwns
    Lexxypwns
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    Trashs1 wrote: »
    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:

    I think there's a unique lightning staff and a neck
  • Trashs1
    Trashs1
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    Lexxypwns wrote: »
    Trashs1 wrote: »
    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:

    I think there's a unique lightning staff and a neck

    its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more

    i think dw/2h is the way to go as mageblade
    Edited by Trashs1 on October 13, 2017 6:19AM
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Adenoma
    Adenoma
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    @Trashs1 , friend me @calcalcal in game and I'll farm the dungeon with you. I need sturdy armor, shields, and 1h (I guess trait doesn't matter come next patch so this shortens my grind).

    I've assembled a trio now that runs all synergy sets. I'll finally maybe have uptime on riposte, trans, spell power cure, and major+minor defile rolling all the time! And I even have someone who is keeping up lightning blockade so I'll be flip whipping for days.
    Edited by Adenoma on October 13, 2017 6:20AM
    Adenoma-Badenoma-Sadenoma
  • Trashs1
    Trashs1
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    Adenoma wrote: »
    @Trashs1 , friend me @calcalcal in game and I'll farm the dungeon with you. I need sturdy armor, shields, and 1h (I guess trait doesn't matter come next patch so this shortens my grind).

    I've assembled a trio now that runs all synergy sets. I'll finally maybe have uptime on riposte, trans, spell power cure, and major+minor defile rolling all the time! And I even have someone who is keeping up lightning blockade so I'll be flip whipping for days.

    im pc eu :)
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Adenoma
    Adenoma
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    Ah, I'm sorry!
    Adenoma-Badenoma-Sadenoma
  • Trashs1
    Trashs1
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    Adenoma wrote: »
    Ah, I'm sorry!

    did u think im with my bad english beeing a native american english speaker? xD but thx for the offer anyway :)
    Edited by Trashs1 on October 13, 2017 7:27AM
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Adenoma
    Adenoma
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    You need to spend more time in the states if you think someone's written English disqualifies them from being a native speaker.
    Adenoma-Badenoma-Sadenoma
  • Trashs1
    Trashs1
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    Adenoma wrote: »
    You need to spend more time in the states if you think someone's written English disqualifies them from being a native speaker.

    that made me lough and a bit shocked :D well i actually never have been in the states.. i was in south america many times but nerer in usa. my spanish is actually better than my english lol and im from germany
    Edited by Trashs1 on October 13, 2017 7:52AM
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • raasdal
    raasdal
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    Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.

    Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD

    The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.

    Again; Above is discounting for all the time Surge is NOT procced.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    raasdal wrote: »
    Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.

    Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD

    The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.

    Again; Above is discounting for all the time Surge is NOT procced.

    To play Devils Advocate, the Surge damage will be reduced by your opponents resists/defenses and Battle Spirit (you absolutely have to factor that in)...

    From my experience, the Surge only does around 500 damage/sec for 6 seconds to my build...

    That's 3k damage in a 6 second span...

    My HoT's from Mutagen/Rite of Retribution reduce the Surge to basically being a nonfactor; especially since my HoT's can crit and the Surge cannot...


    And if you factor in my Combat Physician Damage Shield granting me a 4.1k damage shield every 6 secs...

    Well, the Surge can be effective, but its not a game changer...

    Edited by TheDoomsdayMonster on October 13, 2017 10:03AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • raasdal
    raasdal
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    raasdal wrote: »
    Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.

    Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD

    The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.

    Again; Above is discounting for all the time Surge is NOT procced.

    To play Devils Advocate, the Surge damage will be reduced by your opponents resists/defenses and Battle Spirit (you absolutely have to factor that in)...

    From my experience, the Surge only does around 500 damage/sec for 6 seconds to my build...

    That's 3k damage in a 6 second span...

    My HoT's from Mutagen/Rite of Retribution reduce the Surge to basically being a nonfactor; especially since my HoT's can crit and the Surge cannot...


    And if you factor in my Combat Physician Damage Shield granting me a 4.1k damage shield every 6 secs...

    Well, the Surge can be effective, but its not a game changer...

    No, No, NO, NOOO. You absolutely have to NOT factor in Resistances, Battlespirit or anything else! When you do that, you are artificially diluting the value, compared to regular SD. I just don't get how people dont get this.

    Let me show it to you this way;

    300 Spell Damage from Julianos. This will add about 300 damage to your spammable skill, which you can use once per second. Then factor in resistances and Battlespirit, and you are looking at maybe 100 extra damage per second. If we assume your 500 ticks are correct (they are usually 700) the 300 SpellDamage is worth just 1/5th of Surge.

    But i would bet that this is not how you see the benefit of having 300 extra Spell Damage, right? I bet you do not think of it as just 100 damage added to your Tooltips. So why would you EVER do it on a proc set.?

    Also, the "my HoT's" will negate it, is just false. Those HoT's are already being eaten by the actual ACTIVE actions taken by your opponent wearing Surge.

    But sure - Surge is NOT a burst set. It is a pressure set, that works best with DoT focused builds.
    Edited by raasdal on October 13, 2017 10:16AM
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    raasdal wrote: »
    raasdal wrote: »
    Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.

    Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD

    The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.

    Again; Above is discounting for all the time Surge is NOT procced.

    To play Devils Advocate, the Surge damage will be reduced by your opponents resists/defenses and Battle Spirit (you absolutely have to factor that in)...

    From my experience, the Surge only does around 500 damage/sec for 6 seconds to my build...

    That's 3k damage in a 6 second span...

    My HoT's from Mutagen/Rite of Retribution reduce the Surge to basically being a nonfactor; especially since my HoT's can crit and the Surge cannot...


    And if you factor in my Combat Physician Damage Shield granting me a 4.1k damage shield every 6 secs...

    Well, the Surge can be effective, but its not a game changer...

    No, No, NO, NOOO. You absolutely have to NOT factor in Resistances, Battlespirit or anything else! When you do that, you are artificially diluting the value, compared to regular SD. I just don't get how people dont get this.

    Let me show it to you this way;

    300 Spell Damage from Julianos. This will add about 300 damage to your spammable skill, which you can use once per second. Then factor in resistances and Battlespirit, and you are looking at maybe 100 extra damage per second. If we assume your 500 ticks are correct (they are usually 700) the 300 SpellDamage is worth just 1/5th of Surge.

    But i would bet that this is not how you see the benefit of having 300 extra Spell Damage, right? I bet you do not think of it as just 100 damage added to your Tooltips. So why would you EVER do it on a proc set.?

    Also, the "my HoT's" will negate it, is just false. Those HoT's are already being eaten by the actual ACTIVE actions taken by your opponent wearing Surge.

    But sure - Surge is NOT a burst set. It is a pressure set, that works best with DoT focused builds.

    Ummm...no.

    I am not artificially diluting the value; I am using the actual value that is seen ingame and that's the absolute most valid value possible...

    Now, I am not arguing the "value" of the Surge as pertains to equivalent Spell Damage; it is valuable and it is good...

    But I'm not willing to declare it as BiS as I sense some here want to do...


    Btw, the HoT's do negate it completely, utterly, and then some...

    Surge is only 3k every 6 seconds, but lets assume that the target in your example (which takes 700 damage/sec from Surge; 4200 total over the course of 6 seconds) is the victim but using my HoT's (Mutagen/Rite of Retribution)...

    At a 63% Spell Crit, 6 out of every 10 heal ticks will heal critically for around 1200+...

    Assuming 1 HoT heal every second (for 6 seconds) will give you 3 crit heals and 3 non crit heals on average (we'll round down to be on the safe side)...

    700 x 3=2100
    1200 x 3= 3600

    5,700 total healing in that 6 sec span vs the Surge's 4200 damage...

    The HoT healing will go on for another 14 seconds with Mutagen and persist for about 9 more seconds with Rite of Retribution...

    So yeah, the Surge damage gets completely overwhelmed...and then some...by basic HoT's.
    Edited by TheDoomsdayMonster on October 13, 2017 11:46AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • raasdal
    raasdal
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    raasdal wrote: »
    raasdal wrote: »
    Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.

    Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD

    The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.

    Again; Above is discounting for all the time Surge is NOT procced.

    To play Devils Advocate, the Surge damage will be reduced by your opponents resists/defenses and Battle Spirit (you absolutely have to factor that in)...

    From my experience, the Surge only does around 500 damage/sec for 6 seconds to my build...

    That's 3k damage in a 6 second span...

    My HoT's from Mutagen/Rite of Retribution reduce the Surge to basically being a nonfactor; especially since my HoT's can crit and the Surge cannot...


    And if you factor in my Combat Physician Damage Shield granting me a 4.1k damage shield every 6 secs...

    Well, the Surge can be effective, but its not a game changer...

    No, No, NO, NOOO. You absolutely have to NOT factor in Resistances, Battlespirit or anything else! When you do that, you are artificially diluting the value, compared to regular SD. I just don't get how people dont get this.

    Let me show it to you this way;

    300 Spell Damage from Julianos. This will add about 300 damage to your spammable skill, which you can use once per second. Then factor in resistances and Battlespirit, and you are looking at maybe 100 extra damage per second. If we assume your 500 ticks are correct (they are usually 700) the 300 SpellDamage is worth just 1/5th of Surge.

    But i would bet that this is not how you see the benefit of having 300 extra Spell Damage, right? I bet you do not think of it as just 100 damage added to your Tooltips. So why would you EVER do it on a proc set.?

    Also, the "my HoT's" will negate it, is just false. Those HoT's are already being eaten by the actual ACTIVE actions taken by your opponent wearing Surge.

    But sure - Surge is NOT a burst set. It is a pressure set, that works best with DoT focused builds.

    Ummm...no.

    I am not artificially diluting the value; I am using the actual value that is seen ingame and that's the absolute most valid value possible...

    Now, I am not arguing the "value" of the Surge as pertains to equivalent Spell Damage; it is valuable and it is good...

    But I'm not willing to declare it as BiS as I sense some here want to do...


    Btw, the HoT's do negate it completely, utterly, and then some...

    Surge is only 3k every 6 seconds, but lets assume that the target in your example (which takes 700 damage/sec from Surge; 4200 total over the course of 6 seconds) is the victim but using my HoT's (Mutagen/Rite of Retribution)...

    At a 63% Spell Crit, 6 out of every 10 heal ticks will heal critically for around 1200+...

    Assuming 1 HoT heal every second (for 6 seconds) will give you 3 crit heals and 3 non crit heals on average (we'll round down to be on the safe side)...

    700 x 3=2100
    1200 x 3= 3600

    5,700 total healing in that 6 sec span vs the Surge's 4200 damage...

    The HoT healing will gone on for another 14 seconds with Mutagen and persist for about 9 more seconds with Rite of Retribution...

    So yeah, the Surge damage gets completely overwhelmed...and then some...by basic HoT's.

    I give up. Your arguments are so flawed, i don't even know where to begin. I will jump out here.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Tyrion87
    Tyrion87
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    LOL while reading this thread many people can get a *false* impression that surge is almost OP set which is clearly not and there are tons of better alternatives for every kind of build! You talk about the final bonus of 5pc set....
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Tyrion87 wrote: »
    LOL while reading this thread many people can get a *false* impression that surge is almost OP set which is clearly not and there are tons of better alternatives for every kind of build! You talk about the final bonus of 5pc set....

    100% agreed...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Lexxypwns
    Lexxypwns
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    Trashs1 wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:

    I think there's a unique lightning staff and a neck

    its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more

    i think dw/2h is the way to go as mageblade

    Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.

    There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.

    Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.

    I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong
  • Lexxypwns
    Lexxypwns
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    raasdal wrote: »
    raasdal wrote: »
    Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.

    Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD

    The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.

    Again; Above is discounting for all the time Surge is NOT procced.

    To play Devils Advocate, the Surge damage will be reduced by your opponents resists/defenses and Battle Spirit (you absolutely have to factor that in)...

    From my experience, the Surge only does around 500 damage/sec for 6 seconds to my build...

    That's 3k damage in a 6 second span...

    My HoT's from Mutagen/Rite of Retribution reduce the Surge to basically being a nonfactor; especially since my HoT's can crit and the Surge cannot...


    And if you factor in my Combat Physician Damage Shield granting me a 4.1k damage shield every 6 secs...

    Well, the Surge can be effective, but its not a game changer...

    No, No, NO, NOOO. You absolutely have to NOT factor in Resistances, Battlespirit or anything else! When you do that, you are artificially diluting the value, compared to regular SD. I just don't get how people dont get this.

    Let me show it to you this way;

    300 Spell Damage from Julianos. This will add about 300 damage to your spammable skill, which you can use once per second. Then factor in resistances and Battlespirit, and you are looking at maybe 100 extra damage per second. If we assume your 500 ticks are correct (they are usually 700) the 300 SpellDamage is worth just 1/5th of Surge.

    But i would bet that this is not how you see the benefit of having 300 extra Spell Damage, right? I bet you do not think of it as just 100 damage added to your Tooltips. So why would you EVER do it on a proc set.?

    Also, the "my HoT's" will negate it, is just false. Those HoT's are already being eaten by the actual ACTIVE actions taken by your opponent wearing Surge.

    But sure - Surge is NOT a burst set. It is a pressure set, that works best with DoT focused builds.

    Ummm...no.

    I am not artificially diluting the value; I am using the actual value that is seen ingame and that's the absolute most valid value possible...

    Now, I am not arguing the "value" of the Surge as pertains to equivalent Spell Damage; it is valuable and it is good...

    But I'm not willing to declare it as BiS as I sense some here want to do...


    Btw, the HoT's do negate it completely, utterly, and then some...

    Surge is only 3k every 6 seconds, but lets assume that the target in your example (which takes 700 damage/sec from Surge; 4200 total over the course of 6 seconds) is the victim but using my HoT's (Mutagen/Rite of Retribution)...

    At a 63% Spell Crit, 6 out of every 10 heal ticks will heal critically for around 1200+...

    Assuming 1 HoT heal every second (for 6 seconds) will give you 3 crit heals and 3 non crit heals on average (we'll round down to be on the safe side)...

    700 x 3=2100
    1200 x 3= 3600

    5,700 total healing in that 6 sec span vs the Surge's 4200 damage...

    The HoT healing will go on for another 14 seconds with Mutagen and persist for about 9 more seconds with Rite of Retribution...

    So yeah, the Surge damage gets completely overwhelmed...and then some...by basic HoT's.

    And it also procs concussion fairly often. A high uptime on minor vulnerability(8% more damage) is going to increase your damage more than most 5pc bonuses -(Spinners is ~6% and has tons of drawbacks for example) and that's without taking the unblockable undodgeable proc into account. Even if HoTs ticking negate the damage proc you still get concussed for an 8% damage increase AND you fight an opponent whose passive healing is negated WHILE you get ~100 less spell damage than julianos. Also, it costs no resources to do this damage or proc concussion, you just play as you always would. Furthermore, the damage you're speaking on is wrong, I'm getting almost 1500 damage per tick in CP campaigns.

    It's literally one of the best single target damage sets in the game for pvp
    Edited by Lexxypwns on October 13, 2017 4:01PM
  • Irylia
    Irylia
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    Lexxypwns wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:

    I think there's a unique lightning staff and a neck

    its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more

    i think dw/2h is the way to go as mageblade

    Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.

    There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.

    Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.

    I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong

    Have you seen zendran pc na
  • LegacyDM
    LegacyDM
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    It's a great set.
    Lexxypwns wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:

    I think there's a unique lightning staff and a neck

    its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more

    i think dw/2h is the way to go as mageblade

    Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.

    There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.

    Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.

    I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong

    Are you talking pvp cp or non cp? In pvp, In my experience on cp good mag sorcs are near impossible to kill 1v1 stacking hardened ward and healing ward , never running out of resources (dark deal), and finding windows to unleash crazy burst. There is a reason everyone is playing sorcs lol. They have the best skill synergy, crazy damage output, sustain, and high defense. There are far fewer people playing mageblade due to skill cap and skill clunkiness. There is a reason why every other thread is a nerf sorc thread. How many nerf mageblade threads do you see? No doubt a properly played mageblade can be very powerful but I just don't see as far superior to sorc, at least in pvp. That is a stretch. Compared to sorc mageblade has to solely rely on healing ward and resto ult.

    your right a destro mageblade outperform melee mageblade. They gutted melee mageblade. It's not the vision zos has for mageblade. The insane healing you are talking about comes from resto ult which is not unique to mageblade. In all my fights against good mageblades it's the same recipe. Mageblade gets in trouble pops resto ult and resets the fight, giving the illusion they are impossible to kill. Nerf resto ult and magdblades go pffft.

    Mageblade damage partly comes from eotf which is getting nerfed. The other part comes from assassins will which is clunky, and finally skoria. Which again is not unique to mageblade. Given the choice, I would choose frags over aw any day of the week.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Xsorus
    Xsorus
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    I still wanna try overwhelming/trans/skoria with a ice staff instead (it’d proc minor maim)

    Just haven’t gotten around to it yet. I have the staff but it is powered so first thing is doing is switching it to infused next patch.
  • Lexxypwns
    Lexxypwns
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    Irylia wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:

    I think there's a unique lightning staff and a neck

    its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more

    i think dw/2h is the way to go as mageblade

    Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.

    There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.

    Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.

    I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong

    Have you seen zendran pc na
    Irylia wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:

    I think there's a unique lightning staff and a neck

    its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more

    i think dw/2h is the way to go as mageblade

    Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.

    There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.

    Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.

    I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong

    Have you seen zendran pc na

    Yep, I also know that when he's seriously dueling he runs destro/resto, you can check the video if the recent PC NA dueling tourney for proof

    I clearly said that when I'm playing for aoe I'll run melee, which, from the videos I've seen is exactly what he does as a melee mageblade.
    LegacyDM wrote: »
    It's a great set.
    Lexxypwns wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:

    I think there's a unique lightning staff and a neck

    its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more

    i think dw/2h is the way to go as mageblade

    Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.

    There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.

    Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.

    I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong

    Are you talking pvp cp or non cp? In pvp, In my experience on cp good mag sorcs are near impossible to kill 1v1 stacking hardened ward and healing ward , never running out of resources (dark deal), and finding windows to unleash crazy burst. There is a reason everyone is playing sorcs lol. They have the best skill synergy, crazy damage output, sustain, and high defense. There are far fewer people playing mageblade due to skill cap and skill clunkiness. There is a reason why every other thread is a nerf sorc thread. How many nerf mageblade threads do you see? No doubt a properly played mageblade can be very powerful but I just don't see as far superior to sorc, at least in pvp. That is a stretch. Compared to sorc mageblade has to solely rely on healing ward and resto ult.

    your right a destro mageblade outperform melee mageblade. They gutted melee mageblade. It's not the vision zos has for mageblade. The insane healing you are talking about comes from resto ult which is not unique to mageblade. In all my fights against good mageblades it's the same recipe. Mageblade gets in trouble pops resto ult and resets the fight, giving the illusion they are impossible to kill. Nerf resto ult and magdblades go pffft.

    Mageblade damage partly comes from eotf which is getting nerfed. The other part comes from assassins will which is clunky, and finally skoria. Which again is not unique to mageblade. Given the choice, I would choose frags over aw any day of the week.

    Funnel, leeching/siphoning, path <- easy 4K HPS

    Mag sorc is a pug slaying machine, but cloak is arguably just as strong against scrubs as a shield stack.

    You mention the defensive abilities of mag sorc, but shield stacking scales very poorly against multiple opponents. Basically only DK and NB have inferior defense to sorcs, but DK and mNB have plenty of healing, which is more valuable than stacking shields. So mag sorc ranks in the bottom half of defensive builds and can't begin to turtle like the non-NB stam builds or magden/magplar. So it's like 7th at best defensively out of 10 specs.

    You mention the burst, but when you master the mechanics of mag sorc and understand there's only 6 seconds in which they can be offensive without risking getting melted. Then realize that if a frag doesn't hit you within 1 GCD of curse exploding that they'll have trouble killing you. Now, CC immunity is also a 6 second window. This means if you consistently time your CCs during a sorcs burst window they will have trouble with you. Obviously top tier players of any class are tough, but if you're not an elite sorc you're nothing more than a target that can be neutralized or melted depending on if they turtle or go too hard on offense. And unlike a turtling magplar or magden you stop being a help to a group when you have to be defensive(outside of resto ult, which I'm excluding per your argument against mageblade heals)

    Also, if you're running destro ult on a mageblade that's not a bomber then you're doing it wrong. Soul tether, soul harvest, and incap are all objectively superior on non-bombers.
    Xsorus wrote: »
    I still wanna try overwhelming/trans/skoria with a ice staff instead (it’d proc minor maim)

    Just haven’t gotten around to it yet. I have the staff but it is powered so first thing is doing is switching it to infused next patch.

    It works, the chilled status effect is great for the snare for builds with area damage like sweeps or fissure. And that's not even mentioning the ice reach root on builds that have good CC.
    Edited by Lexxypwns on October 14, 2017 3:28AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Lexxypwns wrote: »
    raasdal wrote: »
    raasdal wrote: »
    Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.

    Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD

    The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.

    Again; Above is discounting for all the time Surge is NOT procced.

    To play Devils Advocate, the Surge damage will be reduced by your opponents resists/defenses and Battle Spirit (you absolutely have to factor that in)...

    From my experience, the Surge only does around 500 damage/sec for 6 seconds to my build...

    That's 3k damage in a 6 second span...

    My HoT's from Mutagen/Rite of Retribution reduce the Surge to basically being a nonfactor; especially since my HoT's can crit and the Surge cannot...


    And if you factor in my Combat Physician Damage Shield granting me a 4.1k damage shield every 6 secs...

    Well, the Surge can be effective, but its not a game changer...

    No, No, NO, NOOO. You absolutely have to NOT factor in Resistances, Battlespirit or anything else! When you do that, you are artificially diluting the value, compared to regular SD. I just don't get how people dont get this.

    Let me show it to you this way;

    300 Spell Damage from Julianos. This will add about 300 damage to your spammable skill, which you can use once per second. Then factor in resistances and Battlespirit, and you are looking at maybe 100 extra damage per second. If we assume your 500 ticks are correct (they are usually 700) the 300 SpellDamage is worth just 1/5th of Surge.

    But i would bet that this is not how you see the benefit of having 300 extra Spell Damage, right? I bet you do not think of it as just 100 damage added to your Tooltips. So why would you EVER do it on a proc set.?

    Also, the "my HoT's" will negate it, is just false. Those HoT's are already being eaten by the actual ACTIVE actions taken by your opponent wearing Surge.

    But sure - Surge is NOT a burst set. It is a pressure set, that works best with DoT focused builds.

    Ummm...no.

    I am not artificially diluting the value; I am using the actual value that is seen ingame and that's the absolute most valid value possible...

    Now, I am not arguing the "value" of the Surge as pertains to equivalent Spell Damage; it is valuable and it is good...

    But I'm not willing to declare it as BiS as I sense some here want to do...


    Btw, the HoT's do negate it completely, utterly, and then some...

    Surge is only 3k every 6 seconds, but lets assume that the target in your example (which takes 700 damage/sec from Surge; 4200 total over the course of 6 seconds) is the victim but using my HoT's (Mutagen/Rite of Retribution)...

    At a 63% Spell Crit, 6 out of every 10 heal ticks will heal critically for around 1200+...

    Assuming 1 HoT heal every second (for 6 seconds) will give you 3 crit heals and 3 non crit heals on average (we'll round down to be on the safe side)...

    700 x 3=2100
    1200 x 3= 3600

    5,700 total healing in that 6 sec span vs the Surge's 4200 damage...

    The HoT healing will go on for another 14 seconds with Mutagen and persist for about 9 more seconds with Rite of Retribution...

    So yeah, the Surge damage gets completely overwhelmed...and then some...by basic HoT's.

    And it also procs concussion fairly often. A high uptime on minor vulnerability(8% more damage) is going to increase your damage more than most 5pc bonuses -(Spinners is ~6% and has tons of drawbacks for example) and that's without taking the unblockable undodgeable proc into account. Even if HoTs ticking negate the damage proc you still get concussed for an 8% damage increase AND you fight an opponent whose passive healing is negated WHILE you get ~100 less spell damage than julianos. Also, it costs no resources to do this damage or proc concussion, you just play as you always would. Furthermore, the damage you're speaking on is wrong, I'm getting almost 1500 damage per tick in CP campaigns.

    It's literally one of the best single target damage sets in the game for pvp

    This set is good...no question...and it procing concussion is a big plus.

    As for you getting 1500 damage per tick from the Surge in CP campaigns, I'd really like to see the Spell Resist/Constellation setup of the person the Surge is hitting that hard against, because they are definitely built differently than I am...

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Xsorus
    Xsorus
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    Lexxypwns wrote: »
    Irylia wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:

    I think there's a unique lightning staff and a neck

    its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more

    i think dw/2h is the way to go as mageblade

    Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.

    There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.

    Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.

    I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong

    Have you seen zendran pc na
    Irylia wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:

    I think there's a unique lightning staff and a neck

    its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more

    i think dw/2h is the way to go as mageblade

    Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.

    There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.

    Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.

    I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong

    Have you seen zendran pc na

    Yep, I also know that when he's seriously dueling he runs destro/resto, you can check the video if the recent PC NA dueling tourney for proof

    I clearly said that when I'm playing for aoe I'll run melee, which, from the videos I've seen is exactly what he does as a melee mageblade.
    LegacyDM wrote: »
    It's a great set.
    Lexxypwns wrote: »
    Trashs1 wrote: »
    Lexxypwns wrote: »
    Trashs1 wrote: »
    checked my mules... i have 2 rings and 2 inpen parts... *** i have to go to farm :neutral:

    I think there's a unique lightning staff and a neck

    its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more

    i think dw/2h is the way to go as mageblade

    Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.

    There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.

    Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.

    I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong

    Are you talking pvp cp or non cp? In pvp, In my experience on cp good mag sorcs are near impossible to kill 1v1 stacking hardened ward and healing ward , never running out of resources (dark deal), and finding windows to unleash crazy burst. There is a reason everyone is playing sorcs lol. They have the best skill synergy, crazy damage output, sustain, and high defense. There are far fewer people playing mageblade due to skill cap and skill clunkiness. There is a reason why every other thread is a nerf sorc thread. How many nerf mageblade threads do you see? No doubt a properly played mageblade can be very powerful but I just don't see as far superior to sorc, at least in pvp. That is a stretch. Compared to sorc mageblade has to solely rely on healing ward and resto ult.

    your right a destro mageblade outperform melee mageblade. They gutted melee mageblade. It's not the vision zos has for mageblade. The insane healing you are talking about comes from resto ult which is not unique to mageblade. In all my fights against good mageblades it's the same recipe. Mageblade gets in trouble pops resto ult and resets the fight, giving the illusion they are impossible to kill. Nerf resto ult and magdblades go pffft.

    Mageblade damage partly comes from eotf which is getting nerfed. The other part comes from assassins will which is clunky, and finally skoria. Which again is not unique to mageblade. Given the choice, I would choose frags over aw any day of the week.

    Funnel, leeching/siphoning, path <- easy 4K HPS

    Mag sorc is a pug slaying machine, but cloak is arguably just as strong against scrubs as a shield stack.

    You mention the defensive abilities of mag sorc, but shield stacking scales very poorly against multiple opponents. Basically only DK and NB have inferior defense to sorcs, but DK and mNB have plenty of healing, which is more valuable than stacking shields. So mag sorc ranks in the bottom half of defensive builds and can't begin to turtle like the non-NB stam builds or magden/magplar. So it's like 7th at best defensively out of 10 specs.

    You mention the burst, but when you master the mechanics of mag sorc and understand there's only 6 seconds in which they can be offensive without risking getting melted. Then realize that if a frag doesn't hit you within 1 GCD of curse exploding that they'll have trouble killing you. Now, CC immunity is also a 6 second window. This means if you consistently time your CCs during a sorcs burst window they will have trouble with you. Obviously top tier players of any class are tough, but if you're not an elite sorc you're nothing more than a target that can be neutralized or melted depending on if they turtle or go too hard on offense. And unlike a turtling magplar or magden you stop being a help to a group when you have to be defensive(outside of resto ult, which I'm excluding per your argument against mageblade heals)

    Also, if you're running destro ult on a mageblade that's not a bomber then you're doing it wrong. Soul tether, soul harvest, and incap are all objectively superior on non-bombers.
    Xsorus wrote: »
    I still wanna try overwhelming/trans/skoria with a ice staff instead (it’d proc minor maim)

    Just haven’t gotten around to it yet. I have the staff but it is powered so first thing is doing is switching it to infused next patch.

    It works, the chilled status effect is great for the snare for builds with area damage like sweeps or fissure. And that's not even mentioning the ice reach root on builds that have good CC.

    What about Wall of Ice? that'd also work real well i'd like to think.
  • DeHei
    DeHei
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    Overwhelming surge has one of the strongest singletarget proccs over time in game. This 15% chance to activate it with classabilities is really high, cause you dont have a cooldown on it. Only the 12 meter range is not much, but this works really well for templar and DKs.
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Waffennacht
    Waffennacht
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    I like it on my Warden too
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Xsorus
    Xsorus
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    Yea I won’t play without it on my Templar and considered grabbing it on my nightblade.
  • Lexxypwns
    Lexxypwns
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    Xsorus wrote: »
    Yea I won’t play without it on my Templar and considered grabbing it on my nightblade.

    It's outstanding on melee mageblade and still very viable on destro mageblade since you use path, melee ultimates, fear
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