@Trashs1 , friend me @calcalcal in game and I'll farm the dungeon with you. I need sturdy armor, shields, and 1h (I guess trait doesn't matter come next patch so this shortens my grind).
I've assembled a trio now that runs all synergy sets. I'll finally maybe have uptime on riposte, trans, spell power cure, and major+minor defile rolling all the time! And I even have someone who is keeping up lightning blockade so I'll be flip whipping for days.
You need to spend more time in the states if you think someone's written English disqualifies them from being a native speaker.
Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.
Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD
The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.
Again; Above is discounting for all the time Surge is NOT procced.
TheDoomsdayMonster wrote: »Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.
Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD
The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.
Again; Above is discounting for all the time Surge is NOT procced.
To play Devils Advocate, the Surge damage will be reduced by your opponents resists/defenses and Battle Spirit (you absolutely have to factor that in)...
From my experience, the Surge only does around 500 damage/sec for 6 seconds to my build...
That's 3k damage in a 6 second span...
My HoT's from Mutagen/Rite of Retribution reduce the Surge to basically being a nonfactor; especially since my HoT's can crit and the Surge cannot...
And if you factor in my Combat Physician Damage Shield granting me a 4.1k damage shield every 6 secs...
Well, the Surge can be effective, but its not a game changer...
TheDoomsdayMonster wrote: »Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.
Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD
The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.
Again; Above is discounting for all the time Surge is NOT procced.
To play Devils Advocate, the Surge damage will be reduced by your opponents resists/defenses and Battle Spirit (you absolutely have to factor that in)...
From my experience, the Surge only does around 500 damage/sec for 6 seconds to my build...
That's 3k damage in a 6 second span...
My HoT's from Mutagen/Rite of Retribution reduce the Surge to basically being a nonfactor; especially since my HoT's can crit and the Surge cannot...
And if you factor in my Combat Physician Damage Shield granting me a 4.1k damage shield every 6 secs...
Well, the Surge can be effective, but its not a game changer...
No, No, NO, NOOO. You absolutely have to NOT factor in Resistances, Battlespirit or anything else! When you do that, you are artificially diluting the value, compared to regular SD. I just don't get how people dont get this.
Let me show it to you this way;
300 Spell Damage from Julianos. This will add about 300 damage to your spammable skill, which you can use once per second. Then factor in resistances and Battlespirit, and you are looking at maybe 100 extra damage per second. If we assume your 500 ticks are correct (they are usually 700) the 300 SpellDamage is worth just 1/5th of Surge.
But i would bet that this is not how you see the benefit of having 300 extra Spell Damage, right? I bet you do not think of it as just 100 damage added to your Tooltips. So why would you EVER do it on a proc set.?
Also, the "my HoT's" will negate it, is just false. Those HoT's are already being eaten by the actual ACTIVE actions taken by your opponent wearing Surge.
But sure - Surge is NOT a burst set. It is a pressure set, that works best with DoT focused builds.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.
Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD
The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.
Again; Above is discounting for all the time Surge is NOT procced.
To play Devils Advocate, the Surge damage will be reduced by your opponents resists/defenses and Battle Spirit (you absolutely have to factor that in)...
From my experience, the Surge only does around 500 damage/sec for 6 seconds to my build...
That's 3k damage in a 6 second span...
My HoT's from Mutagen/Rite of Retribution reduce the Surge to basically being a nonfactor; especially since my HoT's can crit and the Surge cannot...
And if you factor in my Combat Physician Damage Shield granting me a 4.1k damage shield every 6 secs...
Well, the Surge can be effective, but its not a game changer...
No, No, NO, NOOO. You absolutely have to NOT factor in Resistances, Battlespirit or anything else! When you do that, you are artificially diluting the value, compared to regular SD. I just don't get how people dont get this.
Let me show it to you this way;
300 Spell Damage from Julianos. This will add about 300 damage to your spammable skill, which you can use once per second. Then factor in resistances and Battlespirit, and you are looking at maybe 100 extra damage per second. If we assume your 500 ticks are correct (they are usually 700) the 300 SpellDamage is worth just 1/5th of Surge.
But i would bet that this is not how you see the benefit of having 300 extra Spell Damage, right? I bet you do not think of it as just 100 damage added to your Tooltips. So why would you EVER do it on a proc set.?
Also, the "my HoT's" will negate it, is just false. Those HoT's are already being eaten by the actual ACTIVE actions taken by your opponent wearing Surge.
But sure - Surge is NOT a burst set. It is a pressure set, that works best with DoT focused builds.
Ummm...no.
I am not artificially diluting the value; I am using the actual value that is seen ingame and that's the absolute most valid value possible...
Now, I am not arguing the "value" of the Surge as pertains to equivalent Spell Damage; it is valuable and it is good...
But I'm not willing to declare it as BiS as I sense some here want to do...
Btw, the HoT's do negate it completely, utterly, and then some...
Surge is only 3k every 6 seconds, but lets assume that the target in your example (which takes 700 damage/sec from Surge; 4200 total over the course of 6 seconds) is the victim but using my HoT's (Mutagen/Rite of Retribution)...
At a 63% Spell Crit, 6 out of every 10 heal ticks will heal critically for around 1200+...
Assuming 1 HoT heal every second (for 6 seconds) will give you 3 crit heals and 3 non crit heals on average (we'll round down to be on the safe side)...
700 x 3=2100
1200 x 3= 3600
5,700 total healing in that 6 sec span vs the Surge's 4200 damage...
The HoT healing will gone on for another 14 seconds with Mutagen and persist for about 9 more seconds with Rite of Retribution...
So yeah, the Surge damage gets completely overwhelmed...and then some...by basic HoT's.
LOL while reading this thread many people can get a *false* impression that surge is almost OP set which is clearly not and there are tons of better alternatives for every kind of build! You talk about the final bonus of 5pc set....
its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more
i think dw/2h is the way to go as mageblade
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.
Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD
The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.
Again; Above is discounting for all the time Surge is NOT procced.
To play Devils Advocate, the Surge damage will be reduced by your opponents resists/defenses and Battle Spirit (you absolutely have to factor that in)...
From my experience, the Surge only does around 500 damage/sec for 6 seconds to my build...
That's 3k damage in a 6 second span...
My HoT's from Mutagen/Rite of Retribution reduce the Surge to basically being a nonfactor; especially since my HoT's can crit and the Surge cannot...
And if you factor in my Combat Physician Damage Shield granting me a 4.1k damage shield every 6 secs...
Well, the Surge can be effective, but its not a game changer...
No, No, NO, NOOO. You absolutely have to NOT factor in Resistances, Battlespirit or anything else! When you do that, you are artificially diluting the value, compared to regular SD. I just don't get how people dont get this.
Let me show it to you this way;
300 Spell Damage from Julianos. This will add about 300 damage to your spammable skill, which you can use once per second. Then factor in resistances and Battlespirit, and you are looking at maybe 100 extra damage per second. If we assume your 500 ticks are correct (they are usually 700) the 300 SpellDamage is worth just 1/5th of Surge.
But i would bet that this is not how you see the benefit of having 300 extra Spell Damage, right? I bet you do not think of it as just 100 damage added to your Tooltips. So why would you EVER do it on a proc set.?
Also, the "my HoT's" will negate it, is just false. Those HoT's are already being eaten by the actual ACTIVE actions taken by your opponent wearing Surge.
But sure - Surge is NOT a burst set. It is a pressure set, that works best with DoT focused builds.
Ummm...no.
I am not artificially diluting the value; I am using the actual value that is seen ingame and that's the absolute most valid value possible...
Now, I am not arguing the "value" of the Surge as pertains to equivalent Spell Damage; it is valuable and it is good...
But I'm not willing to declare it as BiS as I sense some here want to do...
Btw, the HoT's do negate it completely, utterly, and then some...
Surge is only 3k every 6 seconds, but lets assume that the target in your example (which takes 700 damage/sec from Surge; 4200 total over the course of 6 seconds) is the victim but using my HoT's (Mutagen/Rite of Retribution)...
At a 63% Spell Crit, 6 out of every 10 heal ticks will heal critically for around 1200+...
Assuming 1 HoT heal every second (for 6 seconds) will give you 3 crit heals and 3 non crit heals on average (we'll round down to be on the safe side)...
700 x 3=2100
1200 x 3= 3600
5,700 total healing in that 6 sec span vs the Surge's 4200 damage...
The HoT healing will go on for another 14 seconds with Mutagen and persist for about 9 more seconds with Rite of Retribution...
So yeah, the Surge damage gets completely overwhelmed...and then some...by basic HoT's.
its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more
i think dw/2h is the way to go as mageblade
Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.
There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.
Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.
I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong
its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more
i think dw/2h is the way to go as mageblade
Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.
There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.
Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.
I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong
its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more
i think dw/2h is the way to go as mageblade
Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.
There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.
Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.
I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong
Have you seen zendran pc na
its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more
i think dw/2h is the way to go as mageblade
Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.
There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.
Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.
I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong
Have you seen zendran pc na
It's a great set.
its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more
i think dw/2h is the way to go as mageblade
Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.
There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.
Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.
I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong
Are you talking pvp cp or non cp? In pvp, In my experience on cp good mag sorcs are near impossible to kill 1v1 stacking hardened ward and healing ward , never running out of resources (dark deal), and finding windows to unleash crazy burst. There is a reason everyone is playing sorcs lol. They have the best skill synergy, crazy damage output, sustain, and high defense. There are far fewer people playing mageblade due to skill cap and skill clunkiness. There is a reason why every other thread is a nerf sorc thread. How many nerf mageblade threads do you see? No doubt a properly played mageblade can be very powerful but I just don't see as far superior to sorc, at least in pvp. That is a stretch. Compared to sorc mageblade has to solely rely on healing ward and resto ult.
your right a destro mageblade outperform melee mageblade. They gutted melee mageblade. It's not the vision zos has for mageblade. The insane healing you are talking about comes from resto ult which is not unique to mageblade. In all my fights against good mageblades it's the same recipe. Mageblade gets in trouble pops resto ult and resets the fight, giving the illusion they are impossible to kill. Nerf resto ult and magdblades go pffft.
Mageblade damage partly comes from eotf which is getting nerfed. The other part comes from assassins will which is clunky, and finally skoria. Which again is not unique to mageblade. Given the choice, I would choose frags over aw any day of the week.
I still wanna try overwhelming/trans/skoria with a ice staff instead (it’d proc minor maim)
Just haven’t gotten around to it yet. I have the staff but it is powered so first thing is doing is switching it to infused next patch.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Overwhelming Surge does 7 x 2000 damage. Thats a 14k DoT over 6 seconds. On top of that, it has 1 x Magicka and 2 x SD.
Stop doing the whole "after battlespirit" thing, it just confuses you more than anything else. Battlespirit applies to EVERYTHING, so in that case, Julianos is "only" 150 SD after Battlespirit. I constantly see people applying Battlespirit to Procsets, when in reality they should not do that (because they do not do it with regular SD/WD
The very simple fact is; When Surge procs, no other magicka set in this game, will deliver as much damage as Surge does. The 2000 dmg tick proc is basically equivalent of a 2000 SP buff for that period of time, assuming you are spamming one single skill - like sweeps. Add in some weaves and DoT's, and you are probably looking at a 1000-1500 SP buff, to reach same damage. That is a lot.
Again; Above is discounting for all the time Surge is NOT procced.
To play Devils Advocate, the Surge damage will be reduced by your opponents resists/defenses and Battle Spirit (you absolutely have to factor that in)...
From my experience, the Surge only does around 500 damage/sec for 6 seconds to my build...
That's 3k damage in a 6 second span...
My HoT's from Mutagen/Rite of Retribution reduce the Surge to basically being a nonfactor; especially since my HoT's can crit and the Surge cannot...
And if you factor in my Combat Physician Damage Shield granting me a 4.1k damage shield every 6 secs...
Well, the Surge can be effective, but its not a game changer...
No, No, NO, NOOO. You absolutely have to NOT factor in Resistances, Battlespirit or anything else! When you do that, you are artificially diluting the value, compared to regular SD. I just don't get how people dont get this.
Let me show it to you this way;
300 Spell Damage from Julianos. This will add about 300 damage to your spammable skill, which you can use once per second. Then factor in resistances and Battlespirit, and you are looking at maybe 100 extra damage per second. If we assume your 500 ticks are correct (they are usually 700) the 300 SpellDamage is worth just 1/5th of Surge.
But i would bet that this is not how you see the benefit of having 300 extra Spell Damage, right? I bet you do not think of it as just 100 damage added to your Tooltips. So why would you EVER do it on a proc set.?
Also, the "my HoT's" will negate it, is just false. Those HoT's are already being eaten by the actual ACTIVE actions taken by your opponent wearing Surge.
But sure - Surge is NOT a burst set. It is a pressure set, that works best with DoT focused builds.
Ummm...no.
I am not artificially diluting the value; I am using the actual value that is seen ingame and that's the absolute most valid value possible...
Now, I am not arguing the "value" of the Surge as pertains to equivalent Spell Damage; it is valuable and it is good...
But I'm not willing to declare it as BiS as I sense some here want to do...
Btw, the HoT's do negate it completely, utterly, and then some...
Surge is only 3k every 6 seconds, but lets assume that the target in your example (which takes 700 damage/sec from Surge; 4200 total over the course of 6 seconds) is the victim but using my HoT's (Mutagen/Rite of Retribution)...
At a 63% Spell Crit, 6 out of every 10 heal ticks will heal critically for around 1200+...
Assuming 1 HoT heal every second (for 6 seconds) will give you 3 crit heals and 3 non crit heals on average (we'll round down to be on the safe side)...
700 x 3=2100
1200 x 3= 3600
5,700 total healing in that 6 sec span vs the Surge's 4200 damage...
The HoT healing will go on for another 14 seconds with Mutagen and persist for about 9 more seconds with Rite of Retribution...
So yeah, the Surge damage gets completely overwhelmed...and then some...by basic HoT's.
And it also procs concussion fairly often. A high uptime on minor vulnerability(8% more damage) is going to increase your damage more than most 5pc bonuses -(Spinners is ~6% and has tons of drawbacks for example) and that's without taking the unblockable undodgeable proc into account. Even if HoTs ticking negate the damage proc you still get concussed for an 8% damage increase AND you fight an opponent whose passive healing is negated WHILE you get ~100 less spell damage than julianos. Also, it costs no resources to do this damage or proc concussion, you just play as you always would. Furthermore, the damage you're speaking on is wrong, I'm getting almost 1500 damage per tick in CP campaigns.
It's literally one of the best single target damage sets in the game for pvp
its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more
i think dw/2h is the way to go as mageblade
Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.
There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.
Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.
I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong
Have you seen zendran pc na
its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more
i think dw/2h is the way to go as mageblade
Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.
There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.
Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.
I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong
Have you seen zendran pc na
Yep, I also know that when he's seriously dueling he runs destro/resto, you can check the video if the recent PC NA dueling tourney for proof
I clearly said that when I'm playing for aoe I'll run melee, which, from the videos I've seen is exactly what he does as a melee mageblade.It's a great set.
its of topic but.. why do u play your magblade with staffs? i have also a mag sorc and when i play my mageblade with staffs it feel so much weaker than my sorc.. TD:TR staffblade is just a weak sorc nothing more
i think dw/2h is the way to go as mageblade
Destro/resto mageblade is drastically superior to mag sorc and to melee mageblade.
There's not a mag sorc on my platform that scares me. Destro mageblade has superior pressure, incredible burst, and insane healing. Mag sorc only has the burst. Ranged mageblade is bar none the strongest ranged spec in the game and will outperform mag sorc in basically every scenario.
Not to be rude but you're probably playing your mageblade poorly if you can't get great performance out of Destro/resto mageblade, it's very very strong and significantly outperforms melee mageblade.
I'm not saying melee isn't viable, I play melee when I'm in a group lacking aoe, but it's not as strong
Are you talking pvp cp or non cp? In pvp, In my experience on cp good mag sorcs are near impossible to kill 1v1 stacking hardened ward and healing ward , never running out of resources (dark deal), and finding windows to unleash crazy burst. There is a reason everyone is playing sorcs lol. They have the best skill synergy, crazy damage output, sustain, and high defense. There are far fewer people playing mageblade due to skill cap and skill clunkiness. There is a reason why every other thread is a nerf sorc thread. How many nerf mageblade threads do you see? No doubt a properly played mageblade can be very powerful but I just don't see as far superior to sorc, at least in pvp. That is a stretch. Compared to sorc mageblade has to solely rely on healing ward and resto ult.
your right a destro mageblade outperform melee mageblade. They gutted melee mageblade. It's not the vision zos has for mageblade. The insane healing you are talking about comes from resto ult which is not unique to mageblade. In all my fights against good mageblades it's the same recipe. Mageblade gets in trouble pops resto ult and resets the fight, giving the illusion they are impossible to kill. Nerf resto ult and magdblades go pffft.
Mageblade damage partly comes from eotf which is getting nerfed. The other part comes from assassins will which is clunky, and finally skoria. Which again is not unique to mageblade. Given the choice, I would choose frags over aw any day of the week.
Funnel, leeching/siphoning, path <- easy 4K HPS
Mag sorc is a pug slaying machine, but cloak is arguably just as strong against scrubs as a shield stack.
You mention the defensive abilities of mag sorc, but shield stacking scales very poorly against multiple opponents. Basically only DK and NB have inferior defense to sorcs, but DK and mNB have plenty of healing, which is more valuable than stacking shields. So mag sorc ranks in the bottom half of defensive builds and can't begin to turtle like the non-NB stam builds or magden/magplar. So it's like 7th at best defensively out of 10 specs.
You mention the burst, but when you master the mechanics of mag sorc and understand there's only 6 seconds in which they can be offensive without risking getting melted. Then realize that if a frag doesn't hit you within 1 GCD of curse exploding that they'll have trouble killing you. Now, CC immunity is also a 6 second window. This means if you consistently time your CCs during a sorcs burst window they will have trouble with you. Obviously top tier players of any class are tough, but if you're not an elite sorc you're nothing more than a target that can be neutralized or melted depending on if they turtle or go too hard on offense. And unlike a turtling magplar or magden you stop being a help to a group when you have to be defensive(outside of resto ult, which I'm excluding per your argument against mageblade heals)
Also, if you're running destro ult on a mageblade that's not a bomber then you're doing it wrong. Soul tether, soul harvest, and incap are all objectively superior on non-bombers.I still wanna try overwhelming/trans/skoria with a ice staff instead (it’d proc minor maim)
Just haven’t gotten around to it yet. I have the staff but it is powered so first thing is doing is switching it to infused next patch.
It works, the chilled status effect is great for the snare for builds with area damage like sweeps or fissure. And that's not even mentioning the ice reach root on builds that have good CC.