In this update, we’ve been hard at work improving the performance of the client. We’ve overhauled how the client handles animations, significantly reducing memory requirements. Additionally, we’ve made significant optimizations to the Scene Graph. Together, these two additions have resulted in significant gains in frame rate and improved load times into areas with many characters and/or buildings.
Made improvements to the overall frame rate.
Improved load times into areas with many characters and/or buildings.
Fixed a number of infrequent game crashes.