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what's a good magplar pvp build?

GrizzlyBear
GrizzlyBear
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so i haven't played for a few months ever since morrowind i only played a bit after it came out. and i just got back and have no clue what sets got nerfed or whats the new thing for magplars
what i'm wondeirng is whats a good magplar pvp build for duels 1v1. and another thing thats secondary what's a good build for cyrodil?
i had beast of a build before but i had problems against stam enemies in 1v1. but yeah
feel free to tell me what's a good pvp magplar build nowadays.
  • Vapirko
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    I'm not a magplar expert at all, just leveling my first one now. But two people whose builds/playstyle I have been following on YT as I learn to play it are Jules XII and Despotic. They both use wizards repost, but one uses julianos+skoria and the other uses shackle breaker+slimecraw. Despotic plays in heavy and Jules plays light. Both are SB and DW. I think I'm gonna go with a mix of builds and go light (to start out, might end up switching to heavy) julianos and wizards with slime craw. I like slime craw as a set. Skoria is killer no doubt but I really really try to stay away from proc damage sets just because I hate when people use them against me and I try not to be a hypocrite. Might crutch off it a bit as I learn to play.
  • GrizzlyBear
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    Vapirko wrote: »
    I'm not a magplar expert at all, just leveling my first one now. But two people whose builds/playstyle I have been following on YT as I learn to play it are Jules XII and Despotic. They both use wizards repost, but one uses julianos+skoria and the other uses shackle breaker+slimecraw. Despotic plays in heavy and Jules plays light. Both are SB and DW. I think I'm gonna go with a mix of builds and go light (to start out, might end up switching to heavy) julianos and wizards with slime craw. I like slime craw as a set. Skoria is killer no doubt but I really really try to stay away from proc damage sets just because I hate when people use them against me and I try not to be a hypocrite. Might crutch off it a bit as I learn to play.

    seems like a decent build. but i tried so many options enemies that are stam are still a problem for me. are there any other set suggestions?
  • SugaComa
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    I'm julianos with imperial wrath jewelry and two crafted staffs ... One resto other destro

    It's not the greatest build ... But it suits my play style and works well for me
  • GrizzlyBear
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    SugaComa wrote: »
    I'm julianos with imperial wrath jewelry and two crafted staffs ... One resto other destro

    It's not the greatest build ... But it suits my play style and works well for me

    and are you able to beat a stamsorc? or any stam char at that point that are good high cp.
  • UppGRAYxDD
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    Shacklebreaker, amberplasm, and skoria all impen sturdy shield...5/2 hvy or 5/1/1 if you are super lucky enough to get amberplasm 1hs with proper traits(cheers to transmutation!!) Run any race you want but imo breton>high elf>argonian for dps and argonian >>>>everything else if you wanna run heals. Atro mundus and either tristat or witchmothers brew. On a side note if you are brave enough to run light armor templar, wizards reposte or pirate skeleton monster set are a must imo.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Brutusmax1mus
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    What upgraydd said
  • Lexxypwns
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    UppGRAYxDD wrote: »
    Shacklebreaker, amberplasm, and skoria all impen sturdy shield...5/2 hvy or 5/1/1 if you are super lucky enough to get amberplasm 1hs with proper traits(cheers to transmutation!!) Run any race you want but imo breton>high elf>argonian for dps and argonian >>>>everything else if you wanna run heals. Atro mundus and either tristat or witchmothers brew. On a side note if you are brave enough to run light armor templar, wizards reposte or pirate skeleton monster set are a must imo.

    His builds definitely work ^ and imo Amber+Shackle in light is BiS for magplar, but I don't like the lack of damage nor the wasted stam regen when I block so I'll suggest some of my favorite light armor options too.

    For light you need a defensive set, I prefer riposte as well, but you can easily back bar it. Trans works as well, Bloodspawn-Malu-troll - pirate are all 2pc defensive options as well

    5 riposte - SnB + jewels
    5 Overhwleming surge(Julianos, spinners, etc work too, I prefer surge since the proc break cloaks and the 2-4 add lots of damage)
    2 skoria
    Lightning destro

    That's what I run on magplar ATM, but I'm playing with force pulse in place of sweeps since being ranged allows me to control the directional heal on BoL more effectively
    Edited by Lexxypwns on October 10, 2017 3:02PM
  • Joy_Division
    Joy_Division
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    so i haven't played for a few months ever since morrowind i only played a bit after it came out. and i just got back and have no clue what sets got nerfed or whats the new thing for magplars
    what i'm wondeirng is whats a good magplar pvp build for duels 1v1. and another thing thats secondary what's a good build for cyrodil?
    i had beast of a build before but i had problems against stam enemies in 1v1. but yeah
    feel free to tell me what's a good pvp magplar build nowadays.

    There is no BiS for Magplars. They are a versatile class that can be played numerous ways well. Learn a style that you're comfortable with and then build for that.

    I like Light armor this patch (though I think that Light set needs to be either Wizard's Riposte or Transmutation . I prefer Riposte). People say heavy armor is OP, while that is probably true for stam builds, I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.

    Sword and shield is amazing back-bar for a templar because it allows another full set armor bonus+monster and you're not a sorcerer that can stack large shields so you need to block cast breath of life. I know some people use resto for the ultimate but that's going to get nerfed eventually and I've only run into a few resto users I thought had strong overall builds.:

    I recently used destro for a long time and went back to 2 swords. Both work, both have pros and cons, though I think 2 swords work a little better for in-your-face melee builds. I especially like that you can use two enchanments (which are strong right now) on 2 swords.

    If your object is to kill people (as opposed to being tanky), Valkyn Skoria is the monster set you want. Bloodspawn, Pirate, Malubeth are all strong defensive sets, but you're losing a lot of firepower if you don't go Valkyn.

    Shacklebreaker is a really good and versatile magicka set. And it's crafted so that means you don;t have to farm weapons.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Lexxypwns
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    I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.

    I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.

    Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.
    Edited by Lexxypwns on October 10, 2017 3:23PM
  • GrizzlyBear
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    Lexxypwns wrote: »
    I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.

    I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.

    Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.

    but if i run light ... against a burst enemy in a 1v1 ill well get rekt.
  • UppGRAYxDD
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    Lexxypwns wrote: »
    I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.

    I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.

    Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.

    but if i run light ... against a burst enemy in a 1v1 ill well get rekt.

    Run hvy at first, then transition to light...light armor magplars have to play alot smarter imo and it takes a bit to learn what you do well, and what you dont. For me, I was contantly getting whipped by nbs and sorcs before the imperial city patch so I went to heavy armor and never looked back.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Lexxypwns
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    UppGRAYxDD wrote: »
    Lexxypwns wrote: »
    I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.

    I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.

    Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.

    but if i run light ... against a burst enemy in a 1v1 ill well get rekt.

    Run hvy at first, then transition to light...light armor magplars have to play alot smarter imo and it takes a bit to learn what you do well, and what you dont. For me, I was contantly getting whipped by nbs and sorcs before the imperial city patch so I went to heavy armor and never looked back.

    The thing about running light is that you don't just "run light" and forget about defense. You still want to push your mitigation to similar levels as heavy. Once you do that its just a matter of comparing passives and final stats, light armor clearly comes out ahead there by miles. I've played against you and you're really good, I'm not arguing against your set up, it will certainly work, I just think you'll end up with better overall stats on a light armor build and you can recoup the extra mitigation heavy has by being creative with your build. Just my two cents
  • Minno
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    so i haven't played for a few months ever since morrowind i only played a bit after it came out. and i just got back and have no clue what sets got nerfed or whats the new thing for magplars
    what i'm wondeirng is whats a good magplar pvp build for duels 1v1. and another thing thats secondary what's a good build for cyrodil?
    i had beast of a build before but i had problems against stam enemies in 1v1. but yeah
    feel free to tell me what's a good pvp magplar build nowadays.

    There is no BiS for Magplars. They are a versatile class that can be played numerous ways well. Learn a style that you're comfortable with and then build for that.

    I like Light armor this patch (though I think that Light set needs to be either Wizard's Riposte or Transmutation . I prefer Riposte). People say heavy armor is OP, while that is probably true for stam builds, I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.

    Sword and shield is amazing back-bar for a templar because it allows another full set armor bonus+monster and you're not a sorcerer that can stack large shields so you need to block cast breath of life. I know some people use resto for the ultimate but that's going to get nerfed eventually and I've only run into a few resto users I thought had strong overall builds.:

    I recently used destro for a long time and went back to 2 swords. Both work, both have pros and cons, though I think 2 swords work a little better for in-your-face melee builds. I especially like that you can use two enchanments (which are strong right now) on 2 swords.

    If your object is to kill people (as opposed to being tanky), Valkyn Skoria is the monster set you want. Bloodspawn, Pirate, Malubeth are all strong defensive sets, but you're losing a lot of firepower if you don't go Valkyn.

    Shacklebreaker is a really good and versatile magicka set. And it's crafted so that means you don;t have to farm weapons.

    Extra piggy-back notes:

    If you can get sustain stats from another source, impreg in light isnt terrible either. Easily stackable 4k crit resists let's you add DMG mitigation or extra healing received via the CP system and you can think about letting go of shields as a defensive. But you might have issues with DMG if you don't pair it with some DMG stats.

    Mixed match monster helms give you more reliable stats but at expense of huge procable stats. For example, 1pc pirate with 1pc kena will give you 2900 resists and 129 weapon/spell DMG. But at the same time, 1pc pirate/1pc chudan will give you 5,800 resists which is only 500 resist lower than a blood spawn proc. This opens up builds and flexes your playstyle a bit; the enemy will never be able to guess your stats because there's no animation or procs happening.

    Valkyn is great DMG; unblocked. But requires dots and keeping track of that uptime. Might not be for some people.

    Dual weld is still strong for templars. The sword bonus buffs our burning light proc whereas staffs do not. Only issue is you don't get to use the extra passives (aside from the one that let's the swords grant extra DMG dinner). But you also have the ability to use two 5pc sets with a monster set.

    S+b has better synergy with templars, since you have a small blocking passive and added mitigation through block. If you want something Magicka based, Ice staff on your backbar is a great way to get similar bonuses. With ice staff, you can slot elemental drain for both a huge penetration debuff and mag resorces returned plus mag return through heavy attacks.

    Restoring rune is amazing in PvP. If you can get your sustain elsewhere, use resting focus for

    Two hander is also great. The Ultimate ignores resistances + grants you immunity to snares, you can get major Endurance on kills plus have access to forward momentum so you can deslot vampire/mistform. And it still gives you the same sword bonus as dual weld. Only issue is you lose out on the extra set piece. But you can use two 5pc sets that can be proc'ed and then bar swapped. Akinos has a few recent builds like this. Very underrated.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Lexxypwns wrote: »
    UppGRAYxDD wrote: »
    Lexxypwns wrote: »
    I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.

    I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.

    Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.

    but if i run light ... against a burst enemy in a 1v1 ill well get rekt.

    Run hvy at first, then transition to light...light armor magplars have to play alot smarter imo and it takes a bit to learn what you do well, and what you dont. For me, I was contantly getting whipped by nbs and sorcs before the imperial city patch so I went to heavy armor and never looked back.

    The thing about running light is that you don't just "run light" and forget about defense. You still want to push your mitigation to similar levels as heavy. Once you do that its just a matter of comparing passives and final stats, light armor clearly comes out ahead there by miles. I've played against you and you're really good, I'm not arguing against your set up, it will certainly work, I just think you'll end up with better overall stats on a light armor build and you can recoup the extra mitigation heavy has by being creative with your build. Just my two cents

    Without shields, you'll need 3800-4000 crit resists before thinking about adding raw resists/mitigation. The success of shield based defenses is that shields completely ignore crit but the downside is that you need a shield high enough to survive some burst. Also shields take full dmg, and the left over amounts are critable anyway.

    Having 4k crit resists allow you a similar "low crit DMG incoming" that shields grant but it's more reliable and don't cost resources to maintain. Therefore all LA builds looking to be tanky must achieve 3800- 4k crit resists or other similar effects before looking at offsetting their low resists.

    3800 crit resistance (0.56) does the following against each typical crit DMG modifier against you:
    - 1.50 becomes 0.94.
    - 1.60 becomes 1.04.
    - 1.70 becomes 1.14.
    - 1.80 becomes 1.24.

    4k crit resistance (0.58) does the following against each typical crit DMG modifier against you:
    - 1.50 (50%) becomes 0.92. (typical sorcs/wardens/DKs)
    - 1.60 (60%) becomes 1.02. (crit stacked sorcs/wardens/dks)
    - 1.70 (70%) becomes 1.12. (typical temps/nightblade)
    - 1.80 (80%) becomes 1.22. (crit stacked temps/nightblades)

    Only 80% crit DMG builds are expected to roll some substantial burst. But almost next to none roll 80% crit DMG as LA Templars are fewer in numbers and the nightblade builds I've seen stack more DMG than crit based stats.

    Even without trans/impreg, 7 gold impen (1806)+ 70 CP equals around 3300 crit resists. Which don't exactly give you trans buffs levels but there aren't terrible:

    3.3k crit resistance (0.48) does the following against each typical crit DMG modifier against you:
    - 1.50 becomes 1.02.
    - 1.60 becomes 1.12.
    - 1.70 becomes 1.22.
    - 1.80 becomes 1.32.

    But those levels are much better than the old expectation that "2500 is the typical you should hit in PvP" everyone had been saying for years:

    2.5k crit resistance (0.36) does the following against each typical crit DMG modifier against you:
    - 1.50 becomes 1.14.
    - 1.60 becomes 1.24.
    - 1.70 becomes 1.34.
    - 1.80 becomes 1.44.

    As you can see, 2.5k is obsolete in PvP as the typical metric for survivability. 1.6-1.7 crit DMG builds will be doing the same extra DMG as 1.8 crit builds against 3300-3800 resists.

    This of course doesn't look at blocking and sturdy traits. Which are very good alternates for survivability. And it doesn't show the impact of diminishing returns with mitigation sources.
    Edited by Minno on October 10, 2017 6:43PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • CatchMeTrolling
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    Lexxypwns wrote: »
    I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.

    I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.

    Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.

    but if i run light ... against a burst enemy in a 1v1 ill well get rekt.

    It's honestly all about how you build in light and your ability to adapt to situations, plus knowing how to mitigate damage as best as you can.

    Sure you're meant to be squishy BUT there's thing's in the game that'll make you appear to be pretty damn tanky.
  • CatchMeTrolling
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    As for the topic at hand I feel there's honestly no best setup, I prefer light over heavy, honestly feel like heavy is easy mode survivability wise. But other than that there's so many setups you can run that's viable that ultimately it comes down to you and I've done every weapon line besides a bow.
  • Ariades_swe
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    Lexxypwns wrote: »
    UppGRAYxDD wrote: »
    Lexxypwns wrote: »
    I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.

    I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.

    Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.

    but if i run light ... against a burst enemy in a 1v1 ill well get rekt.

    Run hvy at first, then transition to light...light armor magplars have to play alot smarter imo and it takes a bit to learn what you do well, and what you dont. For me, I was contantly getting whipped by nbs and sorcs before the imperial city patch so I went to heavy armor and never looked back.

    The thing about running light is that you don't just "run light" and forget about defense. You still want to push your mitigation to similar levels as heavy. Once you do that its just a matter of comparing passives and final stats, light armor clearly comes out ahead there by miles. I've played against you and you're really good, I'm not arguing against your set up, it will certainly work, I just think you'll end up with better overall stats on a light armor build and you can recoup the extra mitigation heavy has by being creative with your build. Just my two cents

    This guy gets it. I recently switched from HA to LA and with riposte I don't notice much difference in defense but the offence feels much better.
  • Xsorus
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    I do Skoria/Overwhelming/Riptose on mine

    https://www.youtube.com/watch?v=4w1N804zC8c
  • TheDoomsdayMonster
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    Lexxypwns wrote: »
    UppGRAYxDD wrote: »
    Lexxypwns wrote: »
    I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.

    I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.

    Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.

    but if i run light ... against a burst enemy in a 1v1 ill well get rekt.

    Run hvy at first, then transition to light...light armor magplars have to play alot smarter imo and it takes a bit to learn what you do well, and what you dont. For me, I was contantly getting whipped by nbs and sorcs before the imperial city patch so I went to heavy armor and never looked back.

    The thing about running light is that you don't just "run light" and forget about defense. You still want to push your mitigation to similar levels as heavy. Once you do that its just a matter of comparing passives and final stats, light armor clearly comes out ahead there by miles. I've played against you and you're really good, I'm not arguing against your set up, it will certainly work, I just think you'll end up with better overall stats on a light armor build and you can recoup the extra mitigation heavy has by being creative with your build. Just my two cents

    I 100% agree with this...

    I wear 5 Light, 1 Medium, and 1 Heavy in PvP and am achieving 29k Spell Resist and 21k Physical Resist at all times, so you can go 5 Light and still have acceptable levels of Defense...

    It definitely has a learning curve associated with it though; until you get really good with your build, you can be wrecked...

    Edited by TheDoomsdayMonster on October 10, 2017 10:35PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
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    Mighty Chudan x2
    Combat Physician x5
    Vampire Lord x5

    Now there is a steep learning curve associated with it, but once you get good at this sort of setup, it works great and you can wreck havoc on your enemies...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • DDuke
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    Something I had theorycrafted for next patch, dunno if I'll ever have time to test it out:
    5/1/1 Heavy DW/S&B
    2 Skoria
    5 Axiom (new set) 5 War Maiden - Main DW Bar
    4 Axiom 4 War Maiden 2 Asylum S&B (new set) - S&B Bar

    Basicly a really, really high damage build that's also tanky and makes up for lack of sustain with the amazing Asylum S&B off bar with S&B ulti for free Defensive Stances when you need to refill magicka pool.
  • SugaComa
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    SugaComa wrote: »
    I'm julianos with imperial wrath jewelry and two crafted staffs ... One resto other destro

    It's not the greatest build ... But it suits my play style and works well for me

    and are you able to beat a stamsorc? or any stam char at that point that are good high cp.

    If they're bad ...yes


    My builds definitely a group build not a solo build, I need more CP to make it better, I'm not a min/maxer ... N I avoid trying to be cos you end up shoehorned into a templated build everyone's running

    I've run a few sets it's all about finding what works for you

    I've done
    shackle breaker, Vicious death, skoria
    Shacklebreaker, ancients grace, skoria
    Transmutation, Vicious death, skoria
    Twiceborn star, Vicious death, skoria
    Twiceborn star, imperial wrath, skoria
    Julianos, imperial wrath, skoria
    I'm thinking julianos , transmutation, skoria next

    Friends suggested shacklebreaker, wizards riposte, skoria switch my staffs for sword n board and two willpower swords

    But I feel I'm being pulled into the "meta"

    I have all the craft sets in both heavy n light so I can try both

    Honestly I prefer the light ... Yes I'm squishy ... But I have better sustain on light armour


    Edited by SugaComa on October 11, 2017 1:12AM
  • Dk_needs_a_buff
    Dk_needs_a_buff
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    If you wanna run light and be tanky just run impreg set
  • VirtualElizabeth
    VirtualElizabeth
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    Xsorus wrote: »
    I do Skoria/Overwhelming/Riptose on mine

    https://www.youtube.com/watch?v=4w1N804zC8c

    Yay for Overwhelming - but let's keep this hidden gem between us, LOL.
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • Baconlad
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    Yeah. Why are you reminding people of overwhelming surge? Only one player i cannot beat on it, a 60k magic sorc...shields are just too much on him. 10-12k free damage every six seconds is nothing to forget about. Wizards ripostw is the icing that lets you stay in the fight longer...overwhelming also cannot be blocked and does infact proc skoria

    Ah...and 2100 mag regen...
    Edited by Baconlad on October 11, 2017 5:46PM
  • DDuke
    DDuke
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    Baconlad wrote: »
    Yeah. Why are you reminding people of overwhelming surge? Only one player i cannot beat on it, a 60k magic sorc...shields are just too much on him. 10-12k free damage every six seconds is nothing to forget about. Wizards ripostw is the icing that lets you stay in the fight longer...overwhelming also cannot be blocked and does infact proc skoria

    Ah...and 2100 mag regen...

    Interesting... didn't know it's unblockable. How often does it proc Concussion (if at all)?
  • Baconlad
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    It does proc it...but im not really familiar with what exactle concussion is. I can test tonight if youd like.

    Yeah i tested overwhelming on a buddy who was blocking, my damage numbers for overwhelming proc didnt change. It will also push out 12 meters and pull nightblades out of stealth, so while casting jabs it the nightblade gets just out of reach of jabs, overwhelming will pull them right back out, and keep doing it every time it hits. Overwhelming really is an amazing set to use. Som players have called me cheese for using it.

    But trust me, id much rather be running a 1vX dark flare spam build with zero procs and MAX damage stat buffs. The problem isnt dark flare, the problem is that magic templars have to lose so much damage to get to 1vX levels of defense, and therefore losing the benefit to dark flares insane damage. Theres somthing wrong with it, im not sure what zenimax will do or even should do, but for example, stamblades can stack damage and be just fine in cyrodil and even 1vX, mag sorcs can as well with superior damage, and zero proc sets or defense sets. For magplars...were forced to choose, so i was thinking.

    We have skoria normally, we run wizards riposte or transmutation or heavy armor for defense....how do i maximize my damage while maintaining passive mitigation? So i found overwhelming surge nightblade videos, loved the damage on it, farmed it, tried it, and have fallen in love. I used to run skoria, transmutation, wizards riposte with trans sharp lightning staff mainbar and resto riposte on backbar. The defense was supurb. But lacked the damage to kill competant players...overwhelming is my answer...
    Edited by Baconlad on October 11, 2017 10:20PM
  • Waffennacht
    Waffennacht
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    Overwhelming has been promoted for a while now, especially by @Lexxypwns the proc is equivalent to viper only for a mag build.

    It also breaks cloak. I think more people would run it, except you gotta farm it
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Xsorus
    Xsorus
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    Yea, it’s a really good set; I keep thinking of trying the setup on my nb but I’m not sure yet, also thought about doing malubeth instead of skoria but skoria is just nasty.

    I personally wonder if I could run it on a magicka dk as well for *** and giggles.
  • Xsorus
    Xsorus
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    DDuke wrote: »
    Baconlad wrote: »
    Yeah. Why are you reminding people of overwhelming surge? Only one player i cannot beat on it, a 60k magic sorc...shields are just too much on him. 10-12k free damage every six seconds is nothing to forget about. Wizards ripostw is the icing that lets you stay in the fight longer...overwhelming also cannot be blocked and does infact proc skoria

    Ah...and 2100 mag regen...

    Interesting... didn't know it's unblockable. How often does it proc Concussion (if at all)?

    It will proc it, usually atleast once per proc
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