I'm not a magplar expert at all, just leveling my first one now. But two people whose builds/playstyle I have been following on YT as I learn to play it are Jules XII and Despotic. They both use wizards repost, but one uses julianos+skoria and the other uses shackle breaker+slimecraw. Despotic plays in heavy and Jules plays light. Both are SB and DW. I think I'm gonna go with a mix of builds and go light (to start out, might end up switching to heavy) julianos and wizards with slime craw. I like slime craw as a set. Skoria is killer no doubt but I really really try to stay away from proc damage sets just because I hate when people use them against me and I try not to be a hypocrite. Might crutch off it a bit as I learn to play.
UppGRAYxDD wrote: »Shacklebreaker, amberplasm, and skoria all impen sturdy shield...5/2 hvy or 5/1/1 if you are super lucky enough to get amberplasm 1hs with proper traits(cheers to transmutation!!) Run any race you want but imo breton>high elf>argonian for dps and argonian >>>>everything else if you wanna run heals. Atro mundus and either tristat or witchmothers brew. On a side note if you are brave enough to run light armor templar, wizards reposte or pirate skeleton monster set are a must imo.
GrizzlyBear wrote: »so i haven't played for a few months ever since morrowind i only played a bit after it came out. and i just got back and have no clue what sets got nerfed or whats the new thing for magplars
what i'm wondeirng is whats a good magplar pvp build for duels 1v1. and another thing thats secondary what's a good build for cyrodil?
i had beast of a build before but i had problems against stam enemies in 1v1. but yeah
feel free to tell me what's a good pvp magplar build nowadays.
Joy_Division wrote: »I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.
Joy_Division wrote: »I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.
I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.
Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.
GrizzlyBear wrote: »Joy_Division wrote: »I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.
I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.
Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.
but if i run light ... against a burst enemy in a 1v1 ill well get rekt.
UppGRAYxDD wrote: »GrizzlyBear wrote: »Joy_Division wrote: »I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.
I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.
Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.
but if i run light ... against a burst enemy in a 1v1 ill well get rekt.
Run hvy at first, then transition to light...light armor magplars have to play alot smarter imo and it takes a bit to learn what you do well, and what you dont. For me, I was contantly getting whipped by nbs and sorcs before the imperial city patch so I went to heavy armor and never looked back.
Joy_Division wrote: »GrizzlyBear wrote: »so i haven't played for a few months ever since morrowind i only played a bit after it came out. and i just got back and have no clue what sets got nerfed or whats the new thing for magplars
what i'm wondeirng is whats a good magplar pvp build for duels 1v1. and another thing thats secondary what's a good build for cyrodil?
i had beast of a build before but i had problems against stam enemies in 1v1. but yeah
feel free to tell me what's a good pvp magplar build nowadays.
There is no BiS for Magplars. They are a versatile class that can be played numerous ways well. Learn a style that you're comfortable with and then build for that.
I like Light armor this patch (though I think that Light set needs to be either Wizard's Riposte or Transmutation . I prefer Riposte). People say heavy armor is OP, while that is probably true for stam builds, I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.
Sword and shield is amazing back-bar for a templar because it allows another full set armor bonus+monster and you're not a sorcerer that can stack large shields so you need to block cast breath of life. I know some people use resto for the ultimate but that's going to get nerfed eventually and I've only run into a few resto users I thought had strong overall builds.:
I recently used destro for a long time and went back to 2 swords. Both work, both have pros and cons, though I think 2 swords work a little better for in-your-face melee builds. I especially like that you can use two enchanments (which are strong right now) on 2 swords.
If your object is to kill people (as opposed to being tanky), Valkyn Skoria is the monster set you want. Bloodspawn, Pirate, Malubeth are all strong defensive sets, but you're losing a lot of firepower if you don't go Valkyn.
Shacklebreaker is a really good and versatile magicka set. And it's crafted so that means you don;t have to farm weapons.
UppGRAYxDD wrote: »GrizzlyBear wrote: »Joy_Division wrote: »I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.
I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.
Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.
but if i run light ... against a burst enemy in a 1v1 ill well get rekt.
Run hvy at first, then transition to light...light armor magplars have to play alot smarter imo and it takes a bit to learn what you do well, and what you dont. For me, I was contantly getting whipped by nbs and sorcs before the imperial city patch so I went to heavy armor and never looked back.
The thing about running light is that you don't just "run light" and forget about defense. You still want to push your mitigation to similar levels as heavy. Once you do that its just a matter of comparing passives and final stats, light armor clearly comes out ahead there by miles. I've played against you and you're really good, I'm not arguing against your set up, it will certainly work, I just think you'll end up with better overall stats on a light armor build and you can recoup the extra mitigation heavy has by being creative with your build. Just my two cents
GrizzlyBear wrote: »Joy_Division wrote: »I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.
I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.
Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.
but if i run light ... against a burst enemy in a 1v1 ill well get rekt.
UppGRAYxDD wrote: »GrizzlyBear wrote: »Joy_Division wrote: »I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.
I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.
Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.
but if i run light ... against a burst enemy in a 1v1 ill well get rekt.
Run hvy at first, then transition to light...light armor magplars have to play alot smarter imo and it takes a bit to learn what you do well, and what you dont. For me, I was contantly getting whipped by nbs and sorcs before the imperial city patch so I went to heavy armor and never looked back.
The thing about running light is that you don't just "run light" and forget about defense. You still want to push your mitigation to similar levels as heavy. Once you do that its just a matter of comparing passives and final stats, light armor clearly comes out ahead there by miles. I've played against you and you're really good, I'm not arguing against your set up, it will certainly work, I just think you'll end up with better overall stats on a light armor build and you can recoup the extra mitigation heavy has by being creative with your build. Just my two cents
UppGRAYxDD wrote: »GrizzlyBear wrote: »Joy_Division wrote: »I think the pen and crit and sustain for light on magicka is too good, especially with the sharpened nerf.
I will say, as soon as you need to secure kills without a big damage spec around to help you, you're going to have a very hard time in heavy compared to light because of this. You've spoken often about the ability of good players to play defensively and know when to, imo, its for this reason you're all but forced into light armor if you're fighting good players and want to do more than just stay alive.
Heavy is good for the learning curve or for specific group based specs or niche builds, but if you've gotta be able to get kills against good players alone then its VERY, VERY hard as a magika build in heavy. Especially since all the defensive options available are enough to keep you alive in light, even against multiple opponents.
but if i run light ... against a burst enemy in a 1v1 ill well get rekt.
Run hvy at first, then transition to light...light armor magplars have to play alot smarter imo and it takes a bit to learn what you do well, and what you dont. For me, I was contantly getting whipped by nbs and sorcs before the imperial city patch so I went to heavy armor and never looked back.
The thing about running light is that you don't just "run light" and forget about defense. You still want to push your mitigation to similar levels as heavy. Once you do that its just a matter of comparing passives and final stats, light armor clearly comes out ahead there by miles. I've played against you and you're really good, I'm not arguing against your set up, it will certainly work, I just think you'll end up with better overall stats on a light armor build and you can recoup the extra mitigation heavy has by being creative with your build. Just my two cents
GrizzlyBear wrote: »
Yeah. Why are you reminding people of overwhelming surge? Only one player i cannot beat on it, a 60k magic sorc...shields are just too much on him. 10-12k free damage every six seconds is nothing to forget about. Wizards ripostw is the icing that lets you stay in the fight longer...overwhelming also cannot be blocked and does infact proc skoria
Ah...and 2100 mag regen...
Yeah. Why are you reminding people of overwhelming surge? Only one player i cannot beat on it, a 60k magic sorc...shields are just too much on him. 10-12k free damage every six seconds is nothing to forget about. Wizards ripostw is the icing that lets you stay in the fight longer...overwhelming also cannot be blocked and does infact proc skoria
Ah...and 2100 mag regen...
Interesting... didn't know it's unblockable. How often does it proc Concussion (if at all)?