Oh so i need to spend one of my 5 skilslots for cap closer? Does magica users have this handicap too? I dont think they do.
Oh so i need to buy and pop speedpotions for 30sec CD instead of other potions such as +power potions. I guess magic users have to pop these speed potions too or are they free to use +critt +powere etc potions? I think that is the case.
Also someone said that "Dont chase down players in PvP " Excuse me? Is it so that magic users cant chase down players or is this something that stam users only have to wach out for? I think it is.
I thought that some stam users would of want to take this issue under conversation but the concensus seems "Its ok that we loose 1 skill slot, or HAVE to use speedpots instead of something more usefull and we must not chase down players in PvP, its cool for us bro".
Luckily i have the extra 15€ to spend for race change, this thread just made it clear for me that magic users are clearly in much better spot.
Was hoping to see something like:" No man we stam users have much greater regen/pool, or we do more damage once we chase them down it skills scale better for stamina etc".
But seems you guys are happy and after race change im happy so everyones happy !
Oh so i need to spend one of my 5 skilslots for cap closer? Does magica users have this handicap too? I dont think they do.
Oh so i need to buy and pop speedpotions for 30sec CD instead of other potions such as +power potions. I guess magic users have to pop these speed potions too or are they free to use +critt +powere etc potions? I think that is the case.
Also someone said that "Dont chase down players in PvP " Excuse me? Is it so that magic users cant chase down players or is this something that stam users only have to wach out for? I think it is.
I thought that some stam users would of want to take this issue under conversation but the concensus seems "Its ok that we loose 1 skill slot, or HAVE to use speedpots instead of something more usefull and we must not chase down players in PvP, its cool for us bro".
I play a magic class, I hardly use sprint. Out if stamina means dead in pvp. If your a stamina character, honestly you should not really be sprinting either. So there are some flaws in your thinking here.
I play a magic class, I hardly use sprint. Out if stamina means dead in pvp. If your a stamina character, honestly you should not really be sprinting either. So there are some flaws in your thinking here.
I think youre thinking is flawed, youre basically saying that as a stam based char i should not use SPRINT. And you dont find that outrageous/unfair is beyond me
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Waffennacht wrote: »
First a gap closer is an advantage, not a loss. Snare, independent of debuff movements, DMG... if you can have a gap closer you should.
Speed potion + lingering health is extremely strong, if you need potions consistently for resource management your build is suboptimal
I don't chase because I know I'm purposely setting myself up for a disadvantage, I will control as many aspects of combat as I can.
Magicka is powerful, there are pros and cons to each
I play a magic class, I hardly use sprint. Out if stamina means dead in pvp. If your a stamina character, honestly you should not really be sprinting either. So there are some flaws in your thinking here.
I think youre thinking is flawed, youre basically saying that as a stam based char i should not use SPRINT. And you dont find that outrageous/unfair is beyond me
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Actually, as a stam build you can use sprint, as a magika build using sprint is basically suicide
Waffennacht wrote: »
First a gap closer is an advantage, not a loss. Snare, independent of debuff movements, DMG... if you can have a gap closer you should.
No its not. Forced capcloser is a disadvantage if it hinders my freedom to choose my skillset since 1 is taking for allready. Maybe i use frost based attacks and have snare allready etc. Maybe i need some good old CC .Speed potion + lingering health is extremely strong, if you need potions consistently for resource management your build is suboptimal
If its so powerfull why wont mag users use it? Its because theyre heals are allready powerfull because of +mag so the dont need the lingering. Allso +spellDMG +critt is better if i dont need movespeed because i can spam my stamina pool for running.I don't chase because I know I'm purposely setting myself up for a disadvantage, I will control as many aspects of combat as I can.
Magicka is powerful, there are pros and cons to each
I will chase i wont let that little snot nose get away from me when im so close killing it... I chase and now as magic user it wont hinder my abilities at all. Ill pop a +spell dmg +Critt potion when you pop some run speed (wich still drains stam ofc) .
Magica is powerfull and....well its more powerfull than stamina cause running/blocking wont use up my most important resource pool, allso magica makes my heals sick! Dont need no lingering health pots lol.
Waffennacht wrote: »
First a gap closer is an advantage, not a loss. Snare, independent of debuff movements, DMG... if you can have a gap closer you should.
No its not. Forced capcloser is a disadvantage if it hinders my freedom to choose my skillset since 1 is taking for allready. Maybe i use frost based attacks and have snare allready etc. Maybe i need some good old CC .Speed potion + lingering health is extremely strong, if you need potions consistently for resource management your build is suboptimal
If its so powerfull why wont mag users use it? Its because theyre heals are allready powerfull because of +mag so the dont need the lingering. Allso +spellDMG +critt is better if i dont need movespeed because i can spam my stamina pool for running.I don't chase because I know I'm purposely setting myself up for a disadvantage, I will control as many aspects of combat as I can.
Magicka is powerful, there are pros and cons to each
I will chase i wont let that little snot nose get away from me when im so close killing it... I chase and now as magic user it wont hinder my abilities at all. Ill pop a +spell dmg +Critt potion when you pop some run speed (wich still drains stam ofc) .
Magica is powerfull and....well its more powerfull than stamina cause running/blocking wont use up my most important resource pool, allso magica makes my heals sick! Dont need no lingering health pots lol.
I used those lingering health speed pots. They proc transmutation and give my magplar major expedition without having to use vampire for mist form.
Power pots are only a means to complete a build if you want to remove major DMG buffs off your bars. But stamina have access to a burst heal and major brutality in one spell from 2h. Dual weld also gives that DMG buff in a ranged snare.
Gap closers are strong. Just because they put you in a loading screen sometimes doesn't mean they are useless. And think of it this way, 2h and s +b both give you reliable gap closers which are generally not used by mag builds.
If you don't want to use speed pots, use bow on backbar. Dodge rolling on your bow bar gives you major expedition without having to slot extra potions. Plus medium armor can get more speed through those passives. And dual weld has access to a PBAOE that passively hits players around you plus gives you 25% mitigation on all AOE DMG to you.
I'm convinced that stamina mobilty is stronger than mag mobilty.
I was shocked when i understood that when i play stamina based character i will drain my most important resource all the time when im running and trying to catch someone in PvP. Magic users dont use up magica when running so that puts us to uneven starting postition if i have to chase down a magic user.
I have depleted a lot of my most valuable resource (stam) while he has not drained his most valuable resource (magica) at all, so if i have to chase the fight starts me at say 60% and he at 100% resources. Another scenario is that if i begin to fail killing this magic user and try to start run away i dont have any stamina to run away now. He in the otherhand has a full stamina bar to make an escape again if he feels too pressured.
So my question is this:
Is there somekind of mechanism that evens the playfield. Excample: stamina regenerates 4 x faster than magica or stamina based skills makes alot more DMG ?
If there is no mechanism then could someone please explain why would anyone make other than magic based characters for PvP?
Lol funny complaining magicka is so much better, yet you choooose to play as stamina. Why not just switch to magicka instead of complaining about it?
These things are in the game for a reason. Resource management is an issue for both stam and magicka. As a magicka user, my stam pool is very small, so my break free/roll dodge/sprint ability is very limited. I have to either run a set like Shacklebreaker or use pots to compensate for this. I'm not sure why you're so dismissive of the suggestions given here, OP.
I was shocked when i understood that when i play stamina based character i will drain my most important resource all the time when im running and trying to catch someone in PvP. Magic users dont use up magica when running so that puts us to uneven starting postition if i have to chase down a magic user.
I have depleted a lot of my most valuable resource (stam) while he has not drained his most valuable resource (magica) at all, so if i have to chase the fight starts me at say 60% and he at 100% resources. Another scenario is that if i begin to fail killing this magic user and try to start run away i dont have any stamina to run away now. He in the otherhand has a full stamina bar to make an escape again if he feels too pressured.
So my question is this:
Is there somekind of mechanism that evens the playfield. Excample: stamina regenerates 4 x faster than magica or stamina based skills makes alot more DMG ?
If there is no mechanism then could someone please explain why would anyone make other than magic based characters for PvP?
Sure magika has superior burst heals, but the less you need to use them the longer your offensive window is. This is PVP 101 and I can't believe such a long time player ...
Sure magika has superior burst heals, but the less you need to use them the longer your offensive window is. This is PVP 101 and I can't believe such a long time player ...
Magica has better sustain heals too, not just burst.
All heals since they scale off from magica+spell dmg. It takes me 3 x clobal CD´s to drop a field of love + HoT for me wich will feed me lots of health wich widens my windows to do DMG. Also i can let my HP dip lower since i know i can burst it back up with powerfull heals.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus