I’ve been solely a PvPer since I picked up ESO and I know a lot of other players have also. However, recently a lot of the experienced PvPers are leaving, simply because it’s not as enjoyable as it has previously been. These experienced players have been PvPing on daily (or near daily) basis since they picked up the game, without any significant investment or attention in to Cyrodiil. They’re not burnt out with the game (if they were then they would’ve left long ago), they’re burnt out with what Cyrodiil has become.
I, and those who I speak to, see the cause as solo/small-scale becoming increasingly difficult with each patch. Large groups are becoming larger because of the influx of new inexperienced players relying on others for support as well as them immediately becoming more powerful than new players of old were through various buffs and additions to the game which simplifies combat.
As a result, a lot of solo players resorted to small groups and those already in small groups had to increase their numbers. However, the issue with this is that people are not playing how they want to and what they enjoy, so they’re leaving to find more rewarding experiences in other games.
What has kept me playing ESO was the desire and need to improve so I can get to the point of what I’ve been on the receiving end of many times before, that is, where I can win outnumbered. That was my PvP end-game.
However, with the way Cyrodiil has slowly devolved, this brings two distinct differences for newer players:
1. The reliance on larger groups removes the inherent need to improve to have success because each individuals’ performance has less of an impact.
2. They likely won’t have the same desire that I had to improve and fight outnumbered because it occurres a lot less than it did when I was new.
All this does is remove Cyrodiil’s end-game from players who would have previously had one. When that gets removed from Cyrodiil, all that happens is that people treat this like any other PvP game without progression: log on, fight and log off. There’s no personal desire to improve nor is there a reason to play other than the simple instant gratification of the fights, if they get this more from another game then they’ll simply go and play that’s instead. There’s no longevity attached to PvP and without new solely PvP players having the desire to improve, I doubt that these will be continually playing ESO for as long as we all previously have.
The result: experienced players getting disillusioned and leaving the game whereas newer players won’t be as attached to the game as we were and end up leaving earlier than their older counterparts. Ultimately, PvPers need to be subbed or buy DLCs to obtain the best gear: whether that was vMA weapons, Black Rose, Amberplasm etc or the upcoming Asylum weapons - we’ve consistently kept paying and supporting all with arguably very limited investment required to keep playing.