You can't change your MAC address (which is unique) and you can't change your processor serial either, those are embedded in your *hardware* ...This can't be used to reliably identify a specific machine due to how easy it is to change certain system settings.
This would once again only effect consoles (like the dolmen changes), as PC bots can be scripted to do much more.
Once again the solution is better tools and people working actively to read tickets attend to the reports. This is how other companies have managed to stay somewhat on top of it. We don't really know the inner workings of ZOS very well though, I am just speaking from what I see as the issues.
starkerealm wrote: »Honestly, you want to kill off botters? Give enemies more elaborate patrol paths. Throw in some minibosses with clearly telegraphed moves that hit very hard, like the old zombie vomit. Let them wander around. Ask us to bounce around between enemies, and chose the right moment to attack. Make it so that if you're grinding, you need to react to where the enemies are.
purple-magicb16_ESO wrote: »"Rubberbanding" is just a name given to botting. There's actually no rubber band involved in it. Not to my knowledge at least (I'm not a botter and so don't exactly know what's involved).
purple-magicb16_ESO wrote: »"Rubberbanding" is just a name given to botting. There's actually no rubber band involved in it. Not to my knowledge at least (I'm not a botter and so don't exactly know what's involved).
Yes there is. Rubberbanding used to refer to latency experienced in game where you would run somewhere, then teleport back to a previous location. Now it refers to attaching a rubber-band to your mouse to hold down your attack button. ZOS already fixed this exploit at dolmen's by requiring movement, or else getting blown up by AoE.
https://en.wikipedia.org/wiki/Rubber_banding