You could do a lot with logging and data mining.It takes GM's going out and observing the areas where the bots are reported, and Perma Banning the Accounts, and, the Machine that the accounts are created on.
ComboBreaker88 wrote: »The only thing that would fix the servers at this point would be a full inventory reset for every player in the game.
It takes GM's going out and observing the areas where the bots are reported, and Perma Banning the Accounts, and, the Machine that the accounts are created on.
It takes GM's going out and observing the areas where the bots are reported, and Perma Banning the Accounts, and, the Machine that the accounts are created on.
You can't ban a "machine" only an IP address. It takes me about 30 mins to automatically get assigned a new IP address from my ISP, so that's ineffective also. What ZOS needs to do is ban the activation key (if this is even possible). That way, they have to go buy a new copy of the game.
SilentRaven1972 wrote: »It takes GM's going out and observing the areas where the bots are reported, and Perma Banning the Accounts, and, the Machine that the accounts are created on.
You can't ban a "machine" only an IP address. It takes me about 30 mins to automatically get assigned a new IP address from my ISP, so that's ineffective also. What ZOS needs to do is ban the activation key (if this is even possible). That way, they have to go buy a new copy of the game.
Even if they could, that would require a large amount of human power behind it. They would have to issue some kind of temp ban, or wait until a very detailed investigation had been concluded, before doing something like that. Look how many innocents have been banned for exploits they didn't even know they were caught up in?
This would once again only effect consoles (like the dolmen changes), as PC bots can be scripted to do much more.
Once again the solution is better tools and people working actively to read tickets attend to the reports. This is how other companies have managed to stay somewhat on top of it. We don't really know the inner workings of ZOS very well though, I am just speaking from what I see as the issues.
forwardbias83 wrote: »Too bad there is not an open PVP/PK server like some of the older style MMO's. With rules where on death, a player can loot all your items and equipment. I remember on those types of games there being vigilante guilds who would specificlly hunt down bot farmers.
As much as I'd love to see bots disappear from the game, that old-style MMO system was AWFUL. If ESO did that, they'd lose half their players, I expect.forwardbias83 wrote: »Too bad there is not an open PVP/PK server like some of the older style MMO's. With rules where on death, a player can loot all your items and equipment. I remember on those types of games there being vigilante guilds who would specificlly hunt down bot farmers.
Other than using "cookies" that info is not available via Internet Protocol. You have to have local access to get that info. This is used by hardware manufacturers to know which version of a hardware driver it should install (call made by the installer to the OS).
forwardbias83 wrote: »Too bad there is not an open PVP/PK server like some of the older style MMO's. With rules where on death, a player can loot all your items and equipment. I remember on those types of games there being vigilante guilds who would specificlly hunt down bot farmers.
Some games would differ however, some you would only drop items and equipment if killed by a monster npc, or if you were chaotic. In those situations, you would pull a huge group of aggro mobs on yourself by running near them, whom were also social aggro. Then lead the train of mobs to a bot fighting the same time of mob, run around the bot, and all aggro would be transferred to the bot and they would be overwhelmed. <snip>
Eso.exe has access to that information, cpu serial number and OS registration key is two who is hard to change.
Other than using "cookies" that info is not available via Internet Protocol. You have to have local access to get that info. This is used by hardware manufacturers to know which version of a hardware driver it should install (call made by the installer to the OS).
Eso.exe has access to that information, cpu serial number and OS registration key is two who is hard to change.Other than using "cookies" that info is not available via Internet Protocol. You have to have local access to get that info. This is used by hardware manufacturers to know which version of a hardware driver it should install (call made by the installer to the OS).
Other than using "cookies" that info is not available via Internet Protocol. You have to have local access to get that info. This is used by hardware manufacturers to know which version of a hardware driver it should install (call made by the installer to the OS).
Change your video card, the Log In system asks you to validate your machine again with an email two factor. They can identify your machine if they can identify changes made to your machine.