Vilestride wrote: »
I was just trying to playfully rub in the fact that BGs were meant to be a small scales wet dream but instead they're a huge flop. But let's go with what you said.
According to who? Small scale players or you? BGs are something that was heavily requested, and once delivered, provide a lot of fun occasionally and another context for PvP. Ive had some good times in BGs and am glad they exist.
But make no mistake. Small scalers love cyrodiil for the same exact reason that any one else does: the thrill of unpredictable and dynamic open world PvP.
Izanagi.Xiiib16_ESO wrote: »
BGs would be fun if they were implemented correctly.
Ranked Mode:
Fixed named teams, challenge matches, with 4v4 or 8v8 modes leaderboards based on win/loss ranking end of season rewards (master weapon or some such) every patch.
Casual Mode:
Free queue(4max), all bg types, 8v8, some group matching where possible, no leaderboard just rewards for each match (some gold, xp, and ap with a bit of gear)
Very simple question. What happened to medium scale pvp on NA/PC? You hear a lot from the small scale pvp'ers who like to solo or run in groups of 8 or less and we all have ran into the 24+ man raids, and the faction stacks. People seemed focused on these 2 types of pvp. What about the people who like to play mid-scale? What happened to the organized coordinated serious pvp guilds out there? It seems the game has forgotten those of us who enjoy that play style have ever existed.
EP has Dreadlords but honestly idk where theyve been for the last two weeks. EP has no one. recently we've seen <Generations of Honor> and <Raging Potatoes> both fielding 6-10 each. AD has <DEAD WAIT> a 6 man group. and well. thats it besides whoever else comes on the server whenever they feel like it.
Dreads are still alive and well. Running with them right now. And still in Shor. Maybe you've just been running at different times.
Crom_CCCXVI wrote: »When you have a combat game, where 4 or 5 guys with 4000+ spell damage still can't kill half the population.... medium scale PvP falls apart.
No one ever runs out of resources, way too many no death tanks, Ult Bombs have replaced damage combo's... it's killing the game.
I'd be interested to hear what people in the mid-size PVP community here think about the upcoming destro nerf.
I think it only makes the zerg ball stronger and makes it even harder for the small-scalers. The mid size and up will just add another destro to the group composition.
Like VD and earthgore and AoE caps and everything else that they made to try and give tools to fight the ball groups, the ball groups end up just running more of it and it just makes them that much stronger than everyone else.
I for one welcome our ZOS overlords.