Templars

Gnortranermara
Gnortranermara
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The current state of Templar in this game is severely discouraging and anyone paying attention on these forums can see the impact of this imbalance on player morale. I’m feeling extremely negative about the future of the game, but I want to turn it into something positive and tell you how to fix it. If even a handful of these suggestions are followed, it will open up some options and contribute to build diversity. If they’re all followed, it will brighten the game for the entire class and all of the players who dabble in the divine. Let’s get to it:

ACTIVE ABILITIES
Piercing Javelin
This ability makes absolutely no sense in the Templar toolkit. The Templar’s main DPS ability is a close range channeled attack. No Templar needs a javelin to knock enemies away from us. What we need is a chain to pull enemies closer to us. Change the Javelin to a Harpoon that functions just like DK chains. Maintain one magicka and one stamina morph.
Focused Charge
On the surface, this ability seems useful. The problem is it’s really buggy. Using this ability sends us flying off the map and into the abyss. No other charge ability seems to be quite as buggy as this one. Take a look at the code and what functions differently with this charge and see if you can figure out what’s wrong.
Sun Shield
Make the Radiant Ward morph scale with Max Magicka. Also, Templars lack a class speed buff so Radiant Ward should give Major Expedition for the duration of the shield. Thematically, a sun-based skill like Sun Shield belongs in the Dawn’s Wrath skill line, not the skill line with magic spears. Move it. (The next two points are also related to moving Sun Shield:)
Spear-Based Crowd Control
Since you took the stun away from Spear Shards, Templar tanks need a reliable way to CC mobs, so in the place of Sun Shield, give us a spear-themed AOE CC ability. (Something like DK Talons.) One morph should increase the initial burst damage when the ability is used, and the other should be a thorns-based morph that returns damage to enemies in the AOE attacking the Templar.
Eclipse
Just give up. Stop beating a dead horse. You clearly don’t know how to fix this ability, so get rid of it. Literally nobody even wants it anymore. Put Sun Shield in its place and create a new proper CC ability in the Aedric Spear line, as described above.
Sun Fire
Unlike every other Templar ability, this ability does Fire damage. Change it to Magic damage! Yes, I know it says “fire” in the name, but Radiant, Nova, Dark Flare, etc all do Magic damage despite having fire-related flavor text. Changing this to Magic Damage would allow Templars to make effective use of the War Maiden set. Alternatively, change ALL of the other sun/holy fire-based abilities (including Sun Shield and the DoT component of Blazing Spear) to Fire damage so we can use Burning Spellweave or Silks of the Sun.
Solar Flare / Solar Barrage
Nobody asked for or wants this change adding yet another cast time to our toolkit. But you seem insistent on keeping the cast time, so you might as well improve the ability and make it worth using. Here’s how: the long cast time absolutely requires a sufficiently long duration so that it doesn’t have to be recast too frequently throughout battle. 8 seconds is the minimum starting point, raising up to 12 sec when maxed out at level 4, AND make it benefit from the Enduring Rays passive for an extra 30%. Also, and this is important, GET RID OF EMPOWER. I cannot stress this enough: you MUST replace Empower on this ability if you expect anyone to slot it. Replace Empower with Major/Minor Berserk instead (8 sec on Flare, during the whole duration for Barrage). Obviously I’d prefer Major Berserk since Templar is grossly underperforming in DPS, but even Minor would be better than the useless Empower.
Healing Ritual
The purpose of a large burst heal is to save someone in an emergency, and a cast time is logically antithetical to that purpose. Absolutely nobody who knows how to play this game uses this ability, and a cast time reduction won’t change that. If you keep the cast time, this ability must become a HoT rather than a burst heal. Two ways to do that: (1) Make the heal channeled with multiple ticks DURING the cast rather than burst at the end, or (2) Change it to Healing Aura, a HoT centered on the Templar (12 sec duration, 8m AOE. One morph to increase duration to 18 sec and the other to increase range to 12m.). You should also attach Major Mending to this ability to replace what you took from us and gave to the Warden in Morrowind. Locking Major Mending behind a cast time is fair, but completely removing it from our class is not.
Rushed Ceremony
The only time Honor the Dead is useful is a solo activity like Maelstrom Arena. We Magplars can afford to give up this morph to Stamplars. Stamplar has the absolute worst stam-based class healing in the game. Stamsorc has Surge, Stamblade has Killer’s Blade, StamDK has Dragon Blood, and Stam Warden has the most options of all. Stamplar only has Repentance, a highly situational heal that can be consumed by others. Let them have Honor the Dead as a Stam heal.
Cleansing Ritual
Templar is in dire need of BUFFS, not nerfs. You just increased the cost on one of our primary abilities for what?! You claim it is to make purging more expensive. Ok, fair enough. If your reasoning is to make the purge more expensive, then the changes you implement should have a neutral impact on the other effects of the skill. If you insist on a 14% increase in cost, you owe us a proportional 14% increase in the damage and healing done to compensate. Then you get what you want (more expensive purges) and we get what we deserve (a DPS buff). Fair trade.
Restoring/Radiant Aura
This ability alerts enemies, pulling aggro from distant mobs. This can be a strategic nightmare in boss fights with nearby mobs, especially when there are mechanics like the trio of atronachs in Spindleclutch that have to be killed simultaneously. I learned that this ability would pull distant mobs in that fight, accidentally pulling a ton of trash from around the corner that messed up our even burn on the trio. Stop the ability from alerting enemies!

PASSIVE ABILITIES
Templar is lacking some of the global damage passives that other classes enjoy. Balanced Warrior is a perfect target for fixing this problem. This passive should increase BOTH Weapon and Spell Damage by 6%. It would also be cool to split the 2640 Spell Resistance into 1320 Physical and 1320 Spell Resistance. Then the passive will TRULY be worthy of its name “Balanced Warrior”. (Note that while the resistance can be split if it goes to both Physical and Spell, the damage boost should not be reduced because each individual character only actually uses one or the other.)

OTHER
Sorc has shock, DK has fire, Warden has ice. Templar and NB have Magic damage. You should take note that Magic Damage abilities do not inflict a status effect. Consequently, they should all be buffed to do a bit more damage. Nothing crazy, but a modest 2% increase across the board would go a long way to closing the DPS gap.

I really hope someone on the dev team takes note and realizes that these fixes, or something like them, are badly needed to balance Templar's place in this game. It is getting increasingly discouraging to continue playing a character that seems destined for endless nerfs despite already seriously underperforming. Players who have already invested hundreds of hours into their main character don't want to have to do it again to remain competitive and gain entry to endgame group content. Calling for fair balance in this game is not just some trivial complaint; it should be a serious business concern for the company.
Edited by Gnortranermara on October 10, 2017 9:51AM
  • Checkmath
    Checkmath
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    nice explanations ad good ideas. just adding, that some skills of the templar still do not work as intended or do not scale correctly as jabs and radiant destruction...
    templars seriously could need some love of you devs, how about you go and main a templar? wait....untill then templars will be ruined without any positive changes....
    good work sidewalk, hope you will be heard by ZoS
  • FlamingBeard
    FlamingBeard
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    These are all really interesting and balanced suggestions.

    Sadly, great ideas like these seem to have very little leverage with the combat balance team.
  • mandricus
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    100% agree on every single word with OP.

    As a Templar Main (I've a Magplar, a Stamplar and a Templar Healer), I feel you pointed out exactly all the major flaws of the class in its current state.

    Heck, after Morrowind I had to create and level up a MagSorc in order to be able to continue to play this game! My MagPlar is absolutely useless in PvE, and in a pretty bad spot in PvP.
    Low DPS, almost impossible to sustain, not enough burst in PvP, very hard to find a good setup as our skill line at the moment, with a mix of magic and fire damage and without any true CC ability is a complete mess!
  • mocap
    mocap
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    Just hope somebody in ZOS team will read it. Awesome ideas! Especially appreciate stam-self-class-heal and all that cast time BS.
  • AlexanderS
    AlexanderS
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    I agree with the "balanced warrior" theory
    ...And others
    Edited by AlexanderS on October 10, 2017 11:01AM
  • gepe87
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    Keep this topic on top. Awesome ideas, and well balanced.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Fuxo
    Fuxo
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    mandricus wrote: »
    100% agree on every single word with OP.

    As a Templar Main (I've a Magplar, a Stamplar and a Templar Healer), I feel you pointed out exactly all the major flaws of the class in its current state.

    Heck, after Morrowind I had to create and level up a MagSorc in order to be able to continue to play this game! My MagPlar is absolutely useless in PvE, and in a pretty bad spot in PvP.
    Low DPS, almost impossible to sustain, not enough burst in PvP, very hard to find a good setup as our skill line at the moment, with a mix of magic and fire damage and without any true CC ability is a complete mess!

    Do you understand that this is exactly what ZOS want you to do? This is their goal. You create another character, you spend time playing their game. You login every day to train your horse and spend crowns.

    It's pretty obvious they are targeting DKs and templars with nerfs, so people will try wardens for example. And buy Morrowind for that. It's also obvious that they neglect open world PVP performance so people who like to PvP will try battlegrounds. And buy Morrowind for that. It seems that ZOS is not satisfied with Morrowind sales and this is their way to make it more appealing.

    It's probably not what we want, but it seems that the only way to have something changed is to stop playing.
  • Feanor
    Feanor
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    That would be a compelling argument if BGs were actually great in their design.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Fuxo
    Fuxo
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    I believe ZOS think so. They've invested a lot into BGs.
  • TequilaFire
    TequilaFire
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    As I recall at one time @ZOS_RichLambert played a Templar so you would think he would have some interest in at least fixing our scaling problems with jabs and RD.
  • mandricus
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    Fuxo wrote: »

    Do you understand that this is exactly what ZOS want you to do? This is their goal. You create another character, you spend time playing their game. You login every day to train your horse and spend crowns.

    It's pretty obvious they are targeting DKs and templars with nerfs, so people will try wardens for example. And buy Morrowind for that. It's also obvious that they neglect open world PVP performance so people who like to PvP will try battlegrounds. And buy Morrowind for that. It seems that ZOS is not satisfied with Morrowind sales and this is their way to make it more appealing.

    It's probably not what we want, but it seems that the only way to have something changed is to stop playing.

    I already bought morrowind, so I'm not their target anymore. In my case, the only goal they are achieving is getting me more and more bored of this game, as I'm forced every day to play a class (MagSorc) that I don't enjoy at all.
    I would love to play with my Magplar, but I can't. I'm forced to play something else. But I don't like it.
    So I guess one of these days I'll be so bored to the point that I'll give up.
    It is what it is, I don't know if there is a strategy behind it (it could be, as the things that you wrote make sense).
    I just reported things as they are for me at the moment.

  • Checkmath
    Checkmath
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    the scaling problem is now around for how long exactly? how many months and still no solution....
  • mandricus
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    Since we are talking about Templar suggestions, I would like to add my 2 cents to the discussion, copying and pasting a message that I wrote in the general discussion section about the Repentance skill.

    I understand the ratio behind the Repentance change in Morrowind and I'm fine with it. You ZOS wanted to put again focus on resource management, so there was no space anymore for a skill providing "free" stamina to all people in the group at every pull in PvE and on crowded fights in PvP. I don't agree with your vision (the "heavy attack" meta is a lot more boring and clunky, and in PvE the combat is a lot less enjoyable than before) but I understand what you are doing and why you choose to change this skill.

    Anyway, in it's current implementation, in a raid scenario, when there is more than 1 Stamplar in the group, the mechanics are very sad. The Stamplars have to fight each other over corpses in order to get stamina back. At every pull there is a race going on on "whoever hit repentance first will get the stamina back, the others won't get anything".

    This is silly, and it is, in my opinion, fundamentally broken in an environment where group play should matters. In a raid environment people shouldn't be supposed to fight each other.

    So this is my proposal to change Repentance: allow the ones that have the skill slotted, and that are near the one who is casting it, to be recharged.

    It will be something similar to how the skill worked back in the days, but allowing only other Templars that have the skill slotted on the bar to take advantage of it.
    Please note this won't be "free stamina for all", or "free stamina for all Templars", as in order to gain advantage from it, you will have to have it slotted on your bar. But this way, at least, we won't have anymore Stamplars having to fight each other in order to earn back resources, wich is a very sad thing.

    At the moment, every time I go in a raid, and after the first pull I notice another Stamina Templar casting repentance, I feel very sad, as I know that the entire run, on every pull, will be a fight between us on whoever will hit the button first.

    This is a sad and silly game mechanic, and I hope you will find a solution to fix it.
  • ajkatescub18_ESO
    ajkatescub18_ESO
    Soul Shriven
    I've been testing on the PTS and following the PTS discussions for a while now (but have not commented until today).

    I got my forum access back specifically to say how well-thought-out these fixes are. It's exactly what everyone else has been saying though. It's amazing how universal and uniform the suggestions are to make the templar class viable again. I would think the devs would want to address these shortcomings, given how frequently they are brought. Nothing pulls someone back into a paying subscription like an interesting buff/change to their favorite class.

    I'm not as serious of a player as most on these boards, and mostly play solo (with some end-game dungeons + occasional PVP). I'm about CP645, and split my time between a Magplar and MagSorc. I really want to like the templar, since it was my first. The concept for the class is great. But the MagSorc is just more fun and more well-rounded. MagSorc buffs don't require standing in a circle, and there's easier access to major buffs like sorcery and expedition. It's more mobile, more survivable, has far better sustain, and just overall less frustrating to play solo.

    The points brought up by the OP seem to be 100% spot on in my experience, and definitely echo what everyone else has been saying here. I'm not sure where the inspiration for balance changes by ZoS come from, but it does not appear the collective advice of the community is heeded very much. I really think that listening to and carefully evaluating collective customer feedback would be (for ZoS), like any business, something that's good for the player-base and ultimately profitability.

    At the bare minimum, some responses to these suggestions that keep being brought up, day after day, would be helpful. If there is some data these changes are based on, sharing that data with the devoted community is a good idea. If the reason for ignoring the requests and making other changes is because the devs simply know better than us dumb paying customers, I don't really think that bodes well for the future of the game, and this community. Might as well stop producing content and fixes, and just reap profits until the game dies.

    People are always going to complain, and want more buffs to their class. It's impossible to make everyone perfectly happy all the time. However, the devs' job for an MMO is to address fixes for bugs and obvious shortcomings, while preserving balance (which may require some nerfs as well). Ignoring the feedback is a surefire way to expedite a game's demise in favor of the plethora of other games out there.

    [/rant] thanks for listening. And thanks OP for putting these together. The only other suggestion I have would be to make our Channeled Focus a mobile ability, vs. having to come back into a small circle. Just frustrating and no fun :)
  • Basks
    Basks
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    This is absolutely perfect. These are the best ideas for fixing templar I've seen in the time between launch and now. All of these need to happen. Remember that one patch that was the "templar update" to fix some problems in the class (and incidentally made new ones)? We need another templar update.
  • LordSlif
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    Templars have a passive for soul gem lol
  • LordSlif
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    I think everybody agrees that empower for templars is useless
  • mandricus
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    I think that everybody agrees that Templars need some love.
    They were sacrificed in order to make room for Wardens at Morrowind launch. Templar Healers lost Major mending, Stamplars lost Repentance group utility, MagPlars were hit badly from Morrowind sustain changes (in PvE they become almost impossible to sustain). They lost their CC on Shards, Radiant Oppression was nerfed countless times, then the damages multiplier were changed, having as a result Radiant Oppression nerfed to the ground even more, and yet nothing was done on Templars. They were just left drowning. All the different Templar specs and playstyles were hit one way or another. Someone said "they are not fun anymore" (hi @Joy_Division ... I still remember your forum threads at Morrowind Launch). Well, he was absolutely right.
    All this time they just went trought a number of useless changes to useless skills like Eclipse / Healing Ritual. All this time spent on reworking the class could have been used in a much, much more efficient way.
    We already are in a pretty bad spot, the Cleansing Ritual nerf is an absolute overkill. Enough is enough.
    Edited by mandricus on October 10, 2017 3:02PM
  • jaysins
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    Just wanted to say great ideas that are long overdue and, this is the disappointing part, seem so much more well thought out and demonstrate such a better understanding of the game and it's mechanics than what we've got from the developers. Reading through these forums in general is really making me bitter towards this game as I see so many obvious and glaring problems that the community has solved, or at least come up with a better solution to than the dev teams current implementation of, but will most likely never see the light of day and have been going on for a long time. Great post OP.
    Jaisins -AD Stamsorc. Can't outrun an orc sorc
    Bearingitall -EP Warden. Lions and tigers and especially Bears oh my
  • DeHei
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    I agree with most points.

    Sun fire gives a really hugh uptime of burning and should stay on fire damage.

    honor of the dead is really a great morph. I dont know why so many guys think we dont need it. There are much aoe healings allready and a burst single target heal, what gives a lot of costs back is better then breath of life in my eyes.

    But in same therm you are right, ritual should be a hot for 12 targets like regen from healingstaff with another buff effect.
    All of this casttimeskills should lost casttime, because thats on of the biggest points not to use this abilities.. they are very unefficient in a fast and dynamic battle!

    Explosive charge could changed to a staminamorph!
    Edited by DeHei on October 10, 2017 3:25PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Joy_Division
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    I agree with most of what you say, but two cautions:
    • Sunfire: I dislike the War Maiden set because it does not increase my healing, which I need to survive. Fire damage gives me Burning proc, very useful DoT, and opens up gear options such as Burning Spellweave (which does increase healing). Removing the fire damage component is a flat-out nerf.
    • Honor the Dead. I do not group my Templar and consider this morph very much the preferable one (for the same reason it's better in vMA). I love ya stamplars, but I'm not giving you my most important skill, sorry.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • UppGRAYxDD
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    the unstable core change(67% dmg increase) might make it on my bar....might. I like some of the proposed ideas but I would rather just have blinding light again...or just no aoe caps so my sweeps actually are worth 2 cents fighting multiple enemies.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • JWillCHS
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    I read some of the suggestions. I'm not saying that our class doesn't need help. I just hate how people suggest ability changes that are similar to what other classes have. I don't want a CC like Talons or the ability to pull my enemies to me. GO PLAY A DRAGONKNIGHT.

    Be more unique with your ideas. I like the suggestion to Solar Barrage. Increase the duration and replace Empower with something else.
  • Minno
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    UppGRAYxDD wrote: »
    the unstable core change(67% dmg increase) might make it on my bar....might. I like some of the proposed ideas but I would rather just have blinding light again...or just no aoe caps so my sweeps actually are worth 2 cents fighting multiple enemies.

    Consider that DMG is also no longer blocked. I would expect it to be used in conjunction with a dot based ultimate for superior anti block offense. But the cc immunity might reduce overall consistency. No way to tell except to use it on a daily basis.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • mandricus
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    I agree with most of what you say, but two cautions:
    • Sunfire: I dislike the War Maiden set because it does not increase my healing, which I need to survive. Fire damage gives me Burning proc, very useful DoT, and opens up gear options such as Burning Spellweave (which does increase healing). Removing the fire damage component is a flat-out nerf.
    • Honor the Dead. I do not group my Templar and consider this morph very much the preferable one (for the same reason it's better in vMA). I love ya stamplars, but I'm not giving you my most important skill, sorry.

    Fair points. I can agree with you on both.

    Most of the points of the original post are still absolutely worth to point out. As an example:

    Focused Charge - the most bugged charge ability of the game (as an example: if you charge with this ability an enemy and the enemy dies in the meantime because someone else kill him while you are traveling to it, you will remain stuck with the spear in your hands. You will have to press block to get unstuck).

    Radiant ward scaling with health and not magicka: I still don't get why it was designed this way

    Javelin, a CC that throw you away, on a class that is doing burst damage with a melee ability (Puncturing sweep / Jabs)? Really?

    Empower on a class that has mostly dots, barely affected by empower? Really?

    Cleansing ritual increased cost, on a class that is already struggling more than the others on sustain? Again, really?

    Just to name a few..


  • RoyalPink06
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    Solid ideas here, nice work OP.

    As I main a Templar healer and I don't use most of the other skills you named (the DPS abilities), I'm mostly disappointed with the current change to Ritual (Extended Ritual in my case), but I do agree with all the points you outlined and I hope ZOS takes some of these ideas to heart.

    A lot of the Templars' abilities right now seem like half-baked afterthoughts and we need some love, badly.
    Edited by RoyalPink06 on October 10, 2017 4:56PM
    NA PS4
  • DeHei
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    If some guys really want to choose eclipse or solar barrage for damage, i want to open your eyes.. We have allready better options for aoe damage and dont need more of that.. we would need some new and good singletargetskills!

    Look here:
    https://youtu.be/spvSMtzwQpk
    https://youtu.be/xR30h5PEWyc

    Eclipse can changed completly and solar barrage too. Both skills have just 1-2 possibilities were they are could be useful. In 95% of times we have better options. We need to choose skills, which are useful and flexible in different ways only!
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Soris
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    I did not like your idea of sun shield. It should stay as health shield and stay in aedric skill line for the passives. Just buff the shield value or health stat. Or better, completely exlude it from battle spirit shield debuff.

    Making it scale off magicka or stamina is waaaaaay too much. Then they need to nerf it into oblivion.
    Welkynd [Templar/AD/EU]
  • casparian
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    I agree with @Joy_Division regarding Honor the Dead. My magplar needs that in PVP and vMA. But as a stamplar, I would also love heal from the Restoring Light line that isn't Repentance.

    Solution: give Healing Ritual a stamina morph. As has been amply discussed here and elsewhere, this is a dead skill in PVE and PVP. Giving one of these morphs to stamplars takes nothing away from magplars. I would be happy if this new stamina morph were a simple heal, like wardens' Soothing Spors, or if it were a more complex skill, such as if it gave a moderate HOT + stamina return (think Bull Netch but with a HOT instead of Major Brutality, in order to keep with the theme of the Restoring Light tree). This would help to compensate stamplars for the steady stream of utility nerfs they've received over the last few patches (first Repentance, now Extended Ritual, etc.).
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Joy_Division
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    mandricus wrote: »
    I agree with most of what you say, but two cautions:
    • Sunfire: I dislike the War Maiden set because it does not increase my healing, which I need to survive. Fire damage gives me Burning proc, very useful DoT, and opens up gear options such as Burning Spellweave (which does increase healing). Removing the fire damage component is a flat-out nerf.
    • Honor the Dead. I do not group my Templar and consider this morph very much the preferable one (for the same reason it's better in vMA). I love ya stamplars, but I'm not giving you my most important skill, sorry.

    Fair points. I can agree with you on both.

    Most of the points of the original post are still absolutely worth to point out. As an example:

    Focused Charge - the most bugged charge ability of the game (as an example: if you charge with this ability an enemy and the enemy dies in the meantime because someone else kill him while you are traveling to it, you will remain stuck with the spear in your hands. You will have to press block to get unstuck).

    Radiant ward scaling with health and not magicka: I still don't get why it was designed this way

    Javelin, a CC that throw you away, on a class that is doing burst damage with a melee ability (Puncturing sweep / Jabs)? Really?

    Empower on a class that has mostly dots, barely affected by empower? Really?

    Cleansing ritual increased cost, on a class that is already struggling more than the others on sustain? Again, really?

    Just to name a few..


    Preaching to the choir here :smile:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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