I might be the only person that also doesn't mind domination
I might be the only person that also doesn't mind domination. I always manage to find the fights I'm looking for in domination even when I'm solo.
CTR you can force fights but that requires coordination and teamwork, something a lot of pugs won't pull off.
Valen_Byte wrote: »Deathmatch is for the CoD kids.
Valen_Byte wrote: »Deathmatch is for the CoD kids.
No, no it's not.
It's sounding like you're not aware that the vast majority of the playerbase prefers deathmatch over the other game types.
The vast majority of skilled players prefer deathmatch.
Really the only players that don't like deathmatch are baddies. sorry
The other game types are just soooo stupid
I stopped liking capture the relic after having to go against Pre makes using a dk tank and a guardplar straight up [snip]
[Edit to remove derogatory term.]
I stopped liking capture the relic after having to go against Pre makes using a dk tank and a guardplar straight up [snip]
[Edit to remove derogatory term.]
Tanks in general are kind of [snip] in BGs, take most of the fun out of it. The fact that most of the time you are playing objective games takes any remaining fun out of it.
[Edit to remove derogatory term.]
CatchMeTrolling wrote: »Valen_Byte wrote: »Deathmatch is for the CoD kids.
No, no it's not.
It's sounding like you're not aware that the vast majority of the playerbase prefers deathmatch over the other game types.
The vast majority of skilled players prefer deathmatch.
Really the only players that don't like deathmatch are baddies. sorry
The other game types are just soooo stupid
Saying someone is bad because they don't like something is silly lol if we're being honest here, if someone is skilled they'll perform well in all modes.
The difference between people not wanting to play objectives is like the difference between COD & Battlefield.
To go further if the other modes had all premade teams it would be more skill to them because you'd have to put more thought & strategy into a match than you would put in a simple deathmatch.
I stopped liking capture the relic after having to go against Pre makes using a dk tank and a guardplar straight up cancer
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
Death match only
Solo queue only
I'll play BGs again then.
Emma_Overload wrote: »ZOS is so clueless. Give us CP and No-CP options and let us CHOOSE the game mode, and I guarantee the BG population will explode.
yeah... the management of this game just boggles the mind.
It's like they're TRYING to do a bad job. BGs was just so sloppily implemented. Missing the most basic of features.
And it just leaves everyone pissed. I'm pissed like 40% of the time playing BGs because I hate domination, hate CTF most of the time, Chaos ball just comes down to whoever has a warden tank on their team is going to win.
I want to fight people and actually play PvP, BGs gives us a nice small-scale focused environment to do that in, and then they literally make it so it's NOT optimal to even fight other players (domination).
And then they add chaosball which nobody really wanted, we just want deathmatch which is already there but you never get it. And I have heard they're adding yet another objective game into the random mix, honestly if it continues on this path I can definitely see myself quitting the mode altogether and sticking strictly to open world.
exeeter702 wrote: »Three teams are a soft counter to premade groups. If only tho players would understand this and tried to focus the dominating team, instead of constantly picking random fights. You'd think that by now this would be common occurrence, but nope.Emma_Overload wrote: »ZOS is so clueless. Give us CP and No-CP options and let us CHOOSE the game mode, and I guarantee the BG population will explode.
all of the problems you have with bg's are solved by two teams instead of three. domination becomes pvp focused because you only have one other team to fight over a flag, as does ctf. there's no one in a third team going behind your back capping a flag to win/end the match.
but hey i mean maybe we should play soccer in a circular field with two balls and three teams, it's different so it has to be better right? lmao.
Actually no it isnt, its a recipe that ansures bgs will allways be a random *** and to assure the devs hands are washed clean whenever tries to present an argument for competitive instanced pvp.
The only true counter balance to premades is reliant on a high population of players partaking in said bgs thus keeping queue times within reason and sorting players appropriately. That solution can not work in eso due to how little the population for instanced pvp is to begin with. People complain about wanting choice but they dont want to wait in queus for upwards of an hour which is exactly what will happen when you let players hand pick which game mode they want to play, and the said people just so happen to enjoy an unpopular game mode. Then on top of that, you would suggest to seperare cp and no cp into separate catagory which will butcher queue times even more.
The ONLY mmo where that level of freedom for bgs worked was WoW due to shear population and server structure.
The only real answer to premade vs pug / queue time / nonsense objectives was to push bgs as a 2 team endeavor of 8v8 with ctf and 3 point domination where the maximum alloted premade group allowed to queue would be 4 man parties. This way, you end up with a 4 man premade more often than not having to work with 4 pugs or a couple 2man queus. This dynamic would still favor organized 4 mans to semi carry a bad pug but not have it heavily stacked since there is enough variables between 8 players. At worst you would have 2 premades of 4 man groups vs a premade of 4 and a couple pugs which is hardly a garunteed loss.
Instead we have this current nonsense and i dont imaginr we will ever see 2 team bgs despite swearing i heard wheeler mention long ago that other team formats were in the pipeline.
I stopped liking capture the relic after having to go against Pre makes using a dk tank and a guardplar straight up cancer
just CTR? I play only pre made BG, and have to say, that it's so easy mode to the point when it's getting boring. Every mode is *** for other teams. The only challenge is to get against good pre made group from no-cp PVP, but happens pretty rare.
Speaking about choose the mode – no. Because it will make certain builds for every mode, and most likely will leave modes like CTR empty. Everyone will stay on DM. However, the most win easy way is more or less the same – tanky DK+ healbot, stam NB and mag sorc.
CatchMeTrolling wrote: »Valen_Byte wrote: »Deathmatch is for the CoD kids.
No, no it's not.
It's sounding like you're not aware that the vast majority of the playerbase prefers deathmatch over the other game types.
The vast majority of skilled players prefer deathmatch.
Really the only players that don't like deathmatch are baddies. sorry
The other game types are just soooo stupid
Saying someone is bad because they don't like something is silly lol if we're being honest here, if someone is skilled they'll perform well in all modes.
The difference between people not wanting to play objectives is like the difference between COD & Battlefield.
To go further if the other modes had all premade teams it would be more skill to them because you'd have to put more thought & strategy into a match than you would put in a simple deathmatch.
CatchMeTrolling wrote: »Valen_Byte wrote: »Deathmatch is for the CoD kids.
No, no it's not.
It's sounding like you're not aware that the vast majority of the playerbase prefers deathmatch over the other game types.
The vast majority of skilled players prefer deathmatch.
Really the only players that don't like deathmatch are baddies. sorry
The other game types are just soooo stupid
Saying someone is bad because they don't like something is silly lol if we're being honest here, if someone is skilled they'll perform well in all modes.
The difference between people not wanting to play objectives is like the difference between COD & Battlefield.
To go further if the other modes had all premade teams it would be more skill to them because you'd have to put more thought & strategy into a match than you would put in a simple deathmatch.
Actually not, my entire build is to kill people and thats it, it doesnt work for running fast from point A to point B (CTR and Domination), neither tanking the ball in Chaos Ball. I play every single mode like it was Deathmatch because thats what I build for, just to keep killing people and have huge killing sprees...
Look at this Chaos Ball for example:
I dont care if you build for playing the objective and tanking the ball (in this case), I just want to kill everyone I see...
Look another Chaos Ball (this time I played the objective):
But me and my friends, we only like DM and thats what we build for...
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Valen_Byte wrote: »Deathmatch is for the CoD kids.
No, no it's not.
It's sounding like you're not aware that the vast majority of the playerbase prefers deathmatch over the other game types.
The vast majority of skilled players prefer deathmatch.
Really the only players that don't like deathmatch are baddies. sorry
The other game types are just soooo stupid
Saying someone is bad because they don't like something is silly lol if we're being honest here, if someone is skilled they'll perform well in all modes.
The difference between people not wanting to play objectives is like the difference between COD & Battlefield.
To go further if the other modes had all premade teams it would be more skill to them because you'd have to put more thought & strategy into a match than you would put in a simple deathmatch.
Actually not, my entire build is to kill people and thats it, it doesnt work for running fast from point A to point B (CTR and Domination), neither tanking the ball in Chaos Ball. I play every single mode like it was Deathmatch because thats what I build for, just to keep killing people and have huge killing sprees...
Look at this Chaos Ball for example:
I dont care if you build for playing the objective and tanking the ball (in this case), I just want to kill everyone I see...
Look another Chaos Ball (this time I played the objective):
But me and my friends, we only like DM and thats what we build for...
I don’t build for any specific mode and I do well in them all so yeah.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Valen_Byte wrote: »Deathmatch is for the CoD kids.
No, no it's not.
It's sounding like you're not aware that the vast majority of the playerbase prefers deathmatch over the other game types.
The vast majority of skilled players prefer deathmatch.
Really the only players that don't like deathmatch are baddies. sorry
The other game types are just soooo stupid
Saying someone is bad because they don't like something is silly lol if we're being honest here, if someone is skilled they'll perform well in all modes.
The difference between people not wanting to play objectives is like the difference between COD & Battlefield.
To go further if the other modes had all premade teams it would be more skill to them because you'd have to put more thought & strategy into a match than you would put in a simple deathmatch.
Actually not, my entire build is to kill people and thats it, it doesnt work for running fast from point A to point B (CTR and Domination), neither tanking the ball in Chaos Ball. I play every single mode like it was Deathmatch because thats what I build for, just to keep killing people and have huge killing sprees...
Look at this Chaos Ball for example:
I dont care if you build for playing the objective and tanking the ball (in this case), I just want to kill everyone I see...
Look another Chaos Ball (this time I played the objective):
But me and my friends, we only like DM and thats what we build for...
I don’t build for any specific mode and I do well in them all so yeah.
Probably you and me have different definitions about what ''doing well'' means...
For me ''doing well'' in CTR is someone who is playing with Coward's Gear Set + Jailbreaker Set, so he can capture relics and travel to points in less than 5 seconds (have a friend who play like this, 3 of us defend and he capture relics alone, we won every CTR in less than 2 minutes).
''Doing well'' in Chaos Ball is someone who can tank the ball and take the oblivion dmg until the team make at least 350 score (have a friend who can tank the ball from 0 to 500 if we protect him, he is not going to die from the oblivion dmg of the ball).
''Doing well'' in Deathmatch is someone who can get at least arround 25 kills average (Me and most of my pre-mades).
So for my definition of ''doing well'' I understand you are telling me you can do this in every single game mode you play using exactly the same build?...